Edward850 Posted November 29, 2019 @Doomkid I'm quite surprised to hear that, indeed I would consider that a bug as well (maybe an overreaching response to making sure kills aren't credited between connections?). I'd be very surprised if this is indeed the case for Odamex, especially. 0 Quote Share this post Link to post
ReaperAA Posted November 29, 2019 5 hours ago, fendor said: Just found out thanks to a video that the pistol is 100% accurate if you stop firing every time and let it end the animation. So overpowered now :D Chaingun is also 100% accurate if you only tap-fire. 4 Quote Share this post Link to post
Endless Posted November 30, 2019 8 hours ago, ReaperAA said: Chaingun is also 100% accurate if you only tap-fire. Now I gotta try that. Thx ! 0 Quote Share this post Link to post
phsi Posted November 30, 2019 On 9/24/2011 at 4:26 AM, I'myourtarget said: That punching Spider Masterminds with 1% health is very difficult. Just saying. Oh ho ho 1 Quote Share this post Link to post
D1m3 Posted November 30, 2019 Muffled SSG reloading sounds firstly appeared in Doom 2,not Final Doom 0 Quote Share this post Link to post
Gez Posted November 30, 2019 What do you mean by "muffled"? SSG sounds first appeared in Doom II, since Ultimate Doom doesn't have this weapon at all. In Doom II, they are at 22 khz, in Final Doom they're downsampled to 11 khz, as a consequence of the IWADs having been created with DEUTEX, because DEUTEX assumed that all Doom sounds have to be 11 khz. Some console ports (Xbox for example) also assume that all Doom sounds are 11 khz and therefore play the SSG reload sound at half-speed. 1 Quote Share this post Link to post
Maximum Matt Posted December 1, 2019 In the French version of Doom II, Dead Simple is called L'Herbe De La Mort (the grass of death). That's le cool 19 Quote Share this post Link to post
RonnieJamesDiner Posted December 3, 2019 This is about Doomworld itself, just discovered last night that while your content count is at 420, your member status / title thing says "Dank Member", haha. I did a hard double take on that one, rubbed my eyes a little, squinted extra good just to make sure. It made me think of another time a little while back now, for a brief moment my member status said "Boney Member". I was so confused, could never figure it out, and it was gone as quick as it came. I'm guessing now it had something to do with content count, but I'm at a loss for what it meant. 0 Quote Share this post Link to post
Summer Deep Posted December 3, 2019 ^ My recollection is that the 'Boney Member' status came up when 206 posts were reached, that being the number of bones in the human body. 6 Quote Share this post Link to post
DynamiteKaitorn Posted December 5, 2019 I recently noticed you can dynamically alter how many frames a sprite/thing has in a DEHACKED file. Not sure what the limits are doing this but it's quite handy to know I can add extra attacks to a boss enemy. 0 Quote Share this post Link to post
Gez Posted December 5, 2019 On mardi 3 décembre 2019 at 9:35 PM, RonnieJamesDiner said: This is about Doomworld itself, just discovered last night that while your content count is at 420, your member status / title thing says "Dank Member", haha. I did a hard double take on that one, rubbed my eyes a little, squinted extra good just to make sure. It made me think of another time a little while back now, for a brief moment my member status said "Boney Member". I was so confused, could never figure it out, and it was gone as quick as it came. I'm guessing now it had something to do with content count, but I'm at a loss for what it meant. There's a whole thread about those things: 0 Quote Share this post Link to post
seed Posted December 5, 2019 (edited) Opening the menu in vanilla causes desyncs. Seems I got too used to PrBoom behavior where it doesn't break the recording (and pausing doesn't get recorded either), so when I made a demo of the entire KDITD episode I nullified it by opening the menu right at the beginning of E1M1... Edited December 7, 2019 by seed 2 Quote Share this post Link to post
Gez Posted December 7, 2019 Spectres are blessed by the Unicorn, because they are simultaneously invisible (nearly) and pink. 4 Quote Share this post Link to post
A Smart Dog Posted December 7, 2019 That each episode has a secret map, and not just E1M9 0 Quote Share this post Link to post
Guest Unregistered account Posted December 7, 2019 On 11/30/2019 at 11:28 AM, Gez said: In Doom II, they are at 22 khz, in Final Doom they're downsampled to 11 khz, as a consequence of the IWADs having been created with DEUTEX, because DEUTEX assumed that all Doom sounds have to be 11 khz. Some console ports (Xbox for example) also assume that all Doom sounds are 11 khz and therefore play the SSG reload sound at half-speed. This is something I just found out. 0 Quote Share this post Link to post
