RichardDS90 Posted August 4, 2013 Dragonsbrethren, got a couple more links for you to add to the OP in my post above. 0 Quote Share this post Link to post
Dragonsbrethren Posted August 4, 2013 Got 'em, thanks for the heads up. Oh yeah, if you want to do any edits to Bloodsea Keep, go for it. I've still got to upload Caged and fix Well of Souls since I underdetailed it mistakenly. 0 Quote Share this post Link to post
RichardDS90 Posted August 5, 2013 Dragonsbrethren said:Got 'em, thanks for the heads up. Oh yeah, if you want to do any edits to Bloodsea Keep, go for it. I've still got to upload Caged and fix Well of Souls since I underdetailed it mistakenly. I'll see what I can do with Bloodsea Keep. I look forward to seeing Caged. You still working on Living End? 0 Quote Share this post Link to post
Dragonsbrethren Posted August 5, 2013 Yeah, I've still got a lot to do on it, which is why I didn't mention it. 0 Quote Share this post Link to post
RichardDS90 Posted August 5, 2013 Bloodsea Keep V1.1 Credits go to Dragonsbrethren for the map. A few areas, especially the bloodsea area itself, exceeded 256 in height, I've brought the height down to 256. The monster limit was exceeded so I got rid of a lone Chaingunner. --- Dragonsbrethren, noticed that the rest of Power Control hasn't got reverb in the rest of the map, do you want me to put it in and upload it? Also any other maps you want me to look at? 0 Quote Share this post Link to post
Dragonsbrethren Posted August 5, 2013 Yeah Bloodsea was done before we had completely established the guidelines, so I knew it was breaking some of the limits. Will check out your edits in a bit. You can tweak Power Control, I thought I had set the reverb up correctly but I guess I didn't. Also, if you feel like restoring the windows looking into the courtyard to a limited extent, go for it. (I'd think my variant would run a lot better on the actual hardware, but I may have gone overboard.) 0 Quote Share this post Link to post
RichardDS90 Posted August 5, 2013 Dragonsbrethren said:Yeah Bloodsea was done before we had completely established the guidelines, so I knew it was breaking some of the limits. Will check out your edits in a bit. You can tweak Power Control, I thought I had set the reverb up correctly but I guess I didn't. Also, if you feel like restoring the windows looking into the courtyard to a limited extent, go for it. (I'd think my variant would run a lot better on the actual hardware, but I may have gone overboard.) I think the windows are fine as they are in my opinion. I'll see what I can do, though if it's just reverb, should be up in the next 10-15 minutes including checking. Gonna align some textures whilst I'm at it. 0 Quote Share this post Link to post
RichardDS90 Posted August 5, 2013 Got a problem on Power Control, the monster count has exceeded 26, any monster you want me to get rid of? So far I have: Lost Souls Shotgun Guys Former Humans Imps Demons Mancubus Revenants Chaingun Dudes Total is 29.5. 0 Quote Share this post Link to post
Dexiaz Posted August 5, 2013 Remove Mancubuses, and add again cacodemons. 0 Quote Share this post Link to post
Dragonsbrethren Posted August 5, 2013 DeXiaZ said:Remove Mancubuses, and add again cacodemons. Yeah that sounds good to me. 0 Quote Share this post Link to post
RichardDS90 Posted August 5, 2013 Since the Fatsos are only at the end of the level, and that there was only 3 of them, shall I throw a few Cacos and add a Revenant as well at the end? 0 Quote Share this post Link to post
Dragonsbrethren Posted August 5, 2013 Either that or just Revs. The Revs behave closer to the Mancs. Whatever works best in terms of gameplay. 0 Quote Share this post Link to post
RichardDS90 Posted August 5, 2013 Credits goes to Dragonsbrethren for these maps. Power Control V1.1 Added reverb to the rest of the area, aligned a few textures and changed a couple around. Replaced Mancs with Revenants and a couple of Cacos. Got rid of MP only monsters. Bloodsea Keep V1.11 Changed MP only weapons to appear on DM only. --- Working on Crypt, should be up tomorrow. 0 Quote Share this post Link to post
Dexiaz Posted August 6, 2013 Prison V1.0 I need help with searching for bugs. Also check the Monster Count Limit (it should be 26 now, but maybe I forgot to delete/change few monsters or did not notice them) 0 Quote Share this post Link to post
RichardDS90 Posted August 6, 2013 DeXiaZ said:Prison V1.0 I need help with searching for bugs. Also check the Monster Count Limit (it should be 26 now, but maybe I forgot to delete/change few monsters or did not notice them) I can fix a few, I found one right at the start, the first teleport is out of reach. 0 Quote Share this post Link to post
Dexiaz Posted August 6, 2013 Ow, really [it's EPIC FiaL]. Yes, please, if you can :) 0 Quote Share this post Link to post
RichardDS90 Posted August 6, 2013 Prison V1.1 Credits go to DeXiaZ for the map. Fixed a critical bug where you couldn't access the first teleport. Changed a few colours around to better suit the level. Slightly rebalanced the start by reducing the amount of monsters a little in the start area only. Slightly modified textures. Aligned a few switch textures. Added reverb. Got rid of MP only monsters. Changed MP only weapons to appear on DM. 0 Quote Share this post Link to post
RichardDS90 Posted August 7, 2013 Crypt V1.1 As usual, let me know of improvements or bugs. 0 Quote Share this post Link to post
Deleted_Account Posted August 7, 2013 I'm really looking forward to playing this! When do you guys think this project will be done? 0 Quote Share this post Link to post
Dexiaz Posted August 8, 2013 When it's done (c) We don't know, maybe it would be released in August, maybe in September. Nobody knows. But anyway, thank you for support! :) Also I will try to do Metal map if it's free. 0 Quote Share this post Link to post
Tristan Posted August 8, 2013 Bloody hell, this has come far from the last time I saw it, it's nearly done. Fantastic stuff guys! 0 Quote Share this post Link to post
RichardDS90 Posted August 8, 2013 DeXiaZ said:When it's done (c) We don't know, maybe it would be released in August, maybe in September. Nobody knows. But anyway, thank you for support! :) Also I will try to do Metal map if it's free. Metal is free, so convert away! As for when it's finished, I was thinking more sometime around Doom's 20th birthday. Eris Falling said:Bloody hell, this has come far from the last time I saw it, it's nearly done. Fantastic stuff guys! I know! I was actually thinking the same thing recently, it's weird at how there were just a few maps a few maps a few months ago. 0 Quote Share this post Link to post
Dexiaz Posted August 9, 2013 Thanks! My work, lol. IDK, what guys think about it? 0 Quote Share this post Link to post
Tristan Posted August 9, 2013 Personally, the Playstation part should be a bit narrower if possible to fit inside the diamond, and I think "Playstation" could use some sort of texturing like "DOOM" 0 Quote Share this post Link to post
Dexiaz Posted August 9, 2013 Eris Falling said:Personally, the Playstation part should be a bit narrower if possible to fit inside the diamond, and I think "Playstation" could use some sort of texturing like "DOOM" Actually, it fits. It's just shadow. Anyway, I will try to improve that. 0 Quote Share this post Link to post
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