Blastfrog Posted February 16, 2012 Due to the nature of the engine's sprite flipping, the Imp was often misaligned in many rotations, only way to fix it being to add horizontal "padding" to the image. So, that's just what I did. With this patch, the Imp will be correctly aligned when being viewed from angles 6-8. http://www.mediafire.com/?av8zyic7ozj93z8 0 Quote Share this post Link to post
hex11 Posted February 16, 2012 Good job! Now the imp doesn't look like he's doing the Humpty dance... 0 Quote Share this post Link to post
RjY Posted February 20, 2012 Thanks Sodaholic, I've pushed this out. 0 Quote Share this post Link to post
fraggle Posted February 20, 2012 Huh, thought I already fixed this. Good catch. 0 Quote Share this post Link to post
Blastfrog Posted February 21, 2012 Technically, I think that all sprites in any Doom game needs this solution. It's only more pronounced on the Freedoom imp because of it's tail. 0 Quote Share this post Link to post
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