Scypek2 Posted December 8, 2019 I found out that MAP14 of Doom II has more sidedefs but less linedefs than MAP15. How about that. Now I'm curious about the sidedef to linedef ratio of every IWAD map. 2 Quote Share this post Link to post
Maximum Matt Posted December 9, 2019 On 12/4/2019 at 6:40 AM, Summer Deep said: ^ My recollection is that the 'Boney Member' status came up when 206 posts were reached, that being the number of bones in the human body. What happens when you reach 666 posts? Because I'm close to it right now 0 Quote Share this post Link to post
Hitscanning_scumbag Posted December 9, 2019 1 hour ago, Maximum Matt said: What happens when you reach 666 posts? Because I'm close to it right now Satan shows up in your house and shows you how to play doom 4 Quote Share this post Link to post
Gaia74 Posted December 9, 2019 1 hour ago, Maximum Matt said: What happens when you reach 666 posts? Because I'm close to it right now you will get the rank: Evil Member 2 Quote Share this post Link to post
damerell Posted December 10, 2019 On 12/9/2019 at 6:32 AM, zaszthedestroyer said: Satan shows up in your house and shows you how to play doom Doesn't Satan have a bit of a conflict of interest here? I'm not sure I'd take his advice. 1 Quote Share this post Link to post
Hitscanning_scumbag Posted December 10, 2019 3 hours ago, damerell said: Doesn't Satan have a bit of a conflict of interest here? I'm not sure I'd take his advice. That and he's the literal devil :p 0 Quote Share this post Link to post
Magicana Posted December 10, 2019 4 hours ago, damerell said: Doesn't Satan have a bit of a conflict of interest here? I'm not sure I'd take his advice. All a trick to get you to take that teleporter in E1M8. 1 Quote Share this post Link to post
DynamiteKaitorn Posted December 10, 2019 I just recently realised that having both keys shows a small skull just in front of the key card. I always thought it was some smiling blob face as a joke ID added if you tried cheating using IDKFA. 0 Quote Share this post Link to post
Vermil Posted December 11, 2019 3 hours ago, DynamiteKaitorn said: I just recently realised that having both keys shows a small skull just in front of the key card. I always thought it was some smiling blob face as a joke ID added if you tried cheating using IDKFA. Only in some source ports. 0 Quote Share this post Link to post
Scypek2 Posted December 11, 2019 From this year's cacowards I have learned that Linguica's signature is vanilla compatible while Scuba Steve's is limit removing. 4 Quote Share this post Link to post
129thVisplane Posted December 17, 2019 Another texture fun fact that I just found out, may have been noticed by someone else before but who cares: This Quake sky texture is a 50% size, vertically tiled, and edited/touched up version of the Doom 2 episode 1 sky texture. Not too surprising, since Quake seems to recycle quite a few textures from Doom, but still neato. 26 Quote Share this post Link to post
Scorpius Posted December 18, 2019 I just found out that I suck at DOOM. Spoiler I also just found out about that key and skull "face" as well. I never knew it was overlaying the two, great stuff. 0 Quote Share this post Link to post
Grain of Salt Posted December 20, 2019 The gore decorations behind the player start on map30 are actually neatly matched in pairs: 1. A "hanging victim, guts and brain removed" with a "pool of brains" underneath 2. A "hanging victim, guts removed" with a "pool of blood and guts" underneath (These descriptions are from doombuilder for simplicity's sake, but they match details given in the source code, such as "S_HANGBNOBRAIN" and "S_HANGNOGUTS") These four decorations might even have been specifically made in pairs and/or specifically for this map, because they don't exist in doom 1. Maybe this is something everyone else noticed the first time they played map30, but I never noticed it. 9 Quote Share this post Link to post
seed Posted December 21, 2019 Using VSync (Fast) from the driver's panel and increasing the number of pre-rendered frames actually makes VSync work great in the ports that suffer from input lag it seems. GlBoom is still stupid smooth with VSync now. Granted, the fast kind doesn't remove all the tearing, but hey, VSync and no input lag, that's good enough for me. I wonder if simply increasing the number of pre-rendered frames does anything tbh, and if these 2 things combined actually make the piece of junk that Duke World Tour is actually playable now. 0 Quote Share this post Link to post
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