tatsurd-cacocaco Posted August 15, 2014 Ultimate Doom E2M9 UV-Fast in 0:48f2m9-048.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted August 20, 2014 Requiem Map 11 UV-Max in 2:23 Requiem Map 11 NM100S in 2:04rq11_tatsurd.zip 0 Quote Share this post Link to post
vdgg Posted August 20, 2014 Requiem Map 11 UV-Max in 2:23 Cool to see a few records back in the C-N territory (vanilla, no kills huds...) 0 Quote Share this post Link to post
JCD Posted August 25, 2014 Ultimate Doom E4M6 Uv Max Coop 2P in 2:30c4m6-230.zip 0 Quote Share this post Link to post
vdgg Posted August 28, 2014 What do you think about MM MAP29 Tyson? Two chaingunners can only be killed by rocket splash damage, so technically it is impossible, but would a demo with 319/321 kills count in this case? (I personally thought it should not, but maybe I'm just being too strict as usual). 0 Quote Share this post Link to post
vdgg Posted August 28, 2014 I'm glad I asked the question above as as a result my brain cells started to work and I found a solution. Spoiler Two chaingunners are in a pit raised by a gunfire switch accessible from a platform. This is easy in coop, one player raises the platform, the other is standing on it. In single-play you have to raise the platform twice to a 48 unit height, then use a nearby arch-vile to jump onto it, shoot and activate the switch. Now two chaingunners can be killed normally by a pistol or via infighting. So scratch that "impossible" saying... 0 Quote Share this post Link to post
fx02 Posted August 29, 2014 Dime said:Even though cndoom is specifically for a category of competn or differing category, could it be used as an alternative for demo use of wads like concerned or unholy realms. I know chocolate can't play those due to certain vanilla limits I could always use prboom+ but the thought had just occurred to me that maybe cndoom would be useful for megawads like that. Uhm, missed to answer this. Yes you could use it as limits are removed from cndoom by default. I plan to add compat level for true vanilla sometime... 0 Quote Share this post Link to post
tatsurd-cacocaco Posted August 30, 2014 vdgg said:Cool to see a few records back in the C-N territory (vanilla, no kills huds...) Thanks! Requiem Map 25 UV-Max in 1:55rq25-155.zip 0 Quote Share this post Link to post
Memfis Posted August 30, 2014 Wow, under 2 minutes! Very nice improvement for this level. I guess the biggest possible improvement in Requiem is on map27...vdgg said:What do you think about MM MAP29 Tyson? Two chaingunners can only be killed by rocket splash damage, so technically it is impossible, but would a demo with 319/321 kills count in this case? (I personally thought it should not, but maybe I'm just being too strict as usual). I see you found a way to kill them after all, but if you wouldn't I'd say that a 319/321 demo wouldn't count. I think if some category requirements can't be met in a map, then you just accept that instead of changing the rules a little bit. You won't start shooting at a monster in pacifist just because there is no other way to get past him, right? 0 Quote Share this post Link to post
vdgg Posted August 30, 2014 Nice, Tatsurd. I was considering this strategy as well, but now I won't have to swear due to frustration ;) Also, my execution wouldn't be as good. MM, MAP29, UV Max in 11:31mm291131.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted October 13, 2014 Requiem Map 18 UV-Max in 3:54rq18-354.zip 0 Quote Share this post Link to post
Looper Posted October 17, 2014 Doom 2 Map02 UV-Max in 1:03lv02-103.zip 0 Quote Share this post Link to post
Gusta Posted October 17, 2014 Looper said:Doom 2 Map02 UV-Max in 1:03 Excellent! 0 Quote Share this post Link to post
Memfis Posted October 17, 2014 Hell yeah, beautiful SSG shots everywhere, very pleasing to watch. :) 0 Quote Share this post Link to post
