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Eviltech demos [-complevel 2]


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SOUL

OF

MEGAWAD

======================= ILs =======================
Map   UV-Speed   Pacifist   Tyson   NM-Speed   NoMo
===================================================
01    0:30       0:32       2:24    0:32       0:26
02    0:53       ----       5:20    1:10       0:42
03    ----       1:14       5:17    ----       0:59
04    0:54       1:08       5:39    1:27       0:42
05    1:15       ----       4:07    ----       0:53
06    1:40       1:49       ----    2:10       1:13
07    1:06       ----       7:42    2:17       0:45
08    1:37       ----       7:05    ----       1:04
09    1:43       ----       6:45    ----       1:16
10    ----       ----       ----    ----       0:34
11    1:10       ----       ----    1:24       0:41
12    ----       ----       ----    ----       3:20
13    ----       ----       ----    ----       1:53
14    ----       ----       ----    ----       5:31
15    ----       ----       ----    ----       1:59
15s   ----       ----       ----    ----       3:57
16    ----       ----       ----    ----       3:14
17    ----       ----       ----    ----       4:30
18    ----       ----       ----    ----       2:27
19    ----       ----       ----    ----       4:48
20    ----       ----       ----    ----       2:32
26    0:52       ----       ----    ----       0:48
31    ----       ----       ----    ----       2:45
31s   ----       ----       ----    ----       2:59

===== Episode 1 Run =====
Maps             UV-Speed
=========================
1-11             16:40
I did some demos (53). I was planning on doing episode 3 ILs more completely, but I just got a bit burnt out on Eviltech in the end. The episode run is a first exit bonus demo just for fun. Hopefully I didn't make a mistake on any of the times.

The pack exceeds attachment limits, so here's a link to it instead.

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  • 1 year later...

Posting info for posterity. The map 20 death exit can be skipped by firing rockets or plasma through the wall into the barrels around romero (see my nomo demo), and the map 11 death exit can be skipped by picking up the armor and soulsphere to just tank the damage. Maybe someone will do a d2all some day :P

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MAP32 UV Max in 40:04 (complevel 9)

 

Is it max?

I miss one secret and one monster (Commander Keen). You only can get out of this secret in ZDoom, with default compatibility. This is too much a concession to me, when I realized in PrBoom+ (cl 9) you only miss these two, I went for it. DSDA can do with it whatever they want :)

te32-4004.zip

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  • 2 months later...

FYI: The version of eviltech on dsda appears to be slightly out of date - the only map that is changed between dsda and idgames is map 32 (vdgg's latest demo).

 

If anyone happens to record a map 32 demo soon, please make sure to use the idgames version of the wad so that it syncs up.

 

Will be updating the version of eviltech on dsda soon (haven't had to update a wad file yet, so setting up the api for this purpose first).

 

Edit: version on dsda is now updated.

Edited by kraflab

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3 minutes ago, 4shockblast said:

Hi, what is secret-bark.wad?

it's a sound replacement for the plasmagun and the secret sound in woof

 

I'm guessing I should not have anything in my autoload folder if I'm recording demos should I?

secret-bark.zip

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7 minutes ago, thelamp said:

it's a sound replacement for the plasmagun and the secret sound in woof

 

I'm guessing I should not have anything in my autoload folder if I'm recording demos should I?

secret-bark.zip

Yeah, you shouldn't have any extra WADs loaded in autoload or otherwise if you want to submit to DSDA.

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