haruko haruhara Posted July 11, 2019 does anyone have boss battles latest version the link is dead on zandronum 0 Quote Share this post Link to post
DarkCloudRevived Posted July 13, 2019 I remember watching a youtube video a VERY long time ago of a dude (And I'm pretty sure one or more of his friends) playing through a doom wad where it's just a bunch of blue nearly identical rooms filled with different patterns of monsters. I don't know whether this was the whole wad, a whole map, or just part of a map, but I remember the video and I'm driving myself insane trying to find it. Does anyone know what I'm talking about? 0 Quote Share this post Link to post
Grazza Posted July 13, 2019 The bluest level I can think of is Marswar map28. 0 Quote Share this post Link to post
Empyre Posted July 13, 2019 On 7/11/2019 at 1:00 AM, haruko haruhara said: does anyone have boss battles latest version the link is dead on zandronum A lot of Zandronum stuff can be found here: https://allfearthesentinel.net/zandronum/wads.php Here is the one you are looking for: https://allfearthesentinel.net/zandronum/download.php?file=bossbattles_v17za.pk3 Or maybe the classless version, if you want to add a weapons or classes wad: https://allfearthesentinel.net/zandronum/download.php?file=bossbattles_classlessv6.pk3 0 Quote Share this post Link to post
haruko haruhara Posted July 13, 2019 1 hour ago, Empyre said: A lot of Zandronum stuff can be found here: https://allfearthesentinel.net/zandronum/wads.php Here is the one you are looking for: https://allfearthesentinel.net/zandronum/download.php?file=bossbattles_v17za.pk3 Or maybe the classless version, if you want to add a weapons or classes wad: https://allfearthesentinel.net/zandronum/download.php?file=bossbattles_classlessv6.pk3 Thanks alot 0 Quote Share this post Link to post
XIII Posted July 17, 2019 Reposting again, and tweaked for a bit more clarity: So I'm trying to find a WAD I played around a year ago on a Zandronum server, and I think no mods were used. The mappack in question might have been a slaughterwad, judging from the one level I played and never beat. Now, the map itself, I remember neither its name nor its number (though it might have been MAP09, I could be very wrong here) but what I do remember is that it was... very gray. Gray textures everywhere, except for the skybox and actors. You start off in a small square room which leads to a large outside courtyard-like area littered with cacodemons, with a bunch of revenants crowding atop some pillars. Beyond lies a long rampart that stretches along the length of the courtyard, with a partition in the center. There were two elevators on either end of the rampart, each leading up a corridor full of imps, and some archviles at the end. Both corridors go along the length of the rampart towards the center, where lies a switch on each end. I never got to hit those switches, so I don't know what they do and how the level progresses further. 0 Quote Share this post Link to post
haruko haruhara Posted July 18, 2019 does anyone have PsychoPhobia v1 if you do thanks 0 Quote Share this post Link to post
kmxexii Posted July 24, 2019 Memfis made a submission for DTWID in 2011, an E1M1 replacement. It was apparently uploaded to the site but both it and his original link are gone and - I've already asked - he doesn't have it anymore. Calling all DTWID archivists and hoarders in general. 0 Quote Share this post Link to post
Chainie Posted July 24, 2019 5 minutes ago, kmxexii said: Memfis made a submission for DTWID in 2011, an E1M1 replacement. It was apparently uploaded to the site but both it and his original link are gone and - I've already asked - he doesn't have it anymore. Calling all DTWID archivists and hoarders in general. It included in Ultimate Doom Project Leftovers as e1m1 0 Quote Share this post Link to post
kmxexii Posted July 24, 2019 2 minutes ago, Сhaingunner said: It included in Ultimate Doom Project Leftovers as e1m1 Interesting since it isn't mentioned in the body of the .TXT. Still holding out for the original. 0 Quote Share this post Link to post
Mad Butcher Posted July 24, 2019 1 hour ago, kmxexii said: Memfis made a submission for DTWID in 2011, an E1M1 replacement. It was apparently uploaded to the site but both it and his original link are gone and - I've already asked - he doesn't have it anymore. Calling all DTWID archivists and hoarders in general. I have the WAD from this post. https://www.dropbox.com/s/nih4w96ghk0kf1o/Memfis_E1M1.zip?dl=1 4 Quote Share this post Link to post
kmxexii Posted July 25, 2019 20 hours ago, Mad Butcher said: I have the WAD from this post. https://www.dropbox.com/s/nih4w96ghk0kf1o/Memfis_E1M1.zip?dl=1 Thank you! This conclusively shows that it isn't in UDPL. 0 Quote Share this post Link to post