Looper Posted October 19, 2014 Memfis said:Hell yeah, beautiful SSG shots everywhere, very pleasing to watch. :) I don't know, I think this run was somewhat clumsy with the shots but absurd luck with the red key area ensured a good time. I was guessing it to be 1:06 when I got to the exit. Here's two failed runs with betters shots, IMO, but sadly both have one missed monster :-Pfailed02.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted October 20, 2014 Looper, your demo is always amazing. Requiem Map 09 UV-Max in 5:28rq09-528.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted November 29, 2014 Memento Mori Map 11 UV-Max in 2:55 Memento Mori Map 11 UV-Fast in 3:59 You need MM11FIX.WAD with mm.wad for playback.mm11_tatsurd.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted December 7, 2014 Memento Mori Map 16 UV-Max in 7:48mm16-748.zip 0 Quote Share this post Link to post
vadrig4r Posted December 16, 2014 Looper said:Doom 2 Map02 UV-Max in 1:03 That first ssg shot in red key room was so satisfying! 0 Quote Share this post Link to post
JCD Posted December 16, 2014 Ultimate Doom E4M4 Coop 2P NMS in 0:29c4x4-029.zip 0 Quote Share this post Link to post
JCD Posted December 18, 2014 Doom 2 Map10 NMS in 2:29 Doom 2 Map16 NMS in 0:42d2-nms01.zip 0 Quote Share this post Link to post
JCD Posted December 18, 2014 i put the wrong demo for doom2 Map10 in the zip :/ this is the good one, sorry guysns10-229.zip 0 Quote Share this post Link to post
JCD Posted December 23, 2014 Doom 2 Map22 NM/NMS in 0:47ns22-047.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted December 30, 2014 Ultimate Doom Episode 4 UV-Max Movie in 20:58ep4-2058.zip 0 Quote Share this post Link to post
tatsurd-cacocaco Posted January 4, 2015 Memento Mori Map 16 NM100S in 3:57 Memento Mori Map 16 UV-Fast in 8:50mm16_tatsurd.zip 0 Quote Share this post Link to post
vdgg Posted January 4, 2015 tatsurd-cacocaco said:Memento Mori Map 16 NM100S in 3:57 Your run is generally faster than my 3:32 NM Speed, but I'm surprised you get blue armor at the start, it's not a secret. Is it to get the partial invisibility safer? (It seems more necessary in NM100 thanks to the stupid big room with lifts and chaigunners). 0 Quote Share this post Link to post
tatsurd-cacocaco Posted January 6, 2015 vdgg said:Your run is generally faster than my 3:32 NM Speed, but I'm surprised you get blue armor at the start, it's not a secret. Is it to get the partial invisibility safer? (It seems more necessary in NM100 thanks to the stupid big room with lifts and chaigunners). I tried it for filling up a hole, so I used a safer route. Like you said, I wanted to keep enough health with blur artifact for the big room. The result was just fast unexpectedly. Ultimate Doom E4M6 UV-Speed in 1:14u4m6-114.zip 0 Quote Share this post Link to post
Memfis Posted January 6, 2015 Nice one. Have you considered doing e4m6 uv-max as well? I attempted it in 2012, found it pretty fun with a lot of rockets and plasma to use. My best attempt was 5 seconds behind Vile's record but I just couldn't get closer to it. 0 Quote Share this post Link to post
tatsurd-cacocaco Posted January 8, 2015 Memfis said:Nice one. Have you considered doing e4m6 uv-max as well? I attempted it in 2012, found it pretty fun with a lot of rockets and plasma to use. My best attempt was 5 seconds behind Vile's record but I just couldn't get closer to it. Thanks! I just groped around a new route of max on E4M6. I wanted to use much cells in the cybie room, then I refered to UV-Speed record but its route was unexpected one. I therefore tried UV-Speed on this map. Your route is so interesting. Use of weapons seems to be effective. Moreover, you did not pick up a soul sphere. It is also nice. I will try it. 0 Quote Share this post Link to post
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