_bruce_ Posted February 5, 2012 Avoozl said:So Doom 64 doesn't count? No. 0 Quote Share this post Link to post
Gez Posted February 5, 2012 Vermil said:Somewhat OT: Does ZDoom have a camera mode where the player is just a camera with no hud weapon or hud? Yes. Here's a few console commands: r_drawplayersprites 0 -- stops drawing HUD sprites (weapons, but also stuff like the targeter in Strife) screenblocks 12 -- full screen view without HUD crosshair 0 -- disables crosshairs if using any show_messages 0 -- disables messages Here's something you can put in your ZDoom autoexec.cfg: alias savescrn "set ep_screenblocks $screenblocks; set ep_crosshair $crosshair; set ep_show_messages $show_messages" alias cleansrn "savescrn;hidescrn;wait;screenshot;wait;resetsrn" alias hidescrn "r_drawplayersprites 0;screenblocks 12;crosshair 0;show_messages 0" alias resetsrn "r_drawplayersprites 1;crosshair $ep_crosshair;screenblocks $ep_screenblocks;show_messages $ep_show_messages"Then you just need to bind a key to cleansrn and it'll make clean screenshots before resetting your HUD settings to what they were. 0 Quote Share this post Link to post
Tormentor667 Posted February 5, 2012 Still collecting, keep em coming :) ...and please make sure to read the rules at least once before doing screenshots, that helps a lot 0 Quote Share this post Link to post
fraggle Posted February 5, 2012 This is actually an old one that I did a while ago (Plutonia MAP32): (full size) Question: You obviously want high resolution screen shots. I assume this means that eg. Chocolate Doom screenshots aren't allowed? 0 Quote Share this post Link to post
Lutz Posted February 5, 2012 As far as I'm concerned, "Darkdome" -- Eternal Doom III, map 12 -- is still the single most awesome level ever. http://i1180.photobucket.com/albums/x404/chris_lutz/Doom%20Screenshots/EternalDoom_Darkdome_01.jpg http://i1180.photobucket.com/albums/x404/chris_lutz/Doom%20Screenshots/EternalDoom_Darkdome_02.jpg http://i1180.photobucket.com/albums/x404/chris_lutz/Doom%20Screenshots/EternalDoom_Darkdome_03.jpg 0 Quote Share this post Link to post
DoomUK Posted February 5, 2012 Avoozl said:So Doom 64 doesn't count? Alas, no. But I think it should. 0 Quote Share this post Link to post
Graf Zahl Posted February 5, 2012 NaturalTvventy said:Nothin' like Lutz. PAR.wad http://www.doomworld.com/idgames/?id=11822 Images: http://i613.photobucket.com/albums/tt214/emilharold/Screenshot_Doom_20120204_171725.png http://i613.photobucket.com/albums/tt214/emilharold/Screenshot_Doom_20120204_171415.png http://i613.photobucket.com/albums/tt214/emilharold/Screenshot_Doom_20120204_172702.png How true. For me the crane in E1M3 still stands as the most epic mapping achievement ever done in Doom. 0 Quote Share this post Link to post
printz Posted February 6, 2012 Vermil said:Somewhat OT: Does ZDoom have a camera mode where the player is just a camera with no hud weapon or hud? notarget fly take all Presto! 0 Quote Share this post Link to post
Tormentor667 Posted February 6, 2012 @fraggle - Depending on the actual shot. The minimum resolution is just to make sure that the printing quality is fine. If you do a screenshot in chocolate or vanilla with only 320x200 because you want to show off how big pixels have been in the 90's, feel free to do it. But if you want to show off a certain map or project, please stick to the minimum resolution. BTW, please remove the weapon from the shot, and add a small description letting us know what we see and which map that is, that will keep the whole thing interesting later :) 0 Quote Share this post Link to post
kmxexii Posted February 6, 2012 Here are redone images of INVADE2 and HELL2PAY. Here is a shot of the final area from Lainos's Object "34": Sonar, a vast underwater trench with bio-luminescent fauna that features a new boss brain, a creepy cave, and the ruins of a sunken city. 0 Quote Share this post Link to post
Ed Posted February 6, 2012 http://i615.photobucket.com/albums/tt237/capslockrivet/phobos5.png http://i615.photobucket.com/albums/tt237/capslockrivet/phobos4.png http://i615.photobucket.com/albums/tt237/capslockrivet/phobos3-1.png http://i615.photobucket.com/albums/tt237/capslockrivet/phobos2-1.png http://i615.photobucket.com/albums/tt237/capslockrivet/phobos1-1.png http://i615.photobucket.com/albums/tt237/capslockrivet/phobos-1.png http://i615.photobucket.com/albums/tt237/capslockrivet/phobos3.png Uploaded a few from one of the first map sets that truly blew my mind - Roger Ritenour's Phobos. The original master of the mid-texture. 0 Quote Share this post Link to post
