lunatic01 Posted June 20, 2022 14 minutes ago, URROVA said: this is only on ZDoom based ports. On vanilla you have to use D1/DR line actions, or use S1/SR actions with tags. ahh okay cool, thanks for the info 0 Quote Share this post Link to post
Gez Posted June 20, 2022 Fun fact: DR doors can be interrupted by activating them while they move. So you can keep a door oscillating between close and open by pressing use repeatedly. SR doors cannot, once they start moving they ignore all further input until they have finished their move. 7 Quote Share this post Link to post
ChopBlock223 Posted June 20, 2022 On 6/5/2022 at 5:43 PM, Zero Master's Clone said: that the command "summon fatso" in DOOM 2 on ZDoom ports spawns a mancubus Fatso is actually the internal name for the Mancubus in the source code, ZDoom just carries it on. 3 Quote Share this post Link to post
zokum Posted June 21, 2022 4 hours ago, Gez said: Fun fact: DR doors can be interrupted by activating them while they move. So you can keep a door oscillating between close and open by pressing use repeatedly. SR doors cannot, once they start moving they ignore all further input until they have finished their move. This isn't much of a fun fact. That is how doors work and a core part of doom's gameplay. Open, shoot/wake things up, close. Classic tactic. S(R/1) are meant for remote location activation. There isn't much of a difference between an S1 and D1, except as far as I remember S1 will change the texture if it has a switch textgure while a D1 will not. I think a switch door on map26 in Doom 2 got changed from S1 to D1 or something in a later version of the game. 1 Quote Share this post Link to post
SaladBadger Posted June 22, 2022 The control screen in Doom 2 on the GBA has this image, which seems to be of a PC source port rather than the actual GBA port. The thing I'm curious about is what port could this be? There's an extra menu item that wouldn't be there usually. It feels like it has that ZDoom yellow tint (though it could just as easily be due to the lower color depth on the GBA, and the weird palette they used) but I don't remember ZDoom ever having a really long option in the menu right above the Quit Game option. 7 Quote Share this post Link to post
Azuris Posted June 22, 2022 That Doom has Pause Button... https://www.doomworld.com/forum/post/2482233 2 Quote Share this post Link to post
D1m3 Posted June 22, 2022 1 hour ago, SaladBadger said: The control screen in Doom 2 on the GBA has this image, which seems to be of a PC source port rather than the actual GBA port. The thing I'm curious about is what port could this be? There's an extra menu item that wouldn't be there usually. It feels like it has that ZDoom yellow tint (though it could just as easily be due to the lower color depth on the GBA, and the weird palette they used) but I don't remember ZDoom ever having a really long option in the menu right above the Quit Game option. Not 100% sure about this, but possibly it's ZDaemon 7 Quote Share this post Link to post
magicsofa Posted June 22, 2022 9 minutes ago, D1m3 said: Not 100% sure about this, but possibly it's ZDaemon Wow, that looks spot on... someone was definitely DMing at work. Also congrats to SaladBadger for being able to see molecules 2 Quote Share this post Link to post
TakenStew22 Posted June 22, 2022 14 minutes ago, D1m3 said: Not 100% sure about this, but possibly it's ZDaemon It doesn't look like there's green around DG's face on the GBA one though. Maybe he wasn't playing DM? 0 Quote Share this post Link to post
Azuris Posted June 23, 2022 23 hours ago, TakenStew22 said: It doesn't look like there's green around DG's face on the GBA one though. Maybe he wasn't playing DM? Maybe the Colour Palette just didn't get ported 100% 1 Quote Share this post Link to post
SleepyVelvet Posted July 4, 2022 You do not exit the level if your dead body of 0% HP enters Sector Effect 11: "Damage and End Level". Failed record for D5DA Map25 - Red Hot Dildo Chase. d5da25p215almost_ButApparentlyYouCannotDeathSlideOntoADamageExit.zip I reaffirmed this in Ultimate Doom E1M8 with a rocket slide into the ending teleporter. You just hang there in the void. 3 Quote Share this post Link to post
Anarkzie Posted July 4, 2022 I played Doom most of my life on consoles. The level Spawning Vats is missing or hugely changed on most ports, so I only played it in its original PC form about a year or two ago. I first played Doom in the 90s. 3 Quote Share this post Link to post
The Doommer Posted July 4, 2022 The hanging corpses are G.I Joes (after facing the theory of them being based on Mussolini's corpse) 1 Quote Share this post Link to post
Quill Posted July 10, 2022 TIL you can manually edit map lumps in SLADE 3. 0 Quote Share this post Link to post
SiFi270 Posted July 11, 2022 Looking through the text files for earlier versions of John Anderson's Inferno wads is kind of a gold mine. With version 1.0 of Crossing Acheron, he said he only placed it in E1M3 for the music, and then in version 1.666 he said Virgil's Lead will occupy E1M2 between the two maps he'd released at that point. Makes me wonder now if there's a Doom 1 version of it somewhere, but if there is hopes of it being discovered are presumably as thin as they are for the Doom 2 version of Chiron/And Hell Followed and the version of Waters of Lethe seen in that infamous screenshot. Going back to version 1.0 of Acheron, one example of the kind of feedback he was hoping to receive was "Now I know what John Cormack [sic] MEANT to do in "Unholy Cathedral." [closing quotes for the level name but not the quote itself is also a sic] 2 Quote Share this post Link to post
