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New Cacoward category suggestion


Hellbent

Would a sparse wad design category be worthwhile?  

28 members have voted

  1. 1. Would a sparse wad design category be worthwhile?

    • Yes, it\\\'s a splendid idea.
      7
    • No, there is little or no value to this idea.
      20
    • I am not sure or undecided on the issue (or simply don\\\'t care enough to vote either way).
      1


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As far as I know there isn't a category for sparse, economical wad design, and there should be, because there are not enough maps that try for the most amount of distinct, compelling level design with as few sectors, lines, and vertices as possible (you know, like the way the original Doom did). Agree? Yes, no?

Is there even a category for vanilla maps?

EDIT: I still think DW should create a "Newbies & Hazings" sub-forum in /vb/morons for entertaining, "sub-par" threads (since these specific kinds of threads come along so frequently).

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  Khorus said:

No.



Why should there be?

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Whadya mean why should there be? Of course there should be. The Cacowards should be like the Oscars--give out awards to honor each possible category. For the purists and what not, it makes finding good vanilla maps that much easier.

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  Hellbent said:

The Cacowards should be like the Oscars--give out awards to honor each possible category.

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We could have seperate awards for every port feature set, WAD gameplay style, throw in a top speedmap award, best author that hasn't released anything in at least 15 years etc.

Or we could just stick to 10 solid releases from the year.

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If there is such an award, surely it must go to every one of the "vanilla" maps that actually run in vanilla engine (this would probably be a short list...)

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Guest

A vanilla cacoward would be an awesome idea.

The only question is whether the savegame buffer should be a determining factor.

But otherwise, vanilla cacoward ftw !!!

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If Vanilla, why not a category for every port (i.e best Doomsday wad, best ZDoom wad etc etc).

If a new category is needed, I'd probably be all for it, but I don't think this is a category that is needed.

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Making a vanilla, or "economical wad design" category would imply such wads have inherently lower gameplay value than other wads and must be defined by their limitations rather than their qualities, excused for their technology rather than praised for their design.

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  GreyGhost said:

With 3 vanilla mapsets in last years awards and 4 (that I know of) in previous years, is a vanilla-only category required? I think not.

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Let's see. There was this thread that was kinda useful.


Award mods only:

Vanilla:
Aliens TC | Justin Fisher | 1994 | Ultimate Doom | Vanilla
Crossing Acheron | John W. "Dr. Sleep" Anderson | 1994 | Ultimate Doom | Vanilla
Doomsday of UAC | Leo Martin Lim | 1994 | Ultimate Doom | Vanilla
Eternity | Bjorn Hermans / Holger Nathrath | 1994 | Ultimate Doom | Vanilla
Evil Unleashed, The | The Innocent Crew | 1994 | Ultimate Doom | Vanilla
Galaxia | Pavel Hodek | 1994 | Ultimate Doom | Vanilla
Return to Phobos | Michael Kelsey | 1994 | Ultimate Doom | Vanilla
Serenity | Bjorn Hermans / Holger Nathrath | 1994 | Ultimate Doom | Vanilla
Slaughter Until Death | The Innocent Crew | 1994 | Ultimate Doom | Vanilla
Unholy Trinity, The | Steve McCrea / Simon Wall / Elias Papavassilopoulos | 1994 | Ultimate Doom | Vanilla
Artifact, The | Paul Schmitz | 1995 | Doom II | Vanilla
Boothill | Various Authors | 1995 | Doom II (deathmatch) | Vanilla
Dwango 5 | Various Authors | 1995 | Doom II (deathmatch) | Vanilla
Enigma Episode, The | Jim Flynn | 1995 | Doom II | Vanilla
Fava Beans | Sean Birkel | 1995 | Ultimate Doom | Vanilla
Final Gathering II, The | Daniel "Stormin" Norman | 1995 | Doom II | Vanilla
Fistful of Doom, A | Dethset | 1995 | Doom II | Vanilla
H2H-Xmas | Various Authors | 1995 | Doom II | Vanilla
Infinity | Bjorn Hermans / Holger Nathrath | 1995 | Ultimate Doom | Vanilla
Nostromo's Run | Rich "Nostromo" Johnston | 1995 | Doom II | Vanilla
Obituary | The Innocent Crew | 1995 | Doom II | Vanilla
99 Ways to Die | Warren Marshall | 1996 | Doom II | Vanilla
All Hell is Breaking Loose | Joel Huenink | 1996 | Doom II | Vanilla
Army of Darkness | Various Authors | 1996 | Ultimate Doom | Vanilla
Dystopia 3 | Anthony Czerwonka / Iikka Keranen | 1996 | Doom II | Vanilla
Hidden Mountain Factory, A | Grzegorz Werner | 1996 | Doom II | Vanilla
Icarus: Alien Vanguard | TeamTNT | 1996 | Doom II | Vanilla
Memento Mori | The Memento Mori Crew | 1996 | Doom II | Vanilla
Memento Mori 2 | The Memento Mori 2 Crew | 1996 | Doom II | Vanilla
Polygon Base | Rick Lipsey | 1996 | Doom II | Vanilla
Troopers' Playground, The | Matthias Worch | 1996 | Doom II | Vanilla
Chord NG | Malcolm Sailor | 1997 | Doom II | Vanilla
Dawn of the Dead | Jan Van der Veken | 1997 | Ultimate Doom | Vanilla
Eternal Doom | TeamTNT | 1997 | Doom II | Vanilla
Gothic DM | Anthony Czerwonka | 1997 | Doom II (deathmatch) | Vanilla
Hell Revealed | Yonatan Donner / Haggay Niv | 1997 | Doom II | Vanilla
Hell's Eventide | Marty Ihlen / Travers Dunne / Rick Clark | 1997 | Doom II | Vanilla
Mordeth | Gaston Lahaut | 1997 | Doom II | Vanilla
Requiem | Various Authors | 1997 | Doom II | Vanilla
Strain | The Alpha Dog Alliance | 1997 | Doom II | Vanilla
Talosian Incident, The | The Black Star Coven | 1997 | Doom II | Vanilla
Crestfallen | Martin "cocoon" Friberg | 1998 | Doom II | Vanilla
Cyberdreams | Gonzalo Perez de la Ossa / Albert Valls | 1998 | Doom II | Vanilla
Dickie 10 | Richard Wiles | 1998 | Doom II | Vanilla
Earth | Roger Ritenour | 1998 | Doom II | Vanilla
Gothic DM II | Anthony Czerwonka | 1998 | Doom II (deathmatch) | Vanilla
Odessa 14 | Bob Evans | 1998 | Doom II | Vanilla
Phobos | Roger Ritenour | 1998 | Doom II | Vanilla
Tantrum 2 | Ola Bjorling | 1998 | Doom II | Vanilla
Venom | Ola Bjorling | 1998 | Doom II | Vanilla
Batman Doom | ACE Team Software | 1999 | Doom II | Vanilla
Chord G | Malcolm Sailor | 1999 | Doom II | Vanilla
Crusades | Richard Wiles | 1999 | Ultimate Doom | Vanilla
Darkening Episode 1, The | Various Authors | 1999 | Doom II | Vanilla
Demonfear | Adam Windsor | 1999 | Doom II | Vanilla
Classic Episode, The | Various Authors | 2000 | Ultimate Doom | Vanilla
Darkening Episode 2, The | Various Authors | 2000 | Doom II | Vanilla
Null Space | Russell Pearson | 2001 | Doom II | Vanilla
Revolution! | Thomas van der Velden | 2001 | Doom II | Vanilla
Slayer, The | Richard Wiles | 2001 | Doom II | Vanilla
Alien Vendetta | Various Authors | 2002 | Doom II | Vanilla
Congestion Control | Karthik Abhiram | 2002 | Doom II | Vanilla
CH Retro Episode | Christian N. "c-cooper" Hansen | 2002 | Ultimate Doom | Vanilla
Rip It, Tear It, Smash It! | Christian N. "c-cooper" Hansen | 2002 | Ultimate Doom | Vanilla
Brotherhood of Ruin, The | Kristian "Nebula" Aro | 2003 | Doom II | Vanilla
Scythe | Erik Alm / Kim "Torn" Bach | 2003 | Doom II | Vanilla
Hell Revealed II | Various Authors | 2004 | Doom II | Vanilla
Phobos Revisited | Rex Claussen | 2004 | Ultimate Doom | Vanilla
Kama Sutra | Adolf "Gusta" Vojta / Jakub "_Method_" Razak | 2005 | Doom II | Vanilla
Suspended in Dusk | Espi | 2005 | Doom II | Vanilla
Wonderful Doom | Wraith | 2007 | Ultimate Doom | Vanilla
Back to Basics | Espi | 2008 | Ultimate Doom | Vanilla
Plutonia 2 | Plutonia 2 Team | 2009 | Final Doom | Vanilla
Unidoom Deathmatch X | Clan Unidoom | 2009 | Doom II (deathmatch) | Vanilla
Base Ganymede: Episode 2 | Adam "Khorus" Woodmansey | 2010 | Ultimate Doom | Vanilla
Epic 2 | Alexander "Eternal" S. | 2010 | Doom II | Vanilla
Khorus' Speedy Shit | Adam "Khorus" Woodmansey | 2011 | Doom II | Vanilla
Plutonia: Revisited Community Project | Various Authors | 2011 | Final Doom | Vanilla
Reverie | Michael Jan Krizik | 2011 | Doom II | Vanilla