peach freak Posted February 7, 2012 Plutonia 2 Map10 I was really amazed when you hit the switch to lower the floor. It gives you the illusion that the spaceship is rising and about to take off. 0 Quote Share this post Link to post
Tormentor667 Posted February 7, 2012 @kmxexii - Thanks, much better :) @Ed - Oh yes, I can remind myself as well how amazing this has been. Some of that tricks have been brilliant, I always asked my self "How the hell did he do that?" @PeachFreak - Please read the rules, no SBAR, no HUD, no WEAPON. 0 Quote Share this post Link to post
peach freak Posted February 7, 2012 There, fixed it. Is what most people do just take a screenshot in th midst of a weapon change? 0 Quote Share this post Link to post
Vermil Posted February 7, 2012 peach freak said:There, fixed it. Is what most people do just take a screenshot in th midst of a weapon change? ZDoom: Enter the following in the console.printz said:notarget fly take all Presto! Doomsday: Enter 'Makecam 0' (1 will turn it off) in the console. 0 Quote Share this post Link to post
SAV88 Posted February 7, 2012 peach freak said:There, fixed it. Is what most people do just take a screenshot in th midst of a weapon change? Don't know about other posters, but I hid my weapons exactly your way. 0 Quote Share this post Link to post
Grazza Posted February 7, 2012 Another way to hide weapons is to set your starting health to zero with dehacked. That way you can wander around the map without waking the monsters. That may or may not be desirable, of course. 0 Quote Share this post Link to post
Tormentor667 Posted February 7, 2012 peach freak said:There, fixed it. Is what most people do just take a screenshot in th midst of a weapon change? Thanks again, but there is still a problem: The resolution. It should be a least 1024 x 768 - this has something to do with the printing quality. Would you mind adjusting it again? Sorry for bothering, but sometimes life's easier if you read the rules ;) 0 Quote Share this post Link to post
printz Posted February 7, 2012 Ultimate Star Wars Doom by Matt Falk (levels & textures), Mike Caithness (sprites), David Biggs (compilation) et al. A mod from 1995 that with a simple Dehacked modification really feels like blasting your way through Imperial installations and not just Doom. The pictured level was made in 1994, uses only Doom textures, but the layout manages to look very non-orthogonal and Star Wars-y. Note: image is a link (large thumbnail) to a 1280x1024 image. 0 Quote Share this post Link to post
Avoozl Posted February 8, 2012 The stone doesn't seem too much stars wars tech like though, they could've used the flat texture CEIL5_1 for the flooring as it is the closest looking texture to the black metal flooring used in the empires installations/deathstar/capital ships. 0 Quote Share this post Link to post
printz Posted February 8, 2012 Avoozl said:The stone doesn't seem too much stars wars tech like though, they could've used the flat texture CEIL5_1 for the flooringIf you mean the nearby CEIL texture, well to me it still looks like plastic rather than brick. 0 Quote Share this post Link to post
D_GARG Posted February 8, 2012 scallianos Threshold Of Pain he inspired me to make my own 15-level wad, not enough is done to make a thread though even if a year has passed since i started this wad of scallianos, is fucking amazing 0 Quote Share this post Link to post
Tormentor667 Posted February 8, 2012 D_GARG said:Image Please read the rules, the screenshot has not enough resolution and the weapons must be invisible/removed from the hud 0 Quote Share this post Link to post
Tormentor667 Posted February 10, 2012 Feel free to also post screenshots of cool and great maps in general btw, also other stuff like (in)famous editing shots, editors, tools or whatever. It's totally up to you how this is ending. 0 Quote Share this post Link to post
Vordakk Posted February 13, 2012 Looking forward to seeing this book, Torm! Keep us posted on what you plan to do as far as layout, style, etc. 0 Quote Share this post Link to post
C30N9 Posted February 13, 2012 Doom II WHAT IS THAT THING?! http://i39.tinypic.com/sboj8p.png 0 Quote Share this post Link to post
Tormentor667 Posted February 15, 2012 Please keep em coming... I don't have even nealy enough shots to fill the book. Maybe also take a look through the Cacowards or stuff like that to get an idea. Also historical shots from Doom (or precedessors, alphas, whatever) is highly welcome. 0 Quote Share this post Link to post
darkreaver Posted February 15, 2012 Yes, keep`em coming! I`ll contribute with a bunch later tonight, maybe you can use a few of them. 0 Quote Share this post Link to post
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