Memfis Posted April 26, 2013 awesome new demos man this one especially is so aggressive yet calm, it's like you aren't afraid of anything 0 Quote Share this post Link to post
Veinen Posted November 11, 2013 Map08 UV-Max in 15:04rv08-1504.zip 0 Quote Share this post Link to post
Veinen Posted November 11, 2013 Map09 UV-Max in 2:53rv09-253.zip 0 Quote Share this post Link to post
Veinen Posted November 13, 2013 Map10 UV-Max in 17:33rv10-1733.zip 0 Quote Share this post Link to post
Veinen Posted November 16, 2013 Map11 UV-Max in 3:52 Sucks. Not a huge fan of the map either though.rv11-352.zip 0 Quote Share this post Link to post
Veinen Posted November 17, 2013 Nice demo vdgg, shame about the last minute or so though. And thanks for the combobreaker too, my spamming was getting rather embarrassing. Here's one final demo for this week: Map14 UV-Max in 4:41rv14-441.zip 0 Quote Share this post Link to post
vdgg Posted November 21, 2013 MAP10 in 15:33. No-one wants to take MAP18??rv101533.zip 0 Quote Share this post Link to post
Memfis Posted November 21, 2013 map18: I remember the arch-vile fight in the crusher room being very luck based, is there a safe way to approach it? 0 Quote Share this post Link to post
Veinen Posted November 21, 2013 Well, I'll do Map18 at least. It's quite easy actually, ghost Imps are pretty harmless. Doesn't seem like the Archie is much of a problem either, although I admit it is somewhat luck-based. 0 Quote Share this post Link to post
Veinen Posted November 23, 2013 Map18 UV-Max in 6:10rv18-610.zip 0 Quote Share this post Link to post
Veinen Posted November 27, 2013 Map16 UV-Max in 4:41rv16-441.zip 0 Quote Share this post Link to post
Veinen Posted November 29, 2013 Map17 UV-Max in... *drumroll* 4:41 I was jokingly aiming for 4:41 but I can't believe it actually happened :D Gonna be a tough one to get map15 in 4:41 though haha.rv17-441.zip 0 Quote Share this post Link to post
Veinen Posted December 10, 2013 Map23 UV-Max in 7:16rv23-716.zip 0 Quote Share this post Link to post
Springy Posted December 10, 2013 Map 01 -fast in 1:20. I'm pretty disappointed in this if I'm honest (check .txt for explanation as to why) but oh well.rv01f120.zip 0 Quote Share this post Link to post
PurpleMenace Posted December 11, 2013 MAP02 UV Speed in 0:47 Just downloaded this mappack recently and I'm really enjoying it. It's a shame it doesn't seem very UV-Speed friendly. :( The room with the three demons could've gone better but I'm good with this.rv02-047.zip 0 Quote Share this post Link to post
4shockblast Posted December 11, 2013 Map 01 NM-Speed in 0:13.rv01n013.zip 0 Quote Share this post Link to post
Veinen Posted December 11, 2013 Map24 UV-Max in 9:47rv24-947.zip 0 Quote Share this post Link to post
Veinen Posted December 12, 2013 Map22 UV-Max in 8:29 Started with this map over a week ago but couldn't really get an exit that did not look terrible. Two one second improvements later: bye bye map22. The demo is still terrible, mind you, but I'm done with this map.rv22-829.zip 0 Quote Share this post Link to post
Veinen Posted December 25, 2013 Map26 UV-Max in 5:36rv26-536.zip 0 Quote Share this post Link to post
Veinen Posted January 13, 2014 Map25 UV-Max in 9:46 Another meh effort. A good run simply does not want to happen.rv25-946.zip 0 Quote Share this post Link to post
Springy Posted June 16, 2014 Map 21 UV Speed in 1:14. Credit to Richter3456 for his demo.rv21-114.zip 0 Quote Share this post Link to post
4shockblast Posted June 17, 2014 Springy said:Map 21 UV Speed in 1:14. Credit to Richter3456 for his demo. It's possible 7-8 seconds faster with a keygrab (I got 1:07, though I think 1:06 is doable). Also, the megaspheres are possible to grab. There's a demo pack for this wad in the works at #doom, so my demo has not been released yet. 0 Quote Share this post Link to post
Springy Posted June 18, 2014 Damn son, I wish you told me this before I recorded, sunshine! I was actually thinking that an arch-vile jump over the lowering wall would help shave some time. I haven't yet tested the key grab as to be honest, the thought never occured to me. The megaspheres I did wonder if they could be grabbed but there really is no point as it doesn't make the wall lower any faster. 0 Quote Share this post Link to post
GoneAway Posted September 5, 2014 The #doom community over at irc.speedrunslive.com put together a demo pack (finally) following an IL competition that took place in June 2014, and here are the top results (including ties):======= UV-Speed ======= Map Runner Time ======================== 01 4shockblast 0:11 (Pacifist) 01 Cubeface 0:11 (Pacifist) 02 Cubeface 0:43 03 Cubeface 1:27 04 Tezuro 3:16 05 Kraflab 2:12 07 4shockblast 1:57 09 4shockblast 0:44 12 Tezuro 0:50 14 Kraflab 3:25 16 Kraflab 3:36 19 4shockblast 2:08 21 4shockblast 1:07 23 Tezuro 4:46 29 4shockblast 1:59 (Pacifist) 31 4shockblast 0:05 (Pacifist) 31 Tezuro 0:05 (Pacifist) 31 Kraflab 0:05 (Pacifist) 32 4shockblast 1:28 ======== UV-Max ======== Map Runner Time ======================== 01 4shockblast 0:58 02 4shockblast 1:34 12 Tezuro 2:13 19 Vortale 3:06 ======= NM-Speed ======= Map Runner Time ======================== 01 4shockblast 0:11 29 jmickle 2:01 31 4shockblast 0:05 ======= NM-100S ======== Map Runner Time ======================== 01 4shockblast 0:21 Thanks to all who participated: Kraflab, Krankdud, Ezormer, Jmickle, Tezuro, 4shockblast, Cubeface, Paymentplan, Vortalereverie-demopack.zip 0 Quote Share this post Link to post
Veinen Posted August 9, 2015 Been a while. Map27 max in 9:31rv27-931.zip 0 Quote Share this post Link to post
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