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PSX Doom: The Lost Levels - New Pre-Beta Available courtesy of Salahmander2


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Got 'em, thanks for the heads up. Oh yeah, if you want to do any edits to Bloodsea Keep, go for it. I've still got to upload Caged and fix Well of Souls since I underdetailed it mistakenly.

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Dragonsbrethren said:

Got 'em, thanks for the heads up. Oh yeah, if you want to do any edits to Bloodsea Keep, go for it. I've still got to upload Caged and fix Well of Souls since I underdetailed it mistakenly.


I'll see what I can do with Bloodsea Keep. I look forward to seeing Caged. You still working on Living End?

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Bloodsea Keep V1.1

Credits go to Dragonsbrethren for the map.

A few areas, especially the bloodsea area itself, exceeded 256 in height, I've brought the height down to 256. The monster limit was exceeded so I got rid of a lone Chaingunner.

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Dragonsbrethren, noticed that the rest of Power Control hasn't got reverb in the rest of the map, do you want me to put it in and upload it? Also any other maps you want me to look at?

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Yeah Bloodsea was done before we had completely established the guidelines, so I knew it was breaking some of the limits. Will check out your edits in a bit.

You can tweak Power Control, I thought I had set the reverb up correctly but I guess I didn't. Also, if you feel like restoring the windows looking into the courtyard to a limited extent, go for it. (I'd think my variant would run a lot better on the actual hardware, but I may have gone overboard.)

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Dragonsbrethren said:

Yeah Bloodsea was done before we had completely established the guidelines, so I knew it was breaking some of the limits. Will check out your edits in a bit.

You can tweak Power Control, I thought I had set the reverb up correctly but I guess I didn't. Also, if you feel like restoring the windows looking into the courtyard to a limited extent, go for it. (I'd think my variant would run a lot better on the actual hardware, but I may have gone overboard.)


I think the windows are fine as they are in my opinion. I'll see what I can do, though if it's just reverb, should be up in the next 10-15 minutes including checking. Gonna align some textures whilst I'm at it.

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Got a problem on Power Control, the monster count has exceeded 26, any monster you want me to get rid of? So far I have:
Lost Souls
Shotgun Guys
Former Humans
Imps
Demons
Mancubus
Revenants
Chaingun Dudes

Total is 29.5.

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Since the Fatsos are only at the end of the level, and that there was only 3 of them, shall I throw a few Cacos and add a Revenant as well at the end?

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Credits goes to Dragonsbrethren for these maps.

Power Control V1.1


Added reverb to the rest of the area, aligned a few textures and changed a couple around. Replaced Mancs with Revenants and a couple of Cacos. Got rid of MP only monsters.

Bloodsea Keep V1.11

Changed MP only weapons to appear on DM only.

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Working on Crypt, should be up tomorrow.

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Prison V1.0

I need help with searching for bugs. Also check the Monster Count Limit (it should be 26 now, but maybe I forgot to delete/change few monsters or did not notice them)

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DeXiaZ said:

Prison V1.0

I need help with searching for bugs. Also check the Monster Count Limit (it should be 26 now, but maybe I forgot to delete/change few monsters or did not notice them)


I can fix a few, I found one right at the start, the first teleport is out of reach.

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Prison V1.1

Credits go to DeXiaZ for the map.

Fixed a critical bug where you couldn't access the first teleport. Changed a few colours around to better suit the level. Slightly rebalanced the start by reducing the amount of monsters a little in the start area only. Slightly modified textures. Aligned a few switch textures. Added reverb. Got rid of MP only monsters. Changed MP only weapons to appear on DM.

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When it's done (c)

We don't know, maybe it would be released in August, maybe in September. Nobody knows. But anyway, thank you for support! :)

Also I will try to do Metal map if it's free.

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DeXiaZ said:

When it's done (c)

We don't know, maybe it would be released in August, maybe in September. Nobody knows. But anyway, thank you for support! :)

Also I will try to do Metal map if it's free.


Metal is free, so convert away! As for when it's finished, I was thinking more sometime around Doom's 20th birthday.

Eris Falling said:

Bloody hell, this has come far from the last time I saw it, it's nearly done. Fantastic stuff guys!


I know! I was actually thinking the same thing recently, it's weird at how there were just a few maps a few maps a few months ago.

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Personally, the Playstation part should be a bit narrower if possible to fit inside the diamond, and I think "Playstation" could use some sort of texturing like "DOOM"

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Eris Falling said:

Personally, the Playstation part should be a bit narrower if possible to fit inside the diamond, and I think "Playstation" could use some sort of texturing like "DOOM"


Actually, it fits. It's just shadow. Anyway, I will try to improve that.

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