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PSX Doom: The Lost Levels - New Pre-Beta Available courtesy of Salahmander2


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DeXiaZ said:

Sorry for triplepost.

New map - PSX Speed

Video:



ONLY SPEEDRUN, ONLY HARDCORE!


This is one hell of a conversion. I like it! Is a few unaligned textures, but is great, I was thinking more of having the EP4 sky on that level, and the music choice is rather odd.

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The music choise is aren't odd:
1) Name of map
2) Idea of map
3) Original music on this map

It's should be SPEEDRUN MAP with Speed music. It's not horror map like others. And thanks!

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I agree with Salahmander, the club doom music doesn't fit at all. IMO the track should only stick to club doom, otherwise it completely ruins the atmosphere. Level looks nice regardless.

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Somewhat unrelated to the thread, but am I the only for whom the Master Levels originally included in PSX version of Final Doom are the best in terms of gameplay, design and atmosphere (somewhat due to the assigned music tracks)?

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Nicely done! BTW, what video and graphics settings do you recommend to closely emulate the PSX appearance?

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Job said:

Nicely done! BTW, what video and graphics settings do you recommend to closely emulate the PSX appearance?


Thank you! Well, just use gzdoom + PSX Doom.bat file :)

And new map - Black Tower v1.0

Video:

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Job said:

Nicely done! BTW, what video and graphics settings do you recommend to closely emulate the PSX appearance?


I think what Job means is that what graphic settings in GZDoom would more make it feel like its PS1 counterpart.

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BlueFireZ88 said:

I think what Job means is that what graphic settings in GZDoom would more make it feel like its PS1 counterpart.

Thank you, you're exactly right. I've been messing with my settings for some time, and it's close but not perfect.

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Ragnor said:

Didn't someone claim that earlier?

Yes, then they gave it up. Keep up the good work, DeXiaZ, I want to see this beauty done!

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Pharoah was claimed (and I believe given up) but I didn't have anyone down for Caribbean. I may have just missed the post, though. If I don't update something quickly enough, make sure I'm aware of it. I'm subscribed to the thread, but sometimes I still miss posts when more than one is made between emails.

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Caribbean map is finished, but I don't know which music I should use.

For now I've chosen finmus10, but IMO it's not good track for this map.

UPD: Anyway, here is

Video:



P.S.: Avoozl, sorry, if I didn't make something that you wanted for this map
P.P.S.: Now I'll take the Storage Facility map

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Really? Why it's not in list?

Anyway, thank you for saying that. I think nobody will work with Master Levels (I thought that BaronOfStuff will redone Elevator to Hell (because it's the favourite map for him)).

I'll try to do Trapped on Titan (very hard map to redone...)

P.S.: Added v1.1 for Caribbean (texture bugfix)

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DeXiaZ said:

Really? Why it's not in list?


Not a clue, quite odd it ain't announced on the OP. On another note, permission to simplify Plutonia Sewers a bit??

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DeXiaZ said:

IDK, what do you want to simplify? Anyway, try it, heh. It's a community project...


Just Plutonia The Sewers in general, I wanna get the sidedefs down a bit. And fix a few missing textures, will be slow. But will get it done soon.

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DeXiaZ said:

Really? Why it's not in list?

Anyway, thank you for saying that. I think nobody will work with Master Levels (I thought that BaronOfStuff will redone Elevator to Hell (because it's the favourite map for him)).

I'll try to do Trapped on Titan (very hard map to redone...)

P.S.: Added v1.1 for Caribbean (texture bugfix)


Also Odyssey of Noises (Plutonia MAP29) another very tricky map to do as well because of its size and its 384 height but it can be done. The entire map would have to be dropped to 256.

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