Six Posted January 6, 2016 FireFish said:A British television show from the 90's, about video games, once did a short feature in which a player had to kill monsters in doom while being timed. Google and wikipedia will lead you to it : 1 - it might have been the first british T.V. show about games. 2 - it was an episode about violence and gore. 3 - Archive.org hosts the episodes. This keeps it fun for those who dont know about it... Ah yes, the staged timed run. From what i remember the guy playing was timed on The Gantlet and miraculously ended up in Refueling Base. I don't get why they decided to do this because anyone with even basic knowledge of the game would realise he suddenly switched maps. The whole thing was dumb, but then again Games Master wasn't exactly a brilliant show to begin with. 0 Quote Share this post Link to post
Jaxxoon R Posted January 7, 2016 I just found out that Doom Resurrection exists. 0 Quote Share this post Link to post
Linguica Posted January 7, 2016 Jaxxoon R said:I just found out that Doom Resurrection exists. I recently discovered that it's trivially easy to capture the iPhone screen on a Mac so I have been meaning to play through Doom Resurrection and upload it to Youtube, since AFAIK there is no video of it anywhere. 0 Quote Share this post Link to post
HavoX Posted January 7, 2016 There's another Doom Resurrection as well, and it's such a damn shame that it bit the dust[?] 0 Quote Share this post Link to post
Gez Posted January 7, 2016 HavoX said:There's another Doom Resurrection as well, and it's such a damn shame that it bit the dust[?] Are you talking about item #4 here? 0 Quote Share this post Link to post
HavoX Posted January 7, 2016 Gez said:Are you talking about item #4 here? Yeah, that's the one. I was looking forward to the rest as well... 0 Quote Share this post Link to post
joe-ilya Posted January 9, 2016 IDFA and IDKFA don't give you a backpack in vanilla doom. 0 Quote Share this post Link to post
40oz Posted January 9, 2016 The blood splats that appear whenever you or a monster is struck with a hitscan weapons actually have a minor vertical trajectory, but gravity quickly yanks it down. I always thought blood just fell down immediately. If you take away the bloods effect by gravity via dehacked, it will float up to the ceiling like a bullet puff. 0 Quote Share this post Link to post
Rayziik Posted January 9, 2016 The mancubi's "FatAttack 1" has a shallower angle than "FatAttack2". 0 Quote Share this post Link to post
Wereknight Posted January 10, 2016 There's still don't exist the MAC-version of Doom 1&2 (that's strange... Wolf3d exist, but Doom... meh) 0 Quote Share this post Link to post
SilverIce Posted January 10, 2016 As many times as I've played through Kama Sutra, I only recently noticed this on map 3: URL: http://imgur.com/iHYYbII 0 Quote Share this post Link to post
scifista42 Posted January 10, 2016 ^ Direct image links to imgur images are properly posted in this format: http://i.imgur.com/xxxxxxx.png ("i." before "imgur", and file suffix at the end. Also available as "Direct Link" on the imgur page.) Your picture: 0 Quote Share this post Link to post
The Civ Posted January 10, 2016 DOOM 1.6 and 1.9 have entirely different Lost Soul sprites and animations. 1 Quote Share this post Link to post
Maes Posted January 10, 2016 CWolfRu said:There's still don't exist the MAC-version of Doom 1&2 (that's strange... Wolf3d exist, but Doom... meh) I'm not sure if I understood you correctly, but official Doom versions for the Mac existed since 1996 at least, running on then-current M68K and PowerPC CPU architectures, even though they always were somewhat of a mystery and not very popular. On modern Intel Macs they would probably be nearly useless. If you still have a PowerPC-based Mac, they will only run if booted in Classic mode (not OSX) or with the Rosetta compatibility emulator. A modern source port or even vanilla Doom under DOSBOX would be a far better option. Edit: here's a link to the thread where the original Doom for Mac was first tested on these forums. It was quite an adventure, since very few people had ever heard of it or used it, and there also were several slightly different versions of it around. 0 Quote Share this post Link to post
Walter confetti Posted January 13, 2016 Yesterday playing with Doom bfg edition iwad i've noticed that E2M4 exit have a nukage floor instead of the blood one under The exit signs... Found the secret room on the nukage river in vines room of E2M5 (well, i've seen the counterpart of that room in switcheroom e1m5, so I wasn't been too surprised about that) and the first room you encounter is probably one of the ugliest room i've seen in the IWADS so far... Spoiler the room with a baron in the cage 0 Quote Share this post Link to post
