jasontaylor7 Posted January 4, 2012 Any suggestions on running freedom on the sansa clip zip? My main complaints are: Resolution is strange. Can't read text. Need a font that is thinner. No idea what screen bottom is saying. No health idea, no ammo idea. Sound: good but missing midi files. Speed: good. Wads: what wads would work best at 96x96? I am confused. Sraffing: not possible? Actual keys are center left right up down escape power vol+ vol-. 9 keys. Set keys options are r l u d shoot open strafe weapm automap. Matches. 9 buttons, 9 keys. So how do I strafe. No can do. Any suggestions? 0 Quote Share this post Link to post
GreyGhost Posted January 4, 2012 Nice! I'll have to see if this runs on my Clip, until then I can't offer much in the way of suggestions though I'd expect strafing to involve holding down the strafe key then pressing the left or right key.jasontaylor7 said:Resolution is strange. Can't read text. Need a font that is thinner. No idea what screen bottom is saying. The Doom engine was designed for a 320x200 screen resolution so it'll to look strange at 96x96, maybe a custom font in rockdoom.wad would help. 0 Quote Share this post Link to post
jasontaylor7 Posted January 4, 2012 GreyGhost said:he Doom engine was designed for a 320x200 screen resolution so it'll to look strange at 96x96, maybe a custom font in rockdoom.wad would help. Is there a way for one to convert the basic internal images in the wad from 320x200 to 96x96, saving them, and while doing so run an anti-aliasing filter? The engine has the fonts that are not legible. Where is the source to this freedom? How does one compile it for rockbox? 0 Quote Share this post Link to post
fraggle Posted January 4, 2012 Sounds like you probably need to make code changes, rather than changes to Freedoom. 0 Quote Share this post Link to post
GreyGhost Posted January 5, 2012 jasontaylor7 said:Where is the source to this freedom? How does one compile it for rockbox? Freedoom is a data file (basically a GPL'd alternative to the commercial Doom IWADs), there's nothing to compile. Rockdoom (the executable it runs under) is based on an old version of the PrBoom source port, which you can obtain the source for from here if you're interested in the engine's history. The current source is in Rockbox's SVN repository though don't ask me about compiling it, that's more likely a question for this forum. Looks like I need something more powerful than the basic Sansa Clip to run Rockdoom. :( 0 Quote Share this post Link to post
jasontaylor7 Posted January 5, 2012 GreyGhost said: Looks like I need something more powerful than the basic Sansa Clip to run Rockdoom. :( [/B] If by basic clip you mean v1, v2, or clip+, perhaps. Where do you live? I'd be happy to lend mine out. Really it is VERY cool to run doom on it. Even if you can't read your health etc. The other clips have only two colors and suck. Jason 0 Quote Share this post Link to post
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