Limit-removing:
Arcadia Demade | JP LeBreton | 2010 | Doom II | Limit-removing port
Chord 3 | Malcolm Sailor | 2000 | Doom II | Limit-removing port
Crimson Canyon | J S Graham | 2005 | Doom II | Limit-removing port
Deus Vult | Huy "Converted Doomer" Pham | 2004 | Doom II | Limit-removing port
Deus Vult II | Huy "Converted Doomer" Pham | 2008 | Doom II | Limit-removing port
Double Impact | RottKing / Ralphis | 2011 | Ultimate Doom | Limit-removing port
Equinox | B.P.R.D | 2001 | Doom II | Limit-removing port
Helpyourselfish | Christian N. "c-cooper" Hansen | 2003 | Doom II | Limit-removing port
Heretic: Curse of D'sparil | Kristian "Kristus" Kall / Karl Kall | 2010 | Heretic | Limit-removing port
Icebound | Christopher Lutz | 2011 | Heretic | Limit-removing port
Killing Adventure | Ruba | Mockaward | 2009 | Doom II | Limit-removing port
NewDoom Community Project | Various Authors | 2006 | Doom II | Limit-removing port
Outer Darkness, The | Varun Abhirama Krishna | 2007 | Ultimate Doom | Limit-removing port
Painful Evil | Tomi Rajala | 2000 | Doom II | Limit-removing port
Ruma | Espi | 2002 | Doom II | Limit-removing port
Scythe 2 | Erik Alm | 2005 | Doom II | Limit-removing port
Vae Victus 2 | Derek "Dittohead" Braun | 2006 | Doom II | Limit-removing port
XXXI CyberSky | Alexander "Eternal" S. | 2008 | Doom II | Limit-removing port

