Memfis Posted September 18, 2012 Nice one (omg, that 1 hp moment!). Cool to see a map that isn't improperly balanced but still makes even speedrunners play quite cautiously, heh. btw skepticist posted map02 uv-max with 2 missing monsters (chaingunners on the towers near the exit) on i.iddqd.ru but the link is dead now... And I think I had his map03 uv-max but I can't seem to find it. I pointed him to this thread, I'm sure he will share his demos since you ask. 0 Quote Share this post Link to post
Memfis Posted September 18, 2012 Lost Planet by Chaingunner UV-Max in 1:30laep-130.zip 0 Quote Share this post Link to post
Memfis Posted September 18, 2012 Doom 2 crashed UV-Max in 1:08 This one features one of the funniest sound replacements I've ever heard. And beautiful music!dmcr-108.zip 0 Quote Share this post Link to post
Pirx Posted September 18, 2012 Memfis said:Nice one (omg, that 1 hp moment!). Cool to see a map that isn't improperly balanced but still makes even speedrunners play quite cautiously, heh. btw skepticist posted map02 uv-max with 2 missing monsters (chaingunners on the towers near the exit) on i.iddqd.ru but the link is dead now... And I think I had his map03 uv-max but I can't seem to find it. I pointed him to this thread, I'm sure he will share his demos since you ask. yep, really fun moment ;) and i'd like to see skepticist's uv demos. these maps don't drown you in enemy corpses like slaughter wads, but how they're placed, how you can come under attack from any angle is just fiendish. 0 Quote Share this post Link to post
skepticist Posted September 19, 2012 Memfis saw me playing through these maps already, so I guess the request was put for stronger players to record some really fast demos. Anyway, here's my m03 playtest UV-MAX. That m02 run (with two chaingunners left alive) seem to be lost forever.skep03.zip 0 Quote Share this post Link to post
Memfis Posted September 26, 2012 MEINHAUS.WAD MAP02 UV-Max in 7:12mei2-712.zip 0 Quote Share this post Link to post
Memfis Posted September 26, 2012 Naka-Dashi UV-Max in 6:45 Very challenging map, made me play like a wuss. :)naka-645.zip 0 Quote Share this post Link to post
Memfis Posted September 26, 2012 Doctor's Crypt UV-Max in 6:00 Heh, so MBF wads actually exist.drcr-600.zip 0 Quote Share this post Link to post
Memfis Posted September 26, 2012 2000/02/07 UV-Max in 3:380207-338.zip 0 Quote Share this post Link to post
j4rio Posted September 27, 2012 Memfis said: Heh, so MBF wads actually exist. I think artica4 is also MBF wad, iirc. Haven't seen too many otherwise. 0 Quote Share this post Link to post
Memfis Posted September 27, 2012 Yes, you are right. I'll check it out. :) The Final Assault MAP03 UV-Max in 1:46tfa3-146.zip 0 Quote Share this post Link to post
didierbertrand Posted October 7, 2012 Happy (Belated) Birthday, General Rainbow Bacon! uvmax in 5:15dbgb-515.zip 0 Quote Share this post Link to post
Memfis Posted October 7, 2012 LIEDOWN1.WAD MAP01 UV-Max in 0:30 MAP02 UV-Max in 0:17 btw you don't need blue key in kukuku ;)liedown1mem.zip 0 Quote Share this post Link to post
didierbertrand Posted October 7, 2012 Kukuku nm100 in 00:14kukun014.zip 0 Quote Share this post Link to post
Memfis Posted October 11, 2012 Anacoluthon UV-Max in 1:02anac-102.zip 0 Quote Share this post Link to post
j4rio Posted October 12, 2012 Hold your horses. Danne may update the wad and desynces may happen. em116 map 14 max in 11:38em14-1138.zip 0 Quote Share this post Link to post
j4rio Posted October 12, 2012 same thing as above in 11:19em14-1119.zip 0 Quote Share this post Link to post
Memfis Posted October 14, 2012 Queen of the DoomWeb a Study in Plasma E2M2 UV-Max in 2:02que2-202.zip 0 Quote Share this post Link to post
