kristus Posted September 2, 2015 Today me and a friend had another friendly test play of Doombringer. We tried out the new instagib mode that Andrew added the other day. After that we played some regular Deathmatch where as I started Fraps and the framerate tanked to 30 so it was hard to play properly. Anyway. Enjoy. 0 Quote Share this post Link to post
geo Posted September 3, 2015 The map design looks like it plays well. Plenty of verticality with stairs and a portal for beginners and rocket jumping for the experienced. Its tight enough so no one will get lost and you'll always have someone to fire a rocket at. The game looks like it plays as well as Quake 3 and other similar games, so there's no problem there. My issue with this video is that at this time nothing makes Doombringer feel or play different than similar games. While its an achievement, to make the game, more needs to be done to give it an identity. 0 Quote Share this post Link to post
kristus Posted September 3, 2015 Quite right, I completely agree. The difference with Doombringer that we're looking to create is that it's aim isn't to be a multiplayer game, but a single player experience that is heavily inspired by the complex game play of the multiplayer titles it takes cues from. But currently we're focusing on getting the basic game play and assets down. Once we got that. We'll move into giving it it's own identity. That's also why I'm only showing off Doombringer here. DW is our home turf on the web. I doubt anyone else would be interested in seeing it at this stage. :) The map itself is a map a favorit map of Andrew that he converted over from Open Arena. So we can't really take any credit for the layout of it. ;) 0 Quote Share this post Link to post
FireFish Posted September 3, 2015 Spoiler Isnt that a re-textured quake 3 map ? The layout is so close to a quake map, even the location of the portals that its kind of odd to look at. Edit ; i somehow missed this. kristus said:The map itself is a map a favorit map of Andrew that he converted over from Open Arena. So we can't really take any credit for the layout of it. ;) 0 Quote Share this post Link to post
snapshot Posted September 3, 2015 Lol that jumping voice . EDIT : It seems more like a Quake 2 Mod . 0 Quote Share this post Link to post
TwinBeast Posted September 4, 2015 Tophat is cool. I made a similar character once. Interested to see what kind of singleplayer stuff might be appearing into this. 0 Quote Share this post Link to post
kristus Posted September 25, 2015 Playing around with designs for the world. 0 Quote Share this post Link to post
AD_79 Posted September 26, 2015 Woah, that's a cool visual design you've got there. 0 Quote Share this post Link to post
scifista42 Posted September 26, 2015 Bad logic, good appearance! 0 Quote Share this post Link to post
kristus Posted September 26, 2015 Yeah. Mostly focused on appearance now and workflow. Trying to build a library of ideas for design that is a good mix between visually appealing and relatively easy on the processing power of the computer. Aswell as reasonably fast to build for. 0 Quote Share this post Link to post
TwinBeast Posted September 26, 2015 Add some lamps there for some bright spots. The banner holder skull could probably look cool as a lamp holder too. Maybe it could also be cool to have some lamps behind a gear and then have the gear rotate to reveal/hide the lamps. 0 Quote Share this post Link to post
kristus Posted October 19, 2015 Things are slower now on the fall since work and other IRL stuff is taking up most of our time and energy. But there's still progress. While most of my effort right now is spent experimenting with the design of the world, today I finished the low poly model of the railgun. Textures and stuff are of course still not made for it. 0 Quote Share this post Link to post
kristus Posted December 13, 2015 Had a session where I spectated while two friends were playing the game yesterday. And then this happened. 0 Quote Share this post Link to post
PRIMEVAL Posted December 14, 2015 Diggin' what I'm seeing! Top hats make everything better. 0 Quote Share this post Link to post
kristus Posted December 22, 2015 I had a gameplay session with a friend from Quake Live today where we discussed the game and possible directions as well as playing some duel. Here you can see the game as it is right now. Warts and all. :) http://www.twitch.tv/crazyal90/v/31151054 0 Quote Share this post Link to post
kristus Posted January 5, 2016 We now got a working Duel game mode. Tested it yesterday with Crazy Al. We also talk about a few of the issues we're having currently with the game. But all things considering, they aren't all that many. 0 Quote Share this post Link to post
NinjaLiquidator Posted March 8, 2016 Will it have even singleplayer or it will be just multi? Also I appreciate the shadows. Engine is your own? How much lines you have? 0 Quote Share this post Link to post
kristus Posted March 10, 2016 It will have both single and multiplayer. It is not our own engine. It is the darkplaces engine which is based off of the quake engine. 0 Quote Share this post Link to post
kristus Posted March 11, 2016 Had another test session today. Where Nocturne and CrazyAl fought eachother. Currently in the middle of working on some of the systems surrounding match start, intermission and ending. So lots of bugs there. But the games were quite good. https://www.twitch.tv/crazyal90/v/53626953 0 Quote Share this post Link to post
Avoozl Posted March 11, 2016 kristus said:http://www.doglike.org/temp/dp20151211025353-00.jpgThat reminds me a lot of the Link Gun from UT2004. 0 Quote Share this post Link to post
kristus Posted March 19, 2016 We've basically finished work on the scoreboard now. Closing in on getting the duel mode complete. Just a few kinks to work out with the queue system and such. Had a gameplay test with good ol' chum CrazyAl yesterday where we played two good games on Aerowalk and Furnace. Also showing the callvote system working. And a breakdown of the system when you try to load a map that doesn't exist. (oops) The server doesn't crash, but it drops all players. https://www.twitch.tv/kristus_gaming/v/55284962 EDIT: ALso, credit to Andrew Hulshult who made the Doom remade music you hear in the background. 0 Quote Share this post Link to post
kristus Posted March 27, 2016 Grenade launcher model in game. Still got work to do. But the basic model is done. 0 Quote Share this post Link to post
kristus Posted May 7, 2016 Had a couple of games with Smilescythe today. It was great. Some really close games. 0 Quote Share this post Link to post
whiteboy567 Posted May 8, 2016 Keep up the great work! This is one project I can't wait to delve into 0 Quote Share this post Link to post
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