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NOVA: The Birth - v1.1 release now on idGames!


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dobu gabu maru said:

Oh yeah I forgot about this. How exactly does updating wads on /idgames work? Do I just upload the most recent beta through FTP and shoot Ty an email asking to replace the original NOVA.WAD?


Give it a try.

I'll stop bumping this thread every few months when sh*t gets done, I promise. ;)


IMPORTANT EDIT: I am making a small tweak to one of my maps. Please hold. :)


EDIT #2: After a little bit of thinking about it, I have decided to make the Cyberdemon fight at the end of Castle Bloodletting slightly less optional. I also added a bit of a nasty surprise to the fight on Hard Difficulty!

Link: https://www.mediafire.com/?55kh52cmmw2ekvq

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My ZDoom folder has several thousand wad files in it, so when a project is "done" done, like really done, I go through and delete all the old betas and old versions of single maps I looked at. When I searched for "Nova", the first file that came up was the original 3-map alpha dated 1/8/2012. You guys have had a long road to get here. Well done!

FYI: When the new Dehacked was added to the wad, the original one was not deleted. The only difference I saw was the inter-cluster texts. Since the new Dehacked comes after the old one and Pr-Boom only uses the last Dehacked it finds in a wad, it shouldn't make a difference and shouldn't require an update. Pointing it out in case something else would require the file to be updated, so it can be cleaned up then.

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dobu gabu maru said:

Yeah the webpage says 2/20/14, but when you download the file and open NOVA.txt it should have "/\/\/\FILE UPDATED (Ver 1.1) 8/31/15/\/\/\" in the Description portion.



Thank you. :)

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