Catoptromancy Posted November 25, 2011 shadow1013 said:the sources? http://ftpusers.coffeenet.org/~cato/freedoom/tools/slade.README Post error messages so it can be figured out. 0 Quote Share this post Link to post
Gez Posted November 25, 2011 shadow1013 said:Thanks to Catoptromancy for posting the slade2 binaries, but is where may I find the sources? I run 64bit so I always get dependency errors :/ You can get them from here or from the SVN repository tags. *scratch that, since the websvn thing is removed, the unix source download is broken. You've gotta take it from the SVN repository. URL for the 2.0 beta tag: http://mancubus.net/svn/hosted/slade/tags/slade_20_beta 0 Quote Share this post Link to post
shadow1013 Posted November 26, 2011 shadow1013@Shadow-PC:~/slade/tags/slade_20_beta$ make g++ -c -Wall -fpermissive `wx-config --cxxflags` -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNO_MAP_VIEWER=1 -DSHARE_DIR="\"data_files/\"" -o src/editor_window.o src/editor_window.cpp src/editor_window.cpp: In function ‘wxImage get_image_from_pk3(string, int)’: src/editor_window.cpp:125:28: warning: ‘bool wxImage::LoadFile(const wxString&, long int, int)’ is deprecated (declared at /usr/local/include/wx-2.9/wx/image.h:551) [-Wdeprecated-declarations] src/editor_window.cpp: In member function ‘void EditorWindow::file_saveas(wxCommandEvent&)’: src/editor_window.cpp:596:120: error: ‘wxSAVE’ was not declared in this scope src/editor_window.cpp:596:127: error: ‘wxOVERWRITE_PROMPT’ was not declared in this scope src/editor_window.cpp: In member function ‘void EditorWindow::file_savestandalone(wxCommandEvent&)’: src/editor_window.cpp:619:127: error: ‘wxSAVE’ was not declared in this scope src/editor_window.cpp:619:134: error: ‘wxOVERWRITE_PROMPT’ was not declared in this scope src/editor_window.cpp: In member function ‘void EditorWindow::file_importmap(wxCommandEvent&)’: src/editor_window.cpp:724:96: error: ‘wxOPEN’ was not declared in this scope src/editor_window.cpp:724:103: error: ‘wxFILE_MUST_EXIST’ was not declared in this scope src/editor_window.cpp: In member function ‘void EditorWindow::edit_createstairs(wxCommandEvent&)’: src/editor_window.cpp:960:25: warning: ‘void wxWindowBase::SetBestFittingSize(const wxSize&)’ is deprecated (declared at /usr/local/include/wx-2.9/wx/window.h:1776) [-Wdeprecated-declarations] src/editor_window.cpp: In member function ‘void EditorWindow::edit_lightgradient(wxCommandEvent&)’: src/editor_window.cpp:985:25: warning: ‘void wxWindowBase::SetBestFittingSize(const wxSize&)’ is deprecated (declared at /usr/local/include/wx-2.9/wx/window.h:1776) [-Wdeprecated-declarations] make: *** [src/editor_window.o] Error 1 shadow1013@Shadow-PC:~/slade/tags/slade_20_beta$ ^^ all of that are my error messages, and where compiling stops. I did have to declar -fpermissive though and there was an error before because I didn't... 0 Quote Share this post Link to post
Catoptromancy Posted November 26, 2011 http://ftpusers.coffeenet.org/~cato/freedoom/tools/slade.README "If you want to compile wxWidgets or cant find the package you need wxWidgets-2.8.10.tar.gz and configure like: $ ./configure --with-opengl" Maybe I should rewrite my README to be a bit more specific. Wxwidgets2.8 is only for slade2, wxwidgets2.9 is only for slade3. 0 Quote Share this post Link to post
LexiMax Posted November 26, 2011 Will SLADE 2 compile on the Mac? 0 Quote Share this post Link to post
Catoptromancy Posted November 26, 2011 AlexMax said:Will SLADE 2 compile on the Mac? It compiles on OpenSolaris, didnt execute though. If mac supports wxwidgets, then maybe/probably. 0 Quote Share this post Link to post
Reisal Posted November 26, 2011 Why did this become a SLADE2/3 discussion in a thread about DoomEd? 0 Quote Share this post Link to post
Technician Posted November 26, 2011 I'd love to see DoomEd released for posterity's sake, but I'm sure I'd find little use for it. Doom Builder 2 is an amazing, easy to use editor. 0 Quote Share this post Link to post
fraggle Posted November 26, 2011 John Romero has the source code to DoomEd. I've asked him a couple of times about it and he seemed open to the possibility but never got round to it. I also contacted John Carmack about it several years ago; he didn't seem to think he had a copy of it any more. DoomEd was written in Objective C for NeXTStep. It should theoretically be possible to port it to a modern system using GNUstep, or get it running on Mac OS X (which is derived from NeXTStep). 0 Quote Share this post Link to post
Gez Posted November 26, 2011 I wonder if the Heretic and especially Hexen versions of DoomEd and DoomBSP have survived. "HereticEd" was probably just the same except for the list of thing types, line types and sector effects; but "HexenEd" had to differ more than that to account for the modified thing and line formats. And of course, "HexenBSP" too. 0 Quote Share this post Link to post
shadow1013 Posted November 26, 2011 I read some article where Raven used DoomEd, except for changing the numbers and flags for lines and whatnot, but I'm sure some relatively minor adaptations to DoomEd and DoomBSP were required to make Hexen, for polyobjects and ACS and all that 0 Quote Share this post Link to post
Gez Posted November 26, 2011 I don't think ACS itself would be a reason to change DoomBSP. They could always insert the BEHAVIOR lumps with something else (maybe wadlink?). PolyObjects also don't require changes, though it'd be interesting to know if they did write some code to try to help accommodate them (like Randy's ZDBSP). But the fact that things and lines have a different format requires a change in DoomBSP; and to set these new properties they had to change DoomEd too. 0 Quote Share this post Link to post
Linguica Posted April 22, 2015 Thread split: http://www.doomworld.com/vb/doom-general/72509-more-goodies-from-romero-doomed-source-maps-graphics/ 0 Quote Share this post Link to post
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