Boom or PrBoom+:
10 Sectors | Various Authors | 2000 | Doom II | Boom-compatible port
32in24 5 | The 32in24 Team | 2007 | Doom II (deathmatch) | Boom-compatible port
32in24 7 | The 32in24 Team | 2008 | Doom II (deathmatch) | Client/server port
32in24 11 | The 32in24 Team | 2011 | Doom II (deathmatch) | Client/server port
Atomic Tomb | Brad "Vorpal" Spencer | 2000 | Ultimate Doom | Boom-compatible port
Beyond Revival | Fiend | 2010 | Doom II | Boom-compatible port
Community Chest 2 | Various Authors | 2004 | Doom II | Boom-compatible port
Community Chest 3 | Various Authors | 2007 | Doom II | Boom-compatible port
Congestion 1024 | Various Authors | 2005 | Doom II | ZDoom or PrBoom
Containment Area | J.C. "SailorScout" Bengtson | 2000 | Doom II | Boom-compatible port
Crucified Dreams | Various Authors | 2006 | Doom II (deathmatch) | Boom-compatible port
Doom II Redux Demo | Tarnsman | 2011 | Doom II | Boom-compatible port
Drip Feed | Trevor "iori" Primmett | 2010 | Doom II | Boom-compatible port
Dying End, The | Christopher Lutz | 2007 | Doom II | Boom-compatible port
Epic | Alexander "Eternal" S. | 2007 | Doom II | Boom-compatible port
Escape From Castle Chezcrea | Paul "Creaphis" Hiebert | 2008 | Doom II | Boom-compatible port
For Whom the Bell Tolls | Didy | 2005 | Doom II | Limit-removing port
Gravity | Alexander "Eternal" S. | 2008 | Doom II | Limit-removing port
Hell Ground | Alexander "Eternal" S. | 2009 | Doom II | GLBoom-Plus or GZDoom
IC2005 | Ian Cunnings | 2006 | Doom II | Boom-compatible port
Jagermorder: Chemical Lab | Derek "Afterglow" Mac Donald | 1999 | Doom II | Boom-compatible port
Jenesis | James "Jimmy" Paddock | 2011 | Doom II | Boom-compatible port
Lunatic | Paul "skillsaw" DeBruyne | 2011 | Doom II | Boom-compatible port
Mapgame | Ravage | 2009 | Ultimate Doom | Boom-compatible port
NewDoom Community Project II | Various Authors | 2009 | Doom II | Boom-compatible port
Phobos: Anomaly Reborn | Christopher Lutz | 2003 | Ultimate Doom | Boom-compatible port
Run Buddy | Michael Krause | 1998 | Doom II | Boom-compatible port
Sine Die | Didy | 2007 | Doom II | Boom-compatible port
Songs of the Damned | Trevor "iori" Primmett | 2007 | Doom II | Boom-compatible port
Speed of Doom | Joshy / Darkwave0000 | 2010 | Doom II | Boom-compatible port
Tremor Part I | Ross "zarkyb" Mathieson | 2004 | Doom II | Boom-compatible port
UAC Ultra | 40oz / Super Jamie | 2010 | Doom II | Boom-compatible port
Vanguard | Paul "skillsaw" DeBruyne | 2011 | Doom II | Boom-compatible port
Vrack 2 | Fredrik Johansson | 2001 | Doom II | Boom-compatible port
Whispers of Satan | Paul "pcorf" Corfiatis / Kristian "Nebula" Aro | 2009 | Doom II | Boom-compatible port