Cosmos Of Kings Posted July 11, 2022 There are some things I recently found out in Doom Eternal that I should've known sooner: You can quick-swap weapons. Super Shotgun + Ballista is a powerful combination against the Marauder. The Mancubus is best fought from a distance, its close-range attack is deadly. (On Ultra Violence difficulty) The Heavy Cannon's micro missiles might be stronger and faster to use than the chaingun. 0 Quote Share this post Link to post
thiccyosh Posted July 11, 2022 (edited) Ever noticed this teleporter in E4M8? I sure as hell didn't. (That was your Ultimate Doom door fact of the day hueueueue) Edited July 11, 2022 by thiccyosh Door 6 Quote Share this post Link to post
philcul Posted July 13, 2022 Thanks to this thread I found out that Enddoom-Screens exist. 1 Quote Share this post Link to post
SiFi270 Posted July 15, 2022 The German version of Doom II's IWAD, despite being based on version 1.666, uses the same versions of Map25 and Map29 as versions 1.7 onwards. The wiki gives the same date for the former two, but now I'm wondering if that was just a guess. 1 Quote Share this post Link to post
out_of_service Posted July 16, 2022 That there is grass in hell. 1 Quote Share this post Link to post
sophsoph316 Posted July 16, 2022 that the lost soul's current sprite is actually different from it's original version (they updated it between Doom 1 v2 and Doom 2) 0 Quote Share this post Link to post
fbjim Posted July 16, 2022 that DWANGO founded a Japanese branch, which continued after the end of DWANGO's main branch as a middleware company for some of the early Japanese consoles (e.g. Seganet), and then went on to create NicoNico, purchase Spike Chunsoft, and merge with a massive publishing company. incidentally Bob Huntley mentioned that when DWANGO died, he hoped that in the future that the Japanese branch could possibly cause a revival of the service/brand n the US some time in the future - DWANGO coming back didn't happen, obviously, but Spike Chunsoft did open a US publishing and localization subsidiary a few years back, so.... it kinda did? 3 Quote Share this post Link to post
resle Posted July 18, 2022 Origin of the Mancubus battlecry. Now, for something quite twisted: Back in 1994, I thought the Mancubus said "ANDY MALLOC", malloc as in c++'s malloc(size_t size) function. Going as far as theorizing it was an inside joke: someone at ID mocking a fellow developer named Andy for a botched malloc() call or something. As it used to happen in those pre-internet days, the thing spread quickly at school and became a little urban legend of sorts. Just a few months later, that summer in tabletop rpg store (sigh) I overheard some total strangers repeating that same thing like it was a well established fact. 6 Quote Share this post Link to post
DynamiteKaitorn Posted July 23, 2022 I just realised MAP02 of DooM II only contains 2 non-blazing doors. 0 Quote Share this post Link to post
Shibainumaster Posted July 23, 2022 I just learned that how to edit the BOOM "ANIMATED" and "SWITCHES" lump. 0 Quote Share this post Link to post
Revenant100 Posted July 23, 2022 (edited) I just discovered that the mask for the famed 3DO Doom demon FMV costume still partially exists today. For reference, this is the 3DO costume in question: And a guy tweeted the other day a photo of what remains of the mask which is apparently still in possession of the original company that created it. According to his Twitter bio, the company is named Global Effects in Los Angeles, and if you follow that tweet, you'll see he posted a second photo of a later Minotaur mask that was based on the design of the 3DO Doom demon. I move that we pool our resources as a community to acquire the remains of the 3DO demon costume for the sake of historical Doom preservation. EDIT: I've discovered more exciting information about the 3DO Doom demon costume! The company has dubbed him "horned demon", and the website includes a full body photo in a decently high quality that we've never seen before! But most importantly, the 3DO Doom demon costume is available for rent today, right now, this very moment! Again, I move that someone with deep pockets rents this costume and then not return it. Trust me, it'll be for the greater good. Edited July 23, 2022 by Revenant100 16 Quote Share this post Link to post
out_of_service Posted July 23, 2022 @Revenant100 Oh man that brings back so many memories. Way back in the 90's there was a magazine called Flux and it featured some of those images. Did a quick google search for it and found that particular issue. Spoiler 1 Quote Share this post Link to post
Rudolph Posted July 24, 2022 (edited) Speaking of 3DO Doom, I have just discovered that there was a cover of Sweet Little Dead Bunny that never made it into the game. While I did play some Episode 1 mapsets with the 3DO soundtrack, I never got to hear said cover, for obvious reasons. Edited July 24, 2022 by Rudolph 2 Quote Share this post Link to post
TakenStew22 Posted July 24, 2022 That 3DO cutscene Baron gives me so many uncanny vibes. There was something about gory 90's live action cutscenes that just creeped me out and honestly I'm almost thankful it was scrapped. 0 Quote Share this post Link to post
TenthRingWanderer Posted July 25, 2022 TIL that there is still great debate over the term "Infinitely Tall Actor" and up until this month I didn't know what it meant either. 0 Quote Share this post Link to post
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