PRIMEVAL Posted September 10, 2012 D3 Wraith, much? :P Looks good! 0 Quote Share this post Link to post
kristus Posted September 10, 2012 Hardly: http://images4.wikia.nocookie.net/__cb20110913095817/doom/images/c/c1/Wraith..jpg 0 Quote Share this post Link to post
PRIMEVAL Posted September 10, 2012 kristus said:Hardly: http://images4.wikia.nocookie.net/__cb20110913095817/doom/images/c/c1/Wraith..jpg Dunno, just what it reminded me of. Must the way the arms bend backwards into what appears to be like blades/claws. 0 Quote Share this post Link to post
kristus Posted September 11, 2012 I've decided that I need a bit more help with scripting for Doombringer. Carnevil said he was willing to help, but I am looking for someone who's more ready and able to help. Seeing as Carney has his own game to worry about, and I don't want to sit around waiting for things to be done that anyone else could do. So anyone who's interested in scripting and got the experience to do so. Please contact me and I'll give you assignments. For anyone who don't have Wrack and is interested in helping. Wrack just was released on Desura, and currently it's 3.99€ there. Which is coffee money to be honest. And if you still can't because you are cheap or whatever reason you may have. I can shell out the coffee money for you. But then I am expecting some good fucking results. 0 Quote Share this post Link to post
kristus Posted September 12, 2012 Doombringer Gatling Gun with a texture. Might go away from this color scheme. And I'll probably add a bit more detail on the black handle to make it look less smooth. http://www.doglike.org/doombringer/Gatlinggun_Textured_WIP.png 0 Quote Share this post Link to post
killer2 Posted September 12, 2012 Looks pretty good, but I don't really like the color mixing between the vibrant colors (red and black) and the more grayish rest of the gun. 0 Quote Share this post Link to post
MSPaintR0cks Posted September 12, 2012 The entire art style looks very interesting so far, I like that grotesque mix of a realism and a little bit cartoon. Especially the heros frown is kind of unique. 0 Quote Share this post Link to post
Khorus Posted September 12, 2012 Chaingun is looking great, you're really channeling Ni'mrod there. :D 0 Quote Share this post Link to post
kristus Posted September 12, 2012 Reworked the body of the Gatling gun. Now I'm much happier with it and I've spent all evening doing this instead of doing the homework I had for Uni. GG Kristus. http://www.doglike.org/doombringer/Gatlinggun_Back_To_Not_Textured_WIP.png http://www.doglike.org/doombringer/Gatlinggun_Textured_WIP2.png 0 Quote Share this post Link to post
killer2 Posted September 13, 2012 Great job! The color scheme looks a LOT better now! EDIT:Disregard that, the color scheme appears to be the same. I think the color combinations look better or something. Anyways I like it a lot, good job. 0 Quote Share this post Link to post
kristus Posted September 14, 2012 http://www.youtube.com/watch?v=LUZPTtRiUTY 0 Quote Share this post Link to post
Technician Posted September 14, 2012 The barrels looks a little too long and narrow IMP. 0 Quote Share this post Link to post
killer2 Posted September 14, 2012 Depending on how many weapons you have, I'd suggest sticking with a hitscan minigun and using a plasma weapon that looks more...techy. 0 Quote Share this post Link to post
kristus Posted September 14, 2012 http://www.youtube.com/watch?v=tTvA-WHqYVg 0 Quote Share this post Link to post
kristus Posted September 18, 2012 Progress, slowly but surely. http://www.doglike.org/doombringer/BETA0009.png 0 Quote Share this post Link to post
kristus Posted September 18, 2012 Started work on this one today. http://www.doglike.org/doombringer/fido.png 0 Quote Share this post Link to post
Khorus Posted September 19, 2012 kristus said:Started work on this one today. http://www.doglike.org/doombringer/fido.png RAGEMAR! 0 Quote Share this post Link to post
Technician Posted September 19, 2012 kristus said:Started work on this one today. http://www.doglike.org/doombringer/fido.png ZUUL! 0 Quote Share this post Link to post
kristus Posted September 24, 2012 Hi poly model of the rocket launcher. http://www.doglike.org/doombringer/RPG_hipoly.png 0 Quote Share this post Link to post
Mechadon Posted September 24, 2012 That is a beastly looking rocket launcher. 0 Quote Share this post Link to post
kristus Posted September 25, 2012 http://www.doglike.org/doombringer/BETA0012.png 0 Quote Share this post Link to post
kristus Posted September 29, 2012 Low Poly RPG with normalmap and early WIP Diffuse texture. http://www.doglike.org/doombringer/rpg.png 0 Quote Share this post Link to post
kristus Posted September 29, 2012 http://www.youtube.com/watch?v=cmfS_mvckho 0 Quote Share this post Link to post
kristus Posted January 26, 2013 Well. after a lot of spinning around in a circle, getting dizzy, then spinning some more cause it's fun to be dizzy... Yeah. This project has had a bit of a rocky start. And it's possible that the rocky road is going to continue. But I've been digging around like crazy trying to get the right base to build this game off of. For a few days I thought that maybe I could do it with Sauerbraten. But I gave up on that. I wanted it to work. But in the end I just wouldn't be able to make that engine live up to my expectations. I don't have the coding skills needed. Now, after some effort. I have isolated one engine, that I think might be complete enough for me to do the game I want to make. It's an extension of the Quake 1 engine Darkplaces. I long disregarded Darkplaces, because I just never cared much (any) for the movement in Quake 1, as I found it quite lacking. But Xonotic, has made great strides towards ammending this situation. With the ability to define the game's physics through regular cvars I got a good base to build off of. Even if the physics engine in Xonotic isn't perfect. It's in other respects a complete package, which offers me mostly what I want and I doubt I will get the perfect package just handed to me. So Xonotic it is, for now anyway. I'll be making a basic level and gameplay demo. And once I feel that it is as good as I can make it. I'll see what I can do to make it better, probably by bringing in help from friends, to do specific tasks. 0 Quote Share this post Link to post
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