ZDoom and derivatives:
007: Licence to Spell Doom | Stephen "The Ultimate DooMer" Clark | 2002 | Ultimate Doom | ZDoom
8 Bits Deathmatch | G0dCells | 2004 | Doom II (deathmatch) | ZDoom
2002: A Doom Odyssey | Various Authors | 2002 | Ultimate Doom | ZDoom
Action Doom | "Scuba" Stephen Browning | 2004 | Doom II | ZDoom
Altar of Evil | Dutch Devil | 2005 | Doom II | ZDoom
Assault on Tei Tenga | Sam Ketner | 1999 | Doom II | ZDoom
BGPA Missions: Liberation | Nigel "Enjay" Rowand | 2008 | Doom II | GZDoom
Brutal Doom | Sergeant_Mark_IV | Best Gameplay Mod | 2011 | Ultimate Doom / Doom II | ZDoom or Skulltag
Cheogsh | Shadowman / KoLoBoK[iddqd] | 2007 | Doom II | GZDoom
Cheogsh 2 | Shadowman / Guest | 2009 | Doom II | GZDoom
Chex Quest 3 | Charles Jacobi | 2008 | Ultimate Doom | ZDoom
Chosen | LilWhiteMouse | 2004 | Doom II | ZDoom
Classic Episode Part 2, The | Jan Van der Veken | 2006 | Ultimate Doom | ZDoom
Cold as Hell | Jon "JonnyFive" Washburn | 2008 | Doom II | GZDoom
Community is Falling 3 | Samuel "Kaiser" Villarreal | Mockaward | 2008 | Doom II | ZDoom
Daedalus: Alien Defense | TeamTNT | 2004 | Doom II | ZDoom
Dark7 | Bryant "Gunrock" Robinson | 2002 | Doom II | ZDoom
Dark7: Mission Pack | Bryant "Gunrock" Robinson | 2002 | Doom II | ZDoom
Darkest Hour, The | Rex Claussen | 2001 | Doom II | ZDoom
Decade | Russell Pearson | 2004 | Doom II | ZDoom
Demons of Problematique | Dennis "Exl" Meuwissen | 2007 | Doom II | ZDoom
Demons of Problematique 2 | Dennis "Exl" Meuwissen | 2009 | Doom II | GZDoom
Doom Raider: Crypt of the Vile | Russell Pearson | 2003 | Doom II | ZDoom
Doom Resurrection Episode I | Tommie "Fatal" Quick | 2001 | Doom II | ZDoom
Doom: Threshold of Pain | John "scalliano" Gourley | 2010 | Doom II | ZDoom
Doomworld Forums 3 | Anonymous Author/s | Mockaward | 2004 | Doom II | ZDoom
Dynamite Deathmatch | RottKing | 2006 | Doom II (deathmatch) | Skulltag
Eternal Doom IV | TeamTNT | 2008 | Doom II | ZDoom
Foreverhood | Brian "Skadoomer" Goodsell | 2006 | Doom II | GZDoom
Gateway Experiments, or Doesn't the Military Ever Learn?, The | Ethan "GooberMan" Watson | 2003 | Doom II | ZDoom
Genesis of Descent | Hobomaster22 | 2007 | Ultimate Doom | ZDoom
Ghouls vs Humans | Cutmanmike | 2009 | Doom II (deathmatch) | Skulltag
Grove | B.P.R.D | 2004 | Doom II | ZDoom or Doom Legacy
Happy Time Circus II | Ray "Shitbag" Schmitz | 2009 | Doom II | ZDoom
Harmony | Thomas van der Velden | 2009 | Doom II | ZDoom
HedRox | Rodrigo Acevedo | 2005 | Doom II | ZDoom
Hell Factory Hub One, The | Tomi Rajala | 2000 | Doom II | ZDoom
Hellcore 2.0 | Devon "Darkfyre" West / Robert "Fusion" Babor | 2006 | Doom II | ZDoom
Herian 2 | Ian Wilson | 1999 | Doom II | ZDoom
How Not to Be Seen! | Wills Hines | Mockaward | 2006 | Doom II |
ZDoom
It Only Gets Worse | Wills Hines | Mockaward | 2007 | Doom II | ZDoom
Knee-Deep in ZDoom | KDIZD Team | 2007 | Ultimate Doom | ZDoom
KZDoom | Kurt Kesler | 1999 | Doom II | ZDoom
KZDoom 6 | Kurt Kesler | 2000 | Doom II | ZDoom
KZDoom 7 | Kurt Kesler | 2001 | Doom II | ZDoom
Legacy of Suffering | Logan MTM | 2009 | Doom II | GZDoom
Mandrill Ass Project | Aluqah | 2011 | Doom II | GZDoom
MassMouth 2 | Mike "Cyb" Watson | 2003 | Doom II | ZDoom
Massmouthmas | Mike "Cyb" Watson | 2004 | Doom II | ZDoom
Mega Man 8-bit Deathmatch | Cutmanmike | 2010 | Doom II (deathmatch) | Skulltag
Nimrod: Project Doom | Team Future | 2005 | Doom II (deathmatch) | Skulltag
Oniria | Aluqah | 2006 | Doom II | ZDoom
Operation Overlord | Nigel "Enjay" Rowand | 2006 | Doom II | GZDoom
Paranoid | The Persecution Complex | 2010 | Doom II | GZDoom
Phocas Island 2 | Chopkinsca | 2006 | Doom II | GZDoom
Realm of Cheogsh | Shadowman | 2010 | Doom II | GZDoom
Remain 3 | Alexander "Eternal" S. | 2008 | Doom II | GZDoom
RTC-3057 Demo | Team Future | 2003 | Doom II | ZDoom
RTC-3057 Hub 1 | Team Future | 2004 | Doom II | ZDoom
Serpent: Resurrection | Stephen "The Ultimate DooMer" Clark | 2010 | Hexen | GZDoom
Simplicity: Because Complexity Sucks | Matthew "Agent Spork" McGee | 2005 | Doom II | ZDoom
Sin City | Ed C. | 2001 | Doom II | ZDoom
Stronghold | Various Authors | 2010 | Doom II | GZDoom or Skulltag
Super Sonic Doom | Stephen "The Ultimate DooMer" Clark | 2004 | Doom II | ZDoom
Temple of Chaos 2 | Matthew "Agent Spork" McGee | 2005 | Doom II | ZDoom
Temple of the Lizard Men 2 | Alan "Alando1" | 2010 | Doom II | GZDoom
Thunderpeak | Bjorn "Vader" Ostmann | 2008 | Doom II | ZDoom
Total Control | Dutch Devil | 2005 | Doom II | ZDoom
Tribute | Zalewa | 2009 | Doom II | Skulltag
TurboCharged Arcade! | Xaser "The Conqueror" | Mockaward | 2006 | Doom II | ZDoom
TurboCharged Arcade!: The Sequel Episode! | Xaser "The Conqueror" / James "Jimmy" Paddock | Mockaward | 2010 | Doom II | ZDoom
Twilight Warrior | Black Shadow Software | 1999 | Doom II | Doom Legacy or ZDoom
Ultimate Torment & Torture, The | Daniel "Tormentor667" Gimmer | 2007 | Doom II | GZDoom
Unloved | Paul "BlueEagle" Schneider | 2010 | Doom II | GZDoom
Urban Brawl: Action Doom 2 | "Scuba" Stephen Browning | 2008 | Doom II | ZDoom
Valhalla | Ed C. | 2010 | Doom II | ZDoom
Void | Mike "Cyb" Watson | 2003 | Doom II | ZDoom
ZanZan | Edmundo Bordeu | 2000 | Doom II | ZDoomGL (included)
ZDoom Community Map Project: Take 1, The | Various Authors | 2004 | Doom II | ZDoom
Zen Dynamics | Xaser "The Conqueror" | 2006 | Doom II | ZDoom

