j4rio Posted October 20, 2012 Holy Hell map 5 uvmax in 2:58:33 by Okuplokhh05-25833.zip 0 Quote Share this post Link to post
Rizera Posted October 21, 2012 j4rio said:Holy Hell map 5 uvmax in 2:58:33 by Okuplok Supreme! But it desynchs at the 66th minute for me. Any idea of why? Thanks! 0 Quote Share this post Link to post
j4rio Posted October 21, 2012 Plays back for me. Prboom-plus 2.5.1.3 was used for recording, so you could try updating it. 0 Quote Share this post Link to post
Ribbiks Posted October 21, 2012 j4rio said:Holy Hell map 5 uvmax in 2:58:33 by Okuplok when was this recorded, is oku back into makin demos? I think I'll grab some chips and soda and watch this back at 2x :D 0 Quote Share this post Link to post
j4rio Posted October 21, 2012 He was busy this year, so he didn't record anything besides this. Also he told me his past .lmps not uploaded to dsda were deleted long ago. 0 Quote Share this post Link to post
j4rio Posted October 21, 2012 The Soulscarred Universe uvmax in 24:02dr10-2402.zip 0 Quote Share this post Link to post
myk Posted October 21, 2012 Memfis said: Anyway, shouldn't you play it with -complevel 11? ("Advanced engine needed : A Boom-compatible source port that supports MBF.") It could be due to cosmetic stuff that doesn't affect play and shows up on PrBoom+'s Boom compatibility anyway, such as the sky transfer feature. 0 Quote Share this post Link to post
Memfis Posted October 22, 2012 Yeah, probably. PANDORA'S BOX UV-Max in 5:32pand-532.zip 0 Quote Share this post Link to post
Memfis Posted October 25, 2012 Two maxes (MAP01 in 2:27, MAP02 in 4:12) for Odyssey, an excellent 7 map episode from 1995 that has only 4 comments on /idgames! Whaaat? Unfortunately, it seems that this wad wasn't made with pistol starts in mind, so some maps are totally unbalanced if you play them from scratch. I just tried to FDA 03 and 04 but the monsters said "No". I'll go take a look at the remaining maps now. Anyone up for UV-Max Movie? edit: just found out that another odyssey.wad (1996) exists. Don't get confused.ody1-2mem.zip 0 Quote Share this post Link to post
vdgg Posted October 25, 2012 Yes, I recall MAP03 as maxable, as E4M1 tysonable. And the second Odyssey, by E.Cannon, is arguably a better WAD overall. PS Haha, a nice Looper style shot at -skipsec 100 in ody1-227. 0 Quote Share this post Link to post
Memfis Posted October 26, 2012 I tried the second "Odyssey" and design-wise it's definitely better, but the 1995 wad has better gameplay (maybe even as good as in Requiem\MM) so it's cool too. :) Torment MAP02 UV-Max in 4:58trm2-458.zip 0 Quote Share this post Link to post
Plut Posted October 28, 2012 Pieklo map01 UV-Max in 4:04.pek1-404.zip 0 Quote Share this post Link to post
Memfis Posted October 28, 2012 Escape From Deimos UV-Max in 6:15 Awesome futuristic base, check it out!efd-615.zip 0 Quote Share this post Link to post
Memfis Posted October 28, 2012 Hell Run E2M2 UV-Max in 4:24h2r2-424.zip 0 Quote Share this post Link to post
Memfis Posted October 28, 2012 Hell Run E2M3 UV-Max in 6:18h2r3-618.zip 0 Quote Share this post Link to post
vdgg Posted October 30, 2012 Phobos:Anomaly Reborn E1M6 UV Max in 13:57 13:10p1a61310.zip 0 Quote Share this post Link to post
Anima Zero Posted November 1, 2012 Rocktober UV-Max in 3:38. A pretty fun map here to keep me occupied while waiting for an event to start. Could use some improving though (Dang cyber).rtbr-338.zip 0 Quote Share this post Link to post
Ancalagon Posted November 3, 2012 Holy hell map04 tell me this max is valid in 19:36 At least missed around 40 monsters less than j4rio, but nobody knows when dw community wants to say a demo is not validhh04-1936.zip 0 Quote Share this post Link to post
Rizera Posted November 3, 2012 Ancalagon said:Holy hell map04 tell me this max is valid in 19:36 At least missed around 40 monsters less than j4rio, but nobody knows when dw community wants to say a demo is not valid Looks valid to me! Good job, btw :) 0 Quote Share this post Link to post
j4rio Posted November 3, 2012 There's a stupid teleporter working as lift in that iirc and at some point it just closes off, so there's always different amount of missed monsters. I think in my 28:XX I missed only 4 monsters. There was a leftover monster in starting area, but I've no slightest idea how it got there. That map is so unbelieveably broken. 0 Quote Share this post Link to post
Okuplok Posted November 3, 2012 yeah after hitting both switches at bridges you must wait for all monsters to spawn in, otherwise it screws up and monsters get trapped when you use lift. ;) 0 Quote Share this post Link to post
j4rio Posted November 3, 2012 lols, so I guess all maxes so far are invalid 0 Quote Share this post Link to post
Ancalagon Posted November 4, 2012 so, it's something you do in the map that makes monsters get trapped there? I thought that area where they are was timed. How did a monster get to spawn area!? I am sure I all was dead there when I left it 0 Quote Share this post Link to post
j4rio Posted November 4, 2012 Oh, yeah, I get it. The tiny room where you teleport from starting area is accessible by cacos and they can teleport back to starting room through it. It would honestly be an utter nonsense to bother trying to get 100% valid max there. 0 Quote Share this post Link to post
Okuplok Posted November 4, 2012 he's going to do it again :p and lols at caco 0 Quote Share this post Link to post
Ancalagon Posted November 4, 2012 will be funny to see all the map04 demos at dsda as unvalid 0 Quote Share this post Link to post
Plut Posted November 4, 2012 Da Will( http://www.doomworld.com/idgames/?id=15599 ) map02 UV-Speed in 0:39 5 Years( http://www.doomworld.com/idgames/?id=16057 ) map01 UV-Speed in 0:34plutlmps.zip 0 Quote Share this post Link to post
vdgg Posted November 4, 2012 Hi, Plut. Mordeth MAP01 UV Speed in 0:46 (minor .txt correction)md01-046.zip 0 Quote Share this post Link to post
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