haruko haruhara Posted July 27, 2019 does anyone have this https://forum.zdoom.org/viewtopic.php?f=43&t=58343 both versions link is dead 0 Quote Share this post Link to post
quickey Posted July 29, 2019 So I have two wads I'm trying to find. One is super old (maybe 97) and all I remember is it was a cyberdemon came from behind a door, and the door I belive had on it in blood writing "Happy Valentines Day". My second one is a much more recent map that takes place in space, I believe has a Blue moon or planet in the sky, uses translucent glass and such, on the easy side but looked pretty. I'd say no more than 5 years old, but I'm pretty sure like a year or two. Thought it was back to Saturn X but I was wrong on that. I'm also pretty sure (but not positive it had slopes in it as well as room over room implemented as well. Thanks in advance! 0 Quote Share this post Link to post
DemilinX Posted July 29, 2019 On 6/17/2019 at 12:28 PM, joepallai said: @DemilinX The only thing that comes to mind is an Adelusion level but I never played it and can't recall the name (wasn't a Heretic player). I figured it out! "The Unholy Trinity" by Steve McCrea, Simon Wall, and Elias Papavassilopoulos from 1994 based upon Trinity College in Cambridge, England. https://www.doomworld.com/idgames/themes/university/trinity2 If I recall this file was temporarily removed from ftp.cdrom.com due to a copyright issue arising from one of the textures. I'm glad to see that it remains accessible or the copyright holder has moved past the legal wrangling. Another fuzzy memory I have is of a cyberdemon in the middle of the courtyard. This may have been the case with the original trinity.wad and rectified with the release of trinity2.wad. The "cinema" was a new idea in 1994 and is not impressive by today's standards. It's a fun concept map. 2 Quote Share this post Link to post
joepallai Posted July 29, 2019 I remember that map (well the courtyard at any rate). Glad to hear you found it. 0 Quote Share this post Link to post
Karl515 Posted August 4, 2019 On 6/26/2019 at 7:24 PM, OrbitalSpaceGarbage said: WAD where kills drop little balls/xp points that can be used to buy weapons/equipment/skills. Not Guncaster. I think what you're looking for is WildWeasel's Style https://www.doomworld.com/idgames/combos/ww_style 0 Quote Share this post Link to post
AschTheConjurer Posted August 5, 2019 @Allison Is Livid@Keyboard_Doomer Sorry about the very late reply. Did a level-skip to check them out and it absolutely was MAP31 & MAP32 of TNT Evilution I was thinking of. It wouldn't have even occurred to me it was one of the IWADs, I assumed I was remembering player-made content. Cheers guys. 1 Quote Share this post Link to post
Grazza Posted August 5, 2019 On 1/14/2018 at 8:27 AM, TheHoodieGuy02 said: I already forgot much about the PWAD I was talking about, but here's what I can recall: - Since it was one of my earliest PWAD I have (about 10 or 9 years ago) and it's compatible with Vanilla Doom, I'm pretty sure it's an old PWAD. - It's a full 32-map pack for DOOM 2 with different musics for each map. - MAP28's music is CANYON.MID - MAP31's take place in sort of hellish series of alcove, and it's music has a Phil Collins' Take Me Home vibe on it (not sure if it's actually MIDI rendition of the song) - One of the maps is take place in some sort of giant library Dimensions of Time 0 Quote Share this post Link to post
XIII Posted August 6, 2019 (edited) On 7/17/2019 at 5:23 PM, XIII said: Reposting again, and tweaked for a bit more clarity: So I'm trying to find a WAD I played around a year ago on a Zandronum server, and I think no mods were used. The mappack in question might have been a slaughterwad, judging from the one level I played and never beat. Now, the map itself, I remember neither its name nor its number (though it might have been MAP09, I could be very wrong here) but what I do remember is that it was... very gray. Gray textures everywhere, except for the skybox and actors. You start off in a small square room which leads to a large outside courtyard-like area littered with cacodemons, with a bunch of revenants crowding atop some pillars. Beyond lies a long rampart that stretches along the length of the courtyard, with a partition in the center. There were two elevators on either end of the rampart, each leading up a corridor full of imps, and some archviles at the end. Both corridors go along the length of the rampart towards the center, where lies a switch on each end. I never got to hit those switches, so I don't know what they do and how the level progresses further. Seems I managed to answer my own question: it's from the Crusher Experiment. And it was MAP08. Edited September 13, 2019 by XIII Minor correction 0 Quote Share this post Link to post
wrkq Posted August 11, 2019 Hey folks. So @EANB over in the TADYJF thread has a vague memory of a map that did abuse the MAP30 monster telestomp hack: https://www.doomworld.com/forum/topic/57270-things-about-doom-you-just-found-out/?do=findComment&comment=2014057 On 8/3/2019 at 5:35 AM, EANB said: I remember one wad (I can't remember the name, possibly Hell Revealed or another famous wad) used this for dramatic effect on map 30 by making a bunch of zombiemen teleport in before an Arch Vile, showering the area with blood and gibs. Looked pretty cool. A peek at HR's MAP30 says that it wasn't it, but some other WAD. Does it ring a bell for anyone? 0 Quote Share this post Link to post
Keyboard_Doomer Posted August 11, 2019 @wrkq Zombiemen and archvile don't ring a bell but since it seems from the thread you aren't necessarily looking for that one particular map I recall 2 wads that also make use of this: Epic 2 - there are 2 spots close to each other where bunch of monsters teleports on top of each other and only the last one survives and is also stuck in that place because of the monster-blocking lines there that facilitate the telefragging Kama Sutra - if you go the "adults" route some of the cyberdemons will inevitably telefrag each other but since there's nothing in place that would enforce any particular pattern in which they teleport in it's up to luck how many of them will actually die in this way 0 Quote Share this post Link to post
kmxexii Posted August 11, 2019 2 hours ago, wrkq said: Hey folks. So @EANB over in the TADYJF thread has a vague memory of a map that did abuse the MAP30 monster telestomp hack: https://www.doomworld.com/forum/topic/57270-things-about-doom-you-just-found-out/?do=findComment&comment=2014057 A peek at HR's MAP30 says that it wasn't it, but some other WAD. Does it ring a bell for anyone? I saw this recently in DSV's MAP30 but the one that has always stuck with me is Memento Mori II's MAP30. 0 Quote Share this post Link to post
Ashley_Pomeroy Posted August 12, 2019 There's a level that I forget to save to my hard drive, and it's bugged me. I used to hit the "random" button on the idgames archives in the hope I'd find a hidden gem, and just once I did. It was from 1994 or 1995 - really incredibly early, but it was a large, well-designed map. Simple textures and generally streamlined design, but there was a lot of it and it felt two-three years ahead of its time. The majority was a castle / mansion house, and outside was a long river that had a far bank. At one end there was a pool of water, at the other (on the near bank) a circular cyberdemon arena. It wasn't famous in any way - it wasn't by Jim Flynn, not his style - and I probably wrote the only review (which would have began "this is dated x") but it was unusually large and complex for such an early map. No custom textures and I suspect the idgames date was 2012 or something even though it was made in 1994 or 1995. 0 Quote Share this post Link to post
wrkq Posted August 13, 2019 Big thanks, @Keyboard_Doomer & @kmxexii :) 0 Quote Share this post Link to post
Keyboard_Doomer Posted August 13, 2019 @Ashley_Pomeroy Not really sure but I think this is the map you're looking for: https://www.doomworld.com/idgames/levels/doom/v-z/zaphod12 0 Quote Share this post Link to post
chowbar Posted August 15, 2019 Hey guys I've been trying to remember an Ultimate DOOM (I think) PWAD I played about half a year or so ago. One level took place on an E1 style tech base and there's fake out exit at the end where you press the switch and an elevator lowers to reveal an outside arena with a large horde of monsters to fight. I thought it was in like No End in Sight, 2002, Double Impact, or DTWiD Lost Episode but I didn't find it when I briefly idclev the levels. Sound familiar? 0 Quote Share this post Link to post
kmxexii Posted August 15, 2019 I just played something like this - DTWID-LE, E5M4, Phobos Garrison. 1 Quote Share this post Link to post
Agent Strange Posted August 15, 2019 There was a joke mod that I would mess around in Nuts with that gave infinite ammo and no "reloading". BFG and everything else would just fire instantly. Cannot remember what it's called for the life of me. 1 Quote Share this post Link to post
chowbar Posted August 16, 2019 3 hours ago, kmxexii said: I just played something like this - DTWID-LE, E5M4, Phobos Garrison. Yup that was it! Thanks for the refresh, I swear it was part of that wad. Looks like I'll have to revisit it again hehe 1 Quote Share this post Link to post
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