Others:
Caverns of Darkness | The Chaos Crew | 2002 | Doom II | COD Engine (included)
Doom64: The Absolution | Various Authors | 2003 | Doom II | Doom64 TC Engine (included)
Hi-Tech Hell 2 | Simo Malinen | 2005 | Doom II | Doom Legacy
Nimrod: Ixnay on the Hombre | Unholy Software | 2002 | Doom II | Doom Legacy
No Rest for the Living | Nerve Software | 2010 | Doom II | Xbox 360
Ogro Power Facility | Stephen "SoM" McGranahan | 2006 | Doom II | Eternity Engine
Phobia | Kristian "Ebola" Kall | 2001 | Doom II | Doom Legacy
Phobia: The Age | Kristian "Kristus" Kall | 2006 | Doom II | Doom Legacy
Vaporware Demo | Esselfortium | 2011 | Doom II | Eternity Engine


I've even sorted the vanilla category by year.
1994: all ten awards, obviously
1995: all eleven awards! (Boothill and Fistful of Doom sharing a tie)
1996: all ten awards, duh
1997: all ten awards, derp
1998: all ten awards, still
1999: five awards, since now there actually are source ports
2000: two awards
2001: three awards
2002: four awards
2003: two awards
2004: two awards
2005: two awards
2006: no award at all, vanilla is sad :(
2007: a single award
2008: a single award
2009: two awards
2010: two awards
2011: three awards

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This just sounds like an unnecessary idea, much as others have said. There are probably various other categories that would have more merit than a simple variation of the standard 10 awards.

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While we're at cacoward debates, I'd vote 'demo of the year' for category - I'm not sure about what exactly should be criteriums, but I'd vote looper's 4p TAS demo here in any case.

Regarding best gameplay mod, I think you'll run out of candidates within a year or two, or in other words, much faster than awards that were removed because of lack of nominations. I also think that with removing worst mod and mock award, cacowards partly lost its charm, but that's probably just me.

