printz Posted March 7, 2012 How do I use this new thing? I found it in base/things.edf 0 Quote Share this post Link to post
Gez Posted March 7, 2012 Same way that you'd use the equivalent in other ports. However:01/14/12 I am working on adding support for Risen3D's MUSINFO lump, now that it is supported by both ZDoom and prboom-plus, and is used in the new Memorial wad for DOOM II which is otherwise completely Eternity-compatible. In advance of this, I need to support sector actions like ZDoom has, since the MusicChanger object is a special case of a "player enters sector" action. I will be allowing type 9998 as "EESectorActionEnter" at the same time. 01/16/12 EEMusicChanger was using the wrong doomednum courtesy of me misreading the ZDoom wiki page about it. However, I am going to put sector actions and everything they entail back on hold until udmf-branch (the next scheduled major project after this one), because they run into problems with Eternity's current gigantic mess of a linedef special system. So, they're not doing anything at the time, apparently. 0 Quote Share this post Link to post
printz Posted March 8, 2012 How does PrBoom+ do it then? Did he have to hack it? 0 Quote Share this post Link to post
Gez Posted March 8, 2012 PrBoom+ does it the same way as Risen3D. Eternity wants to do it the same way as ZDoom. 0 Quote Share this post Link to post
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