Pixel_Crusher Posted October 11, 2013 Ragnor said:What about two versions, one standalone, one integrated with the TC? I think D64+NRFTL should be a combined pack, divided into two episodes, much like PSX Doom has UD and D2 as selectable episodes. Actually, doing that would sound quite faithfull to the way each group of levels were presented in PSX Doom. Something along these lines could be made: Episode 1 - Ultimate Doom (UDOOM maps + SEWERS.WAD) Episode 2 - Doom II: Hell on Earth (DOOM2 maps + BETRAY.WAD) Episode 3 - Master Levels for Doom II Episode 4 - Final Doom (Plutonia maps + TNT maps) Episode 5 - No Rest for the Living Episode 6 - Doom 64 (Absolution doesn't seem good for not sounding official imo, though at one point I believe id Software used that name during prototype phases of development) Six whopping episodes! You guys are really throwing these together in a blender to create the most definitive version of Doom ever made! :D Regarding maps such as "Icon of Sin", which won't be included for not filling the PSX conversion requirements, can they still be seamlessly integrated into the game flow by loading them as separate wads together with the Lost Levels wad? 0 Quote Share this post Link to post
Dexiaz Posted October 11, 2013 Pixel_Crusher said:Episode 1 - Ultimate Doom (UDOOM maps + SEWERS.WAD) Episode 2 - Doom II: Hell on Earth (DOOM2 maps + BETRAY.WAD) Episode 3 - Master Levels for Doom II Episode 4 - Final Doom (Plutonia maps + TNT maps) Episode 5 - No Rest for the Living Episode 6 - Doom 64 (Absolution doesn't seem good for not sounding official imo, though at one point I believe id Software used that name during prototype phases of development) No way. Ultimate Doom, Doom II and Final Doom + Master Levels must be saved as original PSX maps. We NEED NOT to change them. Absolution sounds bad? Ok, possibly it is for few people for some reason. But "Doom 64"...ok, we know that 64 is from Nintendo 64, but for me it's not really good idea to call it "Doom 64" for this episode. If you want to call this Doom with number, let's call it Doom 3, ok? It's my opinion only. About NRFTL + Doom 64 in 1 episode. Good idea, because NRFTL is mini-sequel for Doom 2. Doom 64 is sequel to Doom 2 (and possibly for Final Doom, but IDK exactly). About Xbox secret levels. I think that "Betray" map should have exit from "HABITAT" level (look at exit...You need to get yellow key [as I remember] to get into secret room. But I've deleted this secret for some reasons. But I thought that it's good sector to do secret exit.) 0 Quote Share this post Link to post
Marnetmar Posted October 11, 2013 I think I'd keep NRFTL and Doom 64 in separate mods, just to avoid the PSX TC becoming too bloated. 0 Quote Share this post Link to post
Dexiaz Posted October 11, 2013 Marnetmar said:I think I'd keep NRFTL and Doom 64 in separate mods, just to avoid the PSX TC becoming too bloated. Yeah...the most bigger Map Pack for Doom in the story...lol 0 Quote Share this post Link to post
Devalaous Posted October 11, 2013 DeXiaZ said:About Xbox secret levels. I think that "Betray" map should have exit from "HABITAT" level (look at exit...You need to get yellow key [as I remember] to get into secret room. But I've deleted this secret for some reasons. But I thought that it's good sector to do secret exit.) I disagree. Sewers should be accessible from a secret added into one of the UD Lost Levels (Im thinking E4M6, theres a lava pool on one side of the map that has no real use. There could be a door that opens up in that area after doing some task elsewhere), while Betray should similarly be accessible from a Doom 2 Lost Level. Betray is much easier than Sewers, so maybe from Downtown? I like the IDEA of the secret exit in Habitat, but putting Betray there breaks the thing where it was a level for Doom 2, not TNT. Hence why I suggested one or two new levels, which is the kind of thing Williams/Midway would have done there with Habitat EDIT: E4M6 still isn't actually complete, an exit to Sewers could be easily done provided Nuxius pops up again before he finishes it. Wasn't aware Downtown was your map Dexiaz. 0 Quote Share this post Link to post
Waffenak Posted October 12, 2013 there needs to be release for psn with this 0 Quote Share this post Link to post
Marnetmar Posted October 12, 2013 Hey, from working on unPSX I was wondering if it's possible to put psxdoom.bat in doom builder's testing parameters, and if so how? I have a feeling that there's an easier way to get test maps working than I'm currently making use of :P 0 Quote Share this post Link to post
Devalaous Posted October 12, 2013 Waffenak said:there needs to be release for psn with this The PSX Dooms were never even released on PSN 0 Quote Share this post Link to post
Nuxius Posted October 14, 2013 Wow, I totally did not expect to see this much done in so little time; great work everyone! Looking forward to setting aside some time to play this when it's done. Moving onto my maps, sorry it's taken me so long to get back to you guys; been real busy at work as of late. I'm going to go ahead and give up my slot for Spirit World, so someone else can take it. For the other two maps (Against Thee Wickedly and Odyssey of Noises), I'm going to try to see what I can get done with them over the next week. If progress doesn't look good by then, then I will go ahead and upload what I have done so someone else can finish it. Ragnor said:EDIT: E4M6 still isn't actually complete, an exit to Sewers could be easily done provided Nuxius pops up again before he finishes it.What does everyone else think? I can certainly do this if most agree with it. Ragnor said:The PSX Dooms were never even released on PSN And it probably never will be, considering all the legal hoops they would have to go through to get it released. 0 Quote Share this post Link to post
