Espi Posted March 14, 2002 The hires textures aren't supposed to be actual patch names, but instead the full textures. Like Fredrik's RW33_1 should be METAL2. edit: it also has to be in 24 bit uncompressed format or you'll see hom and other shit. 0 Share this post Link to post
Naked Snake Posted March 14, 2002 If I could do textures, you bet your ass I would be doing them for freedoom and relapse... 0 Share this post Link to post
Fredrik Posted March 14, 2002 Originally posted by Espi The hires textures aren't supposed to be actual patch names, but instead the full textures. Like Fredrik's RW33_1 should be METAL2. K, got that 0 Share this post Link to post
Jon Posted March 21, 2002 Erm, the hires textures for the freedoom project ARE supposed to be patch names. They are simply hi-res versions of the patches. We've been trying to get people to do hires textures before any port had implemented a hires feature. If (a) port is now using hires textures in a different manner to normal textures (e.g. texture names instead of patch names) then perhaps we could write a script to do the conversion for us, however this is a PORT SPECIFIC feature and thus shouldn't effect the freedoom tree. 0 Share this post Link to post
fraggle Posted March 22, 2002 Jdoom uses replacements for the entire textures. I emailed jakko but he thinks this is a better way of doing things. I'm planning on writing a small program to combine the patches into whole textures. 0 Share this post Link to post
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