Xaser Posted September 29, 2013 More icriness:<Vancaek> xaser what would you rate this tower <esselfortium> i rate it a T out of ower <Xaser> i missed it <BouncyTEM> I rate it a Yes out of Blasphemy <Xaser> OH FUCKING FUCK <Kate> hahahaha <Minigunner> that cutoff <Xaser> HOW COULD YOU EVEN DO THIS <Minigunner> at the door <Kate> yes, that tower is great <BouncyTEM> Or a yes out of heresy <Xaser> ON A SCALE OF ONE TO TEN I GIVE THIS SOMEWHERE AROUND A NEGATIVE TEN <Xaser> TRILLION <Xaser> NEGATIVE TEN TRILLION <Xaser> WHERE THE MAX IS REGULAR POSITIVE TENokay i'm done now <ClonedPickle> -10000000000000/10 <BouncyTEM> I think you mean googolplexian. <Vancaek> we can <Minigunner> On a scale of 1 to z I give it a pi. <Xaser> @Minigunner: your scale makes more sense than the scale of this tower <Vancaek> (V) <<< i give it a pie <Minigunner> :D <Xaser> i mean jeebus each floor is literally taller than the entire exterior of the tower <BouncyTEM> no, no <BouncyTEM> it's a tardis.IT'S BIGGER ON THE INSIDE 0 Quote Share this post Link to post
RichardDS90 Posted September 29, 2013 Dragonsbrethren, link to Trapped On Titan isn't in the OP, just a heads up. 0 Quote Share this post Link to post
Devalaous Posted October 1, 2013 Apparantly, all the slots are filled now. Hopefully it'll not be much longer and can avoid the "80% done, 20% actually complete" thing :p 0 Quote Share this post Link to post
vinnie245 Posted October 1, 2013 The Express Elevator To Hell doesn't have a name attached to it, so one more map left to take :P 0 Quote Share this post Link to post
Devalaous Posted October 1, 2013 My mistake, could of sworn I saw BaronofStuff next to it. 0 Quote Share this post Link to post
Dexiaz Posted October 1, 2013 BaronofStuff should redone this map, because it's his favourites map from M.L.! 0 Quote Share this post Link to post
pcorf Posted October 1, 2013 vinnie245 said:The Express Elevator To Hell doesn't have a name attached to it, so one more map left to take :P I have come up with a solution with the elevator in the middle so the sector and height of textures is no longer higher than 256. The elevator is now split into 2x 256 high sections. In the middle is a 64x64 elevator which takes you up to entrances 4 to 8. The entrances to each area are now separate elevators. Press on them to lower them. 1 2 3 4 ------- F 0, C 256 -- --|E| <- middle 64x64 elevator F 256, C 512 ------- 5 6 7 8 0 Quote Share this post Link to post
Dexiaz Posted October 2, 2013 Yesterday I've decided to work with PSX IOS by BaronofStuff. Because of rules, this map can't be included in final version of project (Doom 2 Big Demon textures + John Romero head with monster spawner). I've decided to replace John Romero into Baron of Hell with Monster_Special feature (kill demon -> open door) like map 54. Anyway, after a hour of work (with evolution of ideas) I understand, that I can't do it good. Anyway, you can see what I've done and why I overturned my own idea. 0 Quote Share this post Link to post
pcorf Posted October 2, 2013 Express Elevator all re-textured. Looking really nice. More like the Broken Elevator to Hell now with modifications to the elevator made for heights. Tomorrow conversion to UDMF and colored lighting. Then testing and upload. 0 Quote Share this post Link to post
pcorf Posted October 4, 2013 Time for me to brush my teeth. Anyway "Express Elevator to Hell" is done. Or shall I say Broken Elevator to Hell. paulcorfiatis.com/psxteeth.wad 0 Quote Share this post Link to post
Job Posted October 4, 2013 You're so close! I can hardly wait. I've literally been checking this thread everyday. Keep up the great work! 0 Quote Share this post Link to post
RichardDS90 Posted October 4, 2013 Can't believe we've done the Master Levels! We've only 9 maps to go, it''s gone so fast! :O 0 Quote Share this post Link to post
Dexiaz Posted October 5, 2013 Titlemap, what I've used in my teaser-trailer. It looks like Final Doom intro. This map have mini issue - after fire animation the picture dissapear and you can see only black screen. I don't think that you will use this map, but anyway, you can fix ACS scripts to solve problem with black screen. 0 Quote Share this post Link to post
francis247uk Posted October 5, 2013 DeXiaZ, that trailer is awesome! 0 Quote Share this post Link to post
Dexiaz Posted October 6, 2013 Thank you! :) I can't wait when all those maps will be finished... 0 Quote Share this post Link to post
