joe-ilya Posted November 12, 2012 is it supposed not to have any name? just (e1m1 , e1m2 , etc.)? if not. let's make names for those maps i just thought of a name for map01 e1m1: entrance zone more names? 0 Quote Share this post Link to post
Blastfrog Posted November 12, 2012 I think it'd be nice to have unique names for the maps. I'm sure that people will be able to come up with some pretty decent sounding ones. 0 Quote Share this post Link to post
joe-ilya Posted November 13, 2012 Sodaholic said:I think it'd be nice to have unique names for the maps. I'm sure that people will be able to come up with some pretty decent sounding ones. yeah , the names sound like super mario levels 1-1 1-2 3-3 4-1 freedoom : level 1 , 2 , 3 ,4 freedoom 2 : map02: the sewers map03 : the toxic zone 0 Quote Share this post Link to post
fraggle Posted November 13, 2012 The only reason there are no names for the maps is that nobody has ever provided any. They aren't supposed to just be numbers. 0 Quote Share this post Link to post
Death Egg Posted November 14, 2012 Not level names, but I made up potential names for Ultimate Freedoom's episodes. 0 Quote Share this post Link to post
Blastfrog Posted November 14, 2012 Here's some ideas for level names: E1M1: Docking Bay E1M2: Power Facility E1M3: Processing Plant E1M4: Central Authority E1M5: Research Bay E1M7: Network Hub E2M6: Haunted Corridors E3M1: Gate of Pain E3M3: Sacrificial Chambers 0 Quote Share this post Link to post
fraggle Posted November 14, 2012 Death Egg said:Not level names, but I made up potential names for Ultimate Freedoom's episodes. Thanks. In case your post sets a precedent, though: in this thread please just post the plain text names and don't go to the trouble of making graphics. Doing so is a waste of time, as we can automate the process of making them as part of Freedoom's build. 0 Quote Share this post Link to post
Catoptromancy Posted November 14, 2012 I think a general story theme would be good to have first. Map names are then fairly easy to make and should flow with the theme. 0 Quote Share this post Link to post
fraggle Posted November 14, 2012 That would make sense. The problem then is in deciding on a story, something which the project has been missing since its conception and which it still doesn't have. 0 Quote Share this post Link to post
hex11 Posted November 14, 2012 So then Death Egg just suggested the plot: a descent into the ancient Greek mythological underworld. So maybe: AGM = Aegean Genetic Machina And the monsters are re-creations of mythological creatures, originally for the purpose of amusement ,and without any destructive traits. But this hubris angered the gods (who apparently do exist after all), and they twisted these benign creations into their true viscious forms. Then they sent plague after plague, and a series of natural disasters upon humanity, which will continue indefinitely until such time that one man can pass the "Test of the Gods" and redeem humanity in their eyes. 0 Quote Share this post Link to post
joe-ilya Posted November 16, 2012 and lets put "(incomplete)" on the map name that's not finished 0 Quote Share this post Link to post
Blastfrog Posted November 16, 2012 joe-ilya said:and lets put "(incomplete)" on the map name that's not finished I'd prefer to keep MAPxx or ExMx instead of making them all the same. 0 Quote Share this post Link to post
joe-ilya Posted November 17, 2012 e4m8 : the final shock e4m1 : hell stones e1m9 : secret case e2m9 : secret base e3m9 : mystery of hell e3m1 : hellcore 0 Quote Share this post Link to post
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