rrwoods Posted October 15, 2012 This is really random, but...rrwoods said:Heh, I don't know how interested people are in MMH demos (by the looks of things on C-N, not very), but I did a couple of runs on pl01 and pl02 for fun a while back. They were done with PrBoom so they aren't C-N qualifiable (and I suck at speedrunning) but the routes are solid nonetheless. http://userpages.umbc.edu/~woorich1/100-pl01.zip http://userpages.umbc.edu/~woorich1/128-pl02.zip rrwoods said:http://userpages.umbc.edu/~woorich1/102-e3m1.zip http://userpages.umbc.edu/~woorich1/102-r3m1.zip Heh, I played this one in :56, and then realized, "Hey, this wouldn't be any harder on -respawn"... and then did that in :54. http://userpages.umbc.edu/~woorich1/108-re01.zip Weeee... :19! This one was fun to do, a lot more speedrunny that most other MMH's. http://userpages.umbc.edu/~woorich1/113-r1m1.zip I noticed that the C-N demo for this looked kinda slow, so I thought I'd improve it. Same route, if I remember correctly. http://userpages.umbc.edu/~woorich1/200-e1m2.zip So... many... hitscans.... http://userpages.umbc.edu/~woorich1/196-e1m3.zip After I did this, I realized that you could prolly get through with 200 by not taking the secret exit, but I was just too tired at that point to care. I may go back and redo this with that route. http://userpages.umbc.edu/~woorich1/200-e1m5.zip Gah, this is 9 minutes long... Probably took me like 9 billion years to do too. http://userpages.umbc.edu/~woorich1/200-e1m6.zip Kinda boring, really, and probably can be drastically improved. ... does anyone have any of these lying around? I seem to have removed them from my webspace at some point, and I've switched computers a million times since then :-( 0 Quote Share this post Link to post
Memfis Posted October 15, 2012 Subdivision UV-Max in 1:16pc9411-116.zip 0 Quote Share this post Link to post
cannonball Posted October 18, 2012 A Taste For Blood http://www.doomworld.com/idgames/index.php?id=16959 Map01 UV max in 1:59 Too much time spent to get under 2 minutes due to lack of good luckatfb01-159.zip 0 Quote Share this post Link to post
dew Posted October 18, 2012 cannonball said:A Taste For Blood Map01 UV max in 1:59 cool, don't stop. this wad deserves attention (um, ignore credits in the textfile, haha). it should be demo friendly quite enough! 0 Quote Share this post Link to post
Memfis Posted October 19, 2012 Maybe I would like atfb.wad if I played with 1/4x.wad or something. You know like there is that 10x.wad for zdoom that multiplies the amount of enemies? Well, atfb needs 1/4x.wad because the author apparently thinks that killing 8 imps with a shotgun is somehow more fun than killing 2 imps. Anyway, shouldn't you play it with -complevel 11? ("Advanced engine needed : A Boom-compatible source port that supports MBF.") 0 Quote Share this post Link to post
Zahid Posted October 19, 2012 http://doomedsda.us/wad806.html slaughter wad map 1 in 2:36 3 in 7:49sl13.zip 0 Quote Share this post Link to post
cannonball Posted October 19, 2012 Memfis said:Anyway, shouldn't you play it with -complevel 11? ("Advanced engine needed : A Boom-compatible source port that supports MBF.") Heh, maybe, I'd be honest I've never recorded a demo on a wad which doesn't use complevel 2,3,4 or 9. So if I have made a gaffe then my bad, I might redo the map using the correct complevel then. 0 Quote Share this post Link to post
Zahid Posted October 19, 2012 http://doomedsda.us/wad1705.html map 1 in 1:44 of "Sacramnt" wadsac1-144.zip 0 Quote Share this post Link to post
Plut Posted October 20, 2012 Sacrament map01 Pacifist in 0:58sac1p058.zip 0 Quote Share this post Link to post
Plut Posted October 20, 2012 Amok D2ALL NoMo in 3:22amoko322.zip 0 Quote Share this post Link to post
Plut Posted October 20, 2012 Amok map01 UV -Fast in 1:45am01f145.zip 0 Quote Share this post Link to post
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