Olroda Posted October 6, 2013 Neither can I. I've been checking this thread almost every day now, for some time. Excellent work; can't wait to play 'em! 0 Quote Share this post Link to post
Devalaous Posted October 6, 2013 Now if only Doom 64 in Doom 2 would resume...so it maps can be reconverted to PSX. Cat and Mouse looked great in PSX style. 0 Quote Share this post Link to post
Dexiaz Posted October 6, 2013 Ragnor said:Now if only Doom 64 in Doom 2 would resume...so it maps can be reconverted to PSX. Cat and Mouse looked great in PSX style. Yeah, I'm thinking about this too. LoL, but who (except me) will work with those maps? P.S.: And the project will be called "PSX Doom: Absolution" xD (reference to Doom 64: Absolution [TC]) 0 Quote Share this post Link to post
Avoozl Posted October 6, 2013 I honestly don't see the point in converting the Doom 64 maps into a PSX Doom projects, people are better off playing Doom 64 if they want to play those particular maps. 0 Quote Share this post Link to post
pcorf Posted October 6, 2013 Might convert some of my past maps and make an add-on for PSX Doom TC. 0 Quote Share this post Link to post
Dexiaz Posted October 6, 2013 I honestly don't see the point in converting the Doom 64 maps into a PSX Doom projects, people are better off playing Doom 64 if they want to play those particular maps. Well, according to your words, this project is useless too? Because people can play this PC maps. Might convert some of my past maps and make an add-on for PSX Doom TC. Which maps? 0 Quote Share this post Link to post
Avoozl Posted October 6, 2013 DeXiaZ said:Well, according to your words, this project is useless too? Because people can play this PC maps.Well this project was mainly to convert the pc maps excluded from psx doom and psx final doom for the mod of them, and also because I feel it wouldn't really help a little in attracting people to try the actual Doom 64 port instead for those Doom 64 maps. 0 Quote Share this post Link to post
pcorf Posted October 6, 2013 DeXiaZ said:Which maps? 2002ADO, Death Tormention, Twzone, Twzone2 0 Quote Share this post Link to post
Dexiaz Posted October 7, 2013 pcorf said:2002ADO HOLY SHI~! Man, I didn't even know that it's your wad! Well this project was mainly to convert the pc maps excluded from psx doom and psx final doom for the mod of them, and also because I feel it wouldn't really help a little in attracting people to try the actual Doom 64 port instead for those Doom 64 maps. Well, good view of point, but I think that if people dislike D64 for non-action athmosphere (and they dislike PSX Doom too), they wouldn't play this game anyway :\ And I think, D64 episode for PSX will be something funny for horror fans x) Anyway, Absolution or NRFTL episode needs the team. It's can't be done by one man. 0 Quote Share this post Link to post
Devalaous Posted October 7, 2013 DeXiaZ said:Yeah, I'm thinking about this too. LoL, but who (except me) will work with those maps? P.S.: And the project will be called "PSX Doom: Absolution" xD (reference to Doom 64: Absolution [TC]) You and Baron are speed demons at this stuff, he already converted a vast majority of the D64 maps to Doom 2 and did Cat and Mouse as a test, so once that project is done, it'd likely be done REAL fast. For the people against it: Why not? Shortly almost every single official classic map will be in PSX style, except Doom 64 and NRFTL. Why not go the extra distance and get them all done? They wont be a part of this add-on, but more of a third PSX pack. 0 Quote Share this post Link to post
Dexiaz Posted October 7, 2013 Thank you for support :) Interesting video... 0 Quote Share this post Link to post
NightFright Posted October 7, 2013 Actually, I had always dreamed about just adding the PSX lighting to the PC levels without changing anything else about them (not simplifying architecture, changing parts of levels of even cutting any). Colored lighting adds a lot of atmosphere to the maps, and seeing it applied to the PC version(s) would definitely rock. 0 Quote Share this post Link to post
Devalaous Posted October 7, 2013 There was a seperate project doing that, I think it was Marnetmar's. Theres a lot that can be done with the PSX and D64 styles, both of which have different feels. 0 Quote Share this post Link to post
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