kristus Posted March 25, 2018 (edited) Been a while since I bothered updating about the game here. But I made a quick video showing off the new hands that I just put into the game this weekend. EDIT: Also aside from the wintercup footage that can be found on my youtube channel. Smilecythe made a jumping around video showing off some crazy shit I had no idea was possible. Edited March 25, 2018 by kristus 3 Quote Share this post Link to post
kristus Posted September 28, 2018 (edited) So I don't often update here about what is going on with the project. Mostly I just pop a bit of info up on Twitter or Discord when I get the urge to do so. But I figured I should post a few shots of what has been done these months that has passed. I am planning to make one large or several small update videos showing off stuff I am working on. But I keep pushing it back because I rather work on the game than making videos these days. So these shots are of course not finished, just a few shots I've taken during development these lasts few months. Showing off maps being worked on, Character models, new simple items system, explosive barrels, colored keys etc. Edited September 28, 2018 by kristus 6 Quote Share this post Link to post
PRIMEVAL Posted September 28, 2018 It's coming together very nice! :D 1 Quote Share this post Link to post
kristus Posted December 30, 2018 Updated the page on IndieDB https://tinyurl.com/ycfu4oby with some shots of enemy models I've been working on for the last couple of years. Got a bunch of other updates planned to show what has been happening lately with the game. 1 Quote Share this post Link to post
D4NUK1 Posted December 30, 2018 woah, this look pretty nice and was good to see the way of this project, im really interesed 1 Quote Share this post Link to post
kristus Posted December 31, 2018 Thanks, I appreciate you taking the time to comment. Got more updates coming soon with all the things I've been working on. 0 Quote Share this post Link to post
kristus Posted February 2, 2019 We just had our first Youtube stream where we showed off the in game progress that has been done during the past year of development. 1 Quote Share this post Link to post
kristus Posted February 16, 2019 Showing off some screenshots that I just took of the map I've been working on lately: Spoiler 0 Quote Share this post Link to post
kristus Posted April 4, 2019 (edited) A few new screenshots showing off the new WIP enemies. Edited April 4, 2019 by kristus 3 Quote Share this post Link to post
Avoozl Posted April 8, 2019 I was originally under the impression that this was going to be a multiplayer arena deathmatch styled game. 1 Quote Share this post Link to post
kristus Posted April 9, 2019 (edited) More progress on the motion capture work: Edited April 9, 2019 by kristus 1 Quote Share this post Link to post
geo Posted April 9, 2019 I speak for Steam's community and the longevity of your game when I thank you for including a single player campaign. 2 Quote Share this post Link to post
KVELLER Posted April 10, 2019 On 4/7/2019 at 1:19 PM, kristus said: https://youtu.be/npjoVg1W__E Nice physics! Looks Quake-ish in that regard. 0 Quote Share this post Link to post
kristus Posted April 11, 2019 It's using the quake engine. The movement is attempting to be a sort of amalgamation of the Q3 and doom movement systems. 1 Quote Share this post Link to post
kristus Posted August 18, 2019 We had a stream a few weeks ago showing off what has been done on Single Player mostly. Go check it out here: 2 Quote Share this post Link to post
Looper Posted August 18, 2019 Looks like Quake 3. Plays like Quake 3. 0 Quote Share this post Link to post
kristus Posted August 18, 2019 That's a bit reductionistic isn't it? 0 Quote Share this post Link to post
Doom_Dude Posted August 19, 2019 (edited) The game is looking really good. Nice looking architecture on those maps and the enemy models have real nice animations. Imagine how cool this is going to be to get it done. ;) Edited August 19, 2019 by Doom_Dude 1 Quote Share this post Link to post
kristus Posted August 19, 2019 Thanks. While I do like making the maps for it I was hoping to attract some level designers to help getting a leg up on the map creation. So I could focus more on developing the other enemies. So anyone who is curious should PM me and hopefully we'll get some cool maps done. :) 0 Quote Share this post Link to post
kristus Posted May 3, 2020 Have a few new screenshots that I've posted on other places that I figured I should share with you lovely people too! 6 Quote Share this post Link to post
kristus Posted May 14, 2020 A fun time this friday. Hoping to round off with a bit of FFA or KOTH 2 Quote Share this post Link to post
Redneckerz Posted May 15, 2020 @kristus Did the R667 coverage do you any good? I don't think it had much attention, but i don't know. I could always write a new cover story to put some light on your rather excellent project. :) 0 Quote Share this post Link to post
kristus Posted May 18, 2020 (edited) Couldn't say really. The only way of measuring where people find out about the game is from when they tell me where they saw it. And it's rare that they tell me personally. ;) But I still really appreciate you writing it. EDIT: Once we're getting closer to our Steam release I can send you a key, and should you want to you could write a piece telling people about the upcoming release then. I think your audience would probably find the single player more interesting than the multiplayer. Edited May 18, 2020 by kristus 0 Quote Share this post Link to post
kristus Posted August 16, 2020 (edited) Just posting here to mention that the Website has had a slight upgrade. And the STEAM page is now available. As most of you probably knows, we'll be features on 3D Realms "Realms Deep" online event in a few weeks. It will be the reveal of our first trailer. To check out the steam page: https://store.steampowered.com/app/1156120/DOOMBRINGER/ To follow updates on twitter: https://twitter.com/DoombringerFPS To hang out and chat: https://discord.gg/0kvtFwf2JCnfGuBo Edited August 16, 2020 by kristus 3 Quote Share this post Link to post
kristus Posted September 5, 2020 (edited) Today we were featured on the Realms Deep 2020 stream event. We had our first trailer shown. I made it myself, so don't expect it to be fantastic. EDIT (Except for the music ofc which was made by @PRIMEVAL) Edited September 6, 2020 by kristus 5 Quote Share this post Link to post
D4NUK1 Posted September 5, 2020 The multiplayers bits looked good, and pretty hyped for the mapset, remind me something of Doom 3 but more fast paced. 0 Quote Share this post Link to post
kristus Posted September 6, 2020 Had to reupload the trailer and forgot to update this thread with it. Should be fixed now. 0 Quote Share this post Link to post
jupiter_ex Posted November 8, 2020 Hey, so I saw this in Realms Deep 2020. Didn't know you had this project, but I recognized you avatar from the gameplay. First of all, congrats. So, I got quite interested so I downloaded Doombringer_Alpha_v0.1999 from itch.io but no textures are loading apart from the fists and the pistol (and the UI. The UI is fully textured). I then downloaded Doombringer_Alpha_v0.1999_HD from indiedb and had the exact same behaviour. I'm in Linux, worth mentioning. But DarkPlaces alone runs 100% well. Is there something I'm doing wrong? Btw please let me know if this is not the place to post this. 0 Quote Share this post Link to post
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