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  j4rio said:

While we're at cacoward debates, I'd vote 'demo of the year' for category - I'm not sure about what exactly should be criteriums, but I'd vote looper's 4p TAS demo here in any case.

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wouldn't it make more sense to revive the golden cyber instead of bloating cacowards?

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it's not their goal to summarize all things doom that happened in the past year. demos had their own awards and reducing them to a single measly bandwaggoning subcategory is both undignified and asking for trouble. omg why this and not that, etc. just out of curiosity, how pissed off would you be if a (great) CTF demo won the demo category? :P

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Depends on whether I'd manage to watch it. (:

I did state that I'm not sure what exactly should be criterium, which was supposed to imply that it's a matter of debate and eventual settling on something.

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  dew said:

wouldn't it make more sense to revive the golden cyber instead of bloating cacowards?

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It would be cool if the demo scene awards were revived, as painful as that would have to be for the judges. I think Ralphis brought up a multiplayer-oriented award ceremony, too.

As far as a vanilla specific award goes, any vanilla mapset that would receive such an award should in theory be worth a normal Cacoward. Unless you're lobbying to make sure the Cacowards always recognize at least one vanilla mod every year, which is nice from a sentimental standpoint. I don't think it's necessary, though.

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I think there should be an award for best speedrun, hey we put a lot of effort into runs so I think it's only fair that the best ones should be acknowledged. Whether it should be in cacowards or like Dew said golden cyber is up for further discussion.
Vanilla awards, all I can say is that vanilla mapping isn't dead yet (interception this year for starters) So I feel there will be many more vanilla wads released and will make the cut for the top prizes in doomworld :)

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I think Cacowards should get a massive overhaul and actually be done like *gasp* an award ceremony.

3 or 4 nominees in like a dozen or so departments, one voted winner by various community members.
Examples:

-Best Megawad
-Best Single Map wad
-Best Vanilla Wad
-Best Mod
-Best Multiplayer
-Best Concept wad
-Most Innovative wad
-Mapper of Year
-Wad of the Year (The Golden Cyberdemon)


Really this is just a spitball, and would be cool to implement for the 20th anniversary edition. (no sense in game changing 10 months in)
Then again, if it aint broke...

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Given how subjective "best" is, I really think the main cacowards' policy of saying "here's the ten best of the year, in no particular order and for no particular reason" is appropriate. The secondary categories (best DM, Mordeth, mock, etc.) are kinda superfluous, but they mostly allow to distribute more awards and do some commentary on additional mods.

Creating categories would just encourage people to focus on these categories; in the same way that the Worst Wad and Mockaward encouraged people to flood the archive with crap.

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TMD: I don't like your idea. What if the best vanilla wad is also the best multiplayer wad and the most innovative wad? Will you give it all three awards or will you say "sorry but we don't give more than only award to the same wad, so AAA will get the vanilla award, BBB will get the multiplayer award and CCC will get the innovation award, even though AAA is a better MP wad then BBB and it is more innovative than CCC"? In my opinion, both options suck.

P.S. I liked "Worst wad" and "Jokewad" categories a lot.

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I think Cacowards should get a massive overhaul and actually be done like *gasp* an award ceremony.

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Lol. Tried to do it that way... but nothing gets done. best to have one to three people picking and writing. Besides, that's what the nomination thread is for.

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  Memfis said:

TMD: I don't like your idea. What if the best vanilla wad is also the best multiplayer wad and the most innovative wad? Will you give it all three awards or will you say "sorry but we don't give more than only award to the same wad, so AAA will get the vanilla award, BBB will get the multiplayer award and CCC will get the innovation award, even though AAA is a better MP wad then BBB and it is more innovative than CCC"? In my opinion, both options suck.

P.S. I liked "Worst wad" and "Jokewad" categories a lot.

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A wad can win more than one award. But nomination is all pretty much the same. In the end more wads get recognition, but the true superiors still stand out (and there are still 10-12 of them to boot). Its not too important, but it just seems more interactive and inspires more community involvement.

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The current "10 best wads" format is fine.

Organizing wads into single award categories would make things too subjective.

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