antares031 Posted January 13, 2016 Mancubus' fireball attack isn't symmetrical. The first one shoots two fireballs to straight and left with approximately 11˚ angle. But the second one shoots two fireballs to straight and right with different angle; 22˚. A screenshot below shows traces of fireballs. The blue one is the first shot, and the red one is the second shot with different angle. 0 Quote Share this post Link to post
Gez Posted January 13, 2016 antares031 said:Mancubus' fireball attack isn't symmetrical. The first one shoots two fireballs to straight and left with approximately 11˚ angle. But the second one shoots two fireballs to straight and right with different angle; 22˚. A screenshot below shows traces of fireballs. The blue one is the first shot, and the red one is the second shot with different angle. http://puu.sh/mu4rx/8d39128384.png How did you make these white lines, a custom replacement for mancubus fireballs that leaves a dense trail behind it? 0 Quote Share this post Link to post
antares031 Posted January 13, 2016 Gez said:How did you make these white lines, a custom replacement for mancubus fireballs that leaves a dense trail behind it? I used DeHackEd to make mancubus fire every projectiles at the same time with zero delay (1 tic delay, strictly speaking). 0 Quote Share this post Link to post
Hoodie Posted January 13, 2016 I literally just found out zombiemen only drop half a clip 0 Quote Share this post Link to post
roadworx Posted January 15, 2016 Hoodie said:I literally just found out zombiemen only drop half a clip holy crap, really? 0 Quote Share this post Link to post
ABRACADABRA Posted January 15, 2016 Hoodie said:I literally just found out zombiemen only drop half a clip and guess what - the same shit goes with shotgun guys and chaingunners 0 Quote Share this post Link to post
BaronOfStuff Posted January 15, 2016 ABRACADABRA said:and guess what - the same shit goes with shotgun guys and chaingunners Along with any other weapons/ammo you cause monsters to drop via DEH/BEX nonsense. WOWZERS! 0 Quote Share this post Link to post
scifista42 Posted January 15, 2016 BaronOfStuff said:Along with any other weapons/ammo you cause monsters to drop via DEH/BEX nonsense. WOWZERS! Actually not necessarily true! If you use DEHACKED to change a weapon to an ammo pickup or vice versa, then when this item will be dropped by an enemy, the dropped item will give you full ammo that the pickup normally has. Not in ZDoom-based ports, though, only in classic ones. 0 Quote Share this post Link to post
NuMetalManiak Posted January 15, 2016 What's this soulsphere doing all the way here in MAP20: Gotcha! 0 Quote Share this post Link to post
Gez Posted January 15, 2016 scifista42 said:Actually not necessarily true! If you use DEHACKED to change a weapon to an ammo pickup or vice versa, then when this item will be dropped by an enemy, the dropped item will give you full ammo that the pickup normally has. Not in ZDoom-based ports, though, only in classic ones. Except for clips, chainguns, shotguns, and super shotguns, who'll always be halved. Yes, SSGs give half ammo when dropped even if no vanilla monster drop them. Rocket launchers, plasma rifles, and BFGs always give full ammo, as do every ammo pickup except clips. 0 Quote Share this post Link to post
Hoodie Posted January 15, 2016 I was actually shocked and didn't believe it at first, I thought it was something in the source port I was playing. I guess I just never read the message carefully enough or checked my ammo after picking up a clip. So many years and I never saw that... 0 Quote Share this post Link to post
ABRACADABRA Posted January 15, 2016 actually, the pick up messages is the same, only numbers in hud are different 0 Quote Share this post Link to post
LittleInferno Posted January 15, 2016 BaronOfStuff said:Along with any other weapons/ammo you cause monsters to drop via DEH/BEX nonsense. WOWZERS! WOWIE! 0 Quote Share this post Link to post
Hoodie Posted January 16, 2016 ABRACADABRA said:actually, the pick up messages is the same, only numbers in hud are different Just tested that, Doom Retro lets you know it's only half a clip. 0 Quote Share this post Link to post
Doomkid Posted January 16, 2016 Getsu Fune said:What's this soulsphere doing all the way here in MAP20: Gotcha! Lmao, when I was a kid I used to run to that, then ride the lifts back up, before I knew any other way to navigate the map. 0 Quote Share this post Link to post
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