schwerpunk Posted December 19, 2013 Man, I'm learning all sorts of things about lighting in Doom today. This included:Ribbiks said:if you set sectors to light values above 255 and then have them glow (sector action 8? iirc) they'll stay fullbright longer the higher the value is. This can be used to create cool lighting effects. 0 Quote Share this post Link to post
Fish Sandwich Posted December 21, 2013 On skills 1 and 2, the Doom II boss spawns monsters only half as fast as normal. 0 Quote Share this post Link to post
The_MártonJános Posted December 21, 2013 Fish Sandwich said:On skills 1 and 2, the Doom II boss spawns monsters only half as fast as normal. *Checks out* Indeed. Good finding. 0 Quote Share this post Link to post
odysseyofnoises Posted December 25, 2013 LigH said:Infights among different monster races are not uncommon; but switching the target in the last moment of launching the distant attack, so that "there was not even time to turn around", may be the rare event. That happened to me in my ultimate doom uv-fast demo on e4m1. It was the first time I'd ever saw it heh. 0 Quote Share this post Link to post
Gez Posted December 25, 2013 odysseyofnoises said:That happened to me in my ultimate doom uv-fast demo on e4m1. It was the first time I'd ever saw it heh. It's something that only happens to Barons/Knights because their attack function (A_BruisAttack) is the only one that does not call A_FaceTarget. 0 Quote Share this post Link to post
William Blazkowicz Posted December 28, 2013 That the cross on the medipacks are replaced with red and white pills on the xbox 360 version. 0 Quote Share this post Link to post
Lombardi Posted December 28, 2013 William Blazkowicz said:That the cross on the medipacks are replaced with red and white pills on the xbox 360 version. You talking about the BFG edition? I had it for PS3 and if I remember correctly it had the red pills too. 0 Quote Share this post Link to post
Avoozl Posted December 28, 2013 I wonder why they couldn't just swap the red and white around instead having red medkits with white crosses like in Shadow Warrior. 0 Quote Share this post Link to post
LigH Posted December 28, 2013 Did you ever hear of an organization named "Red Cross/Crescent"? That's because the cross used to be red, not the background. A white cross on red background resembles the Swiss flag. 0 Quote Share this post Link to post
joe-ilya Posted December 28, 2013 When PE exploads in a tight passage way with not way out, the lost souls will be pushed to get outside the map. 0 Quote Share this post Link to post
LigH Posted December 28, 2013 Several source ports try to avoid that. I know that e.g. Risen3D takes care of this problem. But I have seen their dynamic light sources glowing through walls before that feature was implemented, or when it was disabled for compatibility with the original code. 0 Quote Share this post Link to post
Platinum Shell Posted January 1, 2014 Apparently the more gruesome death scream wasn't added until Doom 2? 0 Quote Share this post Link to post
LigH Posted January 1, 2014 The one used in Rammstein's "Wollt ihr das Bett in Flammen sehen"? 0 Quote Share this post Link to post
William Blazkowicz Posted January 1, 2014 And another thing I just found out is that when a Pinky is killed, you can hear a "thud" when it's body hits the ground. 0 Quote Share this post Link to post
The_MártonJános Posted January 1, 2014 LigH said:The one used in Rammstein's "Wollt ihr das Bett in Flammen sehen"? Gotta listen to dat ... Indeed. :D 0 Quote Share this post Link to post
Canofbacon Posted January 2, 2014 William Blazkowicz said:And another thing I just found out is that when a Pinky is killed, you can hear a "thud" when it's body hits the ground. I noticed that too. 0 Quote Share this post Link to post
Scypek2 Posted January 3, 2014 WOOO got its own Cacoward category. Yay. 0 Quote Share this post Link to post
SavageCorona Posted January 3, 2014 I just discovered the automap in E1M5, ironically from watching John Romero doing it. 0 Quote Share this post Link to post
The_MártonJános Posted January 3, 2014 Scypek2 said:WOOO got its own Cacoward category. Yay. Yeah, that one was funny to see. :D 0 Quote Share this post Link to post
Doominator2 Posted January 4, 2014 William Blazkowicz said:That the cross on the medipacks are replaced with red and white pills on the xbox 360 version. The XBLA version of Doom II had the pills on the medkits but strangely the XBLA port of Ultimate Doom had the original crosses on their medkits. 0 Quote Share this post Link to post
Fuzzball Posted January 4, 2014 Not strange at all- Doom came first- Doom II was released a little while after. 0 Quote Share this post Link to post
Doominator2 Posted January 4, 2014 FuzzballFox said:Not strange at all- Doom came first- Doom II was released a little while after. Nerve Software(the team responsible for the port) Probably thought it was a good idea to change the symbol, but that's just my theory. 0 Quote Share this post Link to post
DoomCollector Posted January 4, 2014 LigH said:Did you ever hear of an organization named "Red Cross/Crescent"? That's because the cross used to be red, not the background. A white cross on red background resembles the Swiss flag. Don't wanna mess with the Swiss oooh... 0 Quote Share this post Link to post
The_MártonJános Posted January 4, 2014 Now I know what I'm going to do if doing a Swiss-themed map. Not likely to happen, just sayin'. 0 Quote Share this post Link to post
William Blazkowicz Posted January 4, 2014 Ah, sorry, one more thing: On the platform with the blue keycard on e1m3 in the area where it turns dark and a door opens with imps, if you step on the platform but don't grab the key, the lights will go off but the door with the imps won't open. 0 Quote Share this post Link to post
MFG38 Posted January 4, 2014 William Blazkowicz said:Ah, sorry, one more thing: On the platform with the blue keycard on e1m3 in the area where it turns dark and a door opens with imps, if you step on the platform but don't grab the key, the lights will go off but the door with the imps won't open. There's probably another sector inside the one where the floor is a little higher with its bordering linedefs opening the door. 0 Quote Share this post Link to post
Lombardi Posted January 4, 2014 That the monster Arachnotron comes from the word Arachnophobia, which is the fear of spiders. 0 Quote Share this post Link to post
Fellowzdoomer Posted January 4, 2014 Lombardi said:That the monster Arachnotron comes from the word Arachnophobia, which is the fear of spiders. Arachnid 0 Quote Share this post Link to post
The_MártonJános Posted January 5, 2014 Fellowzdoomer said:Arachnid Rather. I assume both come from the Arach, Arachnid prefixes. 0 Quote Share this post Link to post
Avoozl Posted January 5, 2014 Funny thing is the Arachnotron is more like a centaur than a spider. 1 Quote Share this post Link to post
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