RichardDS90 Posted October 14, 2013 Nuxius said:Wow, I totally did not expect to see this much done in so little time; great work everyone! Looking forward to setting aside some time to play this when it's done. I'm going to go ahead and give up my slot for Spirit World, so someone else can take it. What does everyone else think? I can certainly do this if most agree with it. It is quite surprising at how far we progressed in such a time span. As for Spirit World, I'll have a shot at it. And as for an exit on Against Thee Wickedly, it's a good idea, so I say go for it. 0 Quote Share this post Link to post
Dexiaz Posted October 14, 2013 What does everyone else think? I can certainly do this if most agree with it. Ok, I agree with it too. Do it! :) 0 Quote Share this post Link to post
RichardDS90 Posted October 14, 2013 Spirit World Quite an easy map to convert, did learn some stuff upon converting it, it seems like a pretty rushed map since I spotted HOMS and several sectors with redundant tags. As usual, let me know of any problems and all that. Now that Doom II is now finished, we're well on the way now! 0 Quote Share this post Link to post
Dexiaz Posted October 15, 2013 Salahmander2 said: Spirit World Quite an easy map to convert, did learn some stuff upon converting it, it seems like a pretty rushed map since I spotted HOMS and several sectors with redundant tags. As usual, let me know of any problems and all that. Now that Doom II is now finished, we're well on the way now! PSX Doom II FINISHED MAPS 100% PSXish 100% WIN 100% 0 Quote Share this post Link to post
Megamur Posted October 15, 2013 I'm sure this has probably been mentioned by others, but after this is finished, I'm hoping some mappers will get together to make a brand-new PSX Doom campaign with entirely original maps. Pretend that back in 1996, Id Software let Williams/Midway make an exclusive PSX Doom game as sort of a "sibling" to the N64-exclusive Doom 64. 0 Quote Share this post Link to post
Marnetmar Posted October 16, 2013 Megamur said:I'm sure this has probably been mentioned by others, but after this is finished, I'm hoping some mappers will get together to make a brand-new PSX Doom campaign with entirely original maps. Pretend that back in 1996, Id Software let Williams/Midway make an exclusive PSX Doom game as sort of a "sibling" to the N64-exclusive Doom 64. This could be interesting. You would have quite a bit more freedom since you won't have to use jaguar maps as a base, but the PSX's limits are still there so it would be challenging. 0 Quote Share this post Link to post
Dexiaz Posted October 16, 2013 Megamur said:I'm sure this has probably been mentioned by others, but after this is finished, I'm hoping some mappers will get together to make a brand-new PSX Doom campaign with entirely original maps. Pretend that back in 1996, Id Software let Williams/Midway make an exclusive PSX Doom game as sort of a "sibling" to the N64-exclusive Doom 64. It was obvious that someone will ask about it. But I don't know. 0 Quote Share this post Link to post
Megamur Posted October 16, 2013 "Doom the Way Midway Did"? Not sure it has the same ring to it. :) 0 Quote Share this post Link to post
Tristan Posted October 16, 2013 Megamur said:I'm sure this has probably been mentioned by others, but after this is finished, I'm hoping some mappers will get together to make a brand-new PSX Doom campaign with entirely original maps. Pretend that back in 1996, Id Software let Williams/Midway make an exclusive PSX Doom game as sort of a "sibling" to the N64-exclusive Doom 64. Funnily enough, I have just been thinking that I'd want to do a PSX map. I'd try and do something. 0 Quote Share this post Link to post
Job Posted October 17, 2013 Eris Falling said:Funnily enough, I have just been thinking that I'd want to do a PSX map. I'd try and do something. I enjoyed mapping PSX-style (not to be confused with this endeavor). A lot of my momentum was lost on my next PSX-style was when my hard drive blew it. At least I still have this/shameless plug: http://www.doomworld.com/idgames/index.php?id=12417 I really ought to get mapping again. 0 Quote Share this post Link to post
Deleted_Account Posted October 20, 2013 Will this be complete before Doom 4 comes out? 0 Quote Share this post Link to post
Marnetmar Posted October 20, 2013 Megamur said:"Doom the Way Midway Did"? Not sure it has the same ring to it. :) I've made a few attempts at a "Doom the way Williams Did" by converting DTWID maps into PSX style but I was never ever able to finish E1M1 due to boredom and the risk of getting a lot of people mad at me. 0 Quote Share this post Link to post
Deleted_Account Posted October 20, 2013 Marnetmar said:I've made a few attempts at a "Doom the way Williams Did" by converting DTWID maps into PSX style but I was never ever able to finish E1M1 due to boredom and the risk of getting a lot of people mad at me. Ignore them and follow your dreams! 0