X-DOOM Posted March 23, 2002 Hi ! As i said in the NewDoom Forum about my ZXDoom, well i will be able maybe at the ends of my College sessions to release my first Beta Public Ports. The ZXDoom site section isn't making for now. Just take a look sometimes at http://www.newdoom.com/hosted/x-doom/ and check if ZXDoom are in the leftside menu. 0 Share this post Link to post
Darkstalker Posted March 24, 2002 This looks nice. Gonna download it when it will come out. 0 Share this post Link to post
Hirogen2 Posted March 24, 2002 What sense is this zxdoom making..? I think we have enough ports (of that 80% are 50%vanillish-doom) 0 Share this post Link to post
X-DOOM Posted March 25, 2002 ZXDoom is a ZDoom ports who will play ZD3K game and my own Multi Player styles ala Unreal Tournament and comic Doom styles. 0 Share this post Link to post
Hirogen2 Posted March 25, 2002 Jesus... this is going to turn out like Eternity. 0 Share this post Link to post
X-DOOM Posted March 26, 2002 Jesus... this is going to turn out like Eternity. Whats is Eternity ? a game ? 0 Share this post Link to post
boris Posted March 26, 2002 Originally posted by X-DOOM Whats is Eternity ? a game ? heh 0 Share this post Link to post
Hirogen2 Posted March 26, 2002 I think is another source port which "special" features to handle "special" events for ONE project. Similar like: "We only have DOOM and build a Heretic engine." <-- People can do their own Heretic (Eternity) levels, but that is all there is. Likewise with Hexen. A new engine a new game. Also, same applies for me to ZXDOOM. 0 Share this post Link to post
Zro Posted March 26, 2002 I guess it's the same with Millennium. Of course if any existing source port doesn't have necessary features, you have to make your own :) 0 Share this post Link to post
Hirogen2 Posted March 26, 2002 Well and in the end we have 10 source ports which each an other method how to make a slope. 0 Share this post Link to post
KING ELVIS Posted March 26, 2002 Originally posted by X-DOOM ZXDoom is a ZDoom ports who will play ZD3K game and my own Multi Player styles ala Unreal Tournament and comic Doom styles. Heh, wanna have supported here: http://kickme.to/theking ? 0 Share this post Link to post
Hirogen2 Posted March 26, 2002 Originally posted by KING ELVIS Bah who uses that... start a poll on DW and let's see. I still use cmdline since it takes you years to set up a special wad in GUIs. 0 Share this post Link to post
KING ELVIS Posted March 26, 2002 Originally posted by Hirogen2 Bah who uses that... start a poll on DW and let's see. I still use cmdline since it takes you years to set up a special wad in GUIs. Seems you not :) However, I really like you command-line-cowboy guys :P Anyway, I doesn't take ages, it takes a shorter time to use KDX for it, plus you can share them between all installed ports.... 0 Share this post Link to post
læmænt Posted March 27, 2002 Originally posted by KING ELVIS I really like you command-line-cowboy guys :P I just have to hope it was an innocent compliment 0 Share this post Link to post
KING ELVIS Posted March 27, 2002 Originally posted by Lament I just have to hope it was an innocent compliment Hey, it was the MOST innocent compliment you can imagine ever ! Technik ist: Arbeit durch Arbeit zu vermeiden :) 0 Share this post Link to post
Hirogen2 Posted March 27, 2002 Wahnsinnig komisch! ZXDOOM: Is gonna turn out to be like having an EXE file for each HalfLife MOD out there, or better yet - an EXE for each WAD(+DEH). KDX: What about: Get all the specs of 3darchives.in-span.net WADs, enter them into KDX database and whenever one wants to run that WAD (already DL'ed) he doesnot need to setup things. Geil, eh? 0 Share this post Link to post
KING ELVIS Posted March 27, 2002 Originally posted by Hirogen2 KDX: What about : Get all the specs of 3darchives.in-span.net WADs, enter them into KDX database and whenever one wants to run that WAD (already DL'ed) he doesnot need to setup things. Geil, eh? Blitzmerker? That feature IS available SINCE the year 2000. it is called cdrom.com import scripts, because the levels were hosted there before they moved :) 0 Share this post Link to post
NiGHTMARE Posted March 27, 2002 People whine and moan when you ask a source port programmer to add something, saying that you should do it yourself. Then when you do actually do it yourself, other people whine and moan that you should use an existing port. I guess there's always people who'll complain whatever you do. 0 Share this post Link to post
KING ELVIS Posted March 27, 2002 Originally posted by NiGHTMARE People whine and moan when you ask a source port programmer to add something, saying that you should do it yourself. Then when you do actually do it yourself, other people whine and moan that you should use an existing port. I guess there's always people who'll complain whatever you do. So best would be: PrBoom + extensive extension of its compatibility levels :) 0 Share this post Link to post
Hirogen2 Posted March 27, 2002 Blitzmerker? Deutscheninvasion?That feature IS available SINCE the year 2000. it is called cdrom.com import scripts, because the levels were hosted there before they moved :) So you see I do not use GUIs! :] 0 Share this post Link to post
KING ELVIS Posted March 28, 2002 Originally posted by Hirogen2 So you see I do not use GUIs! :] Then nobody can help you 0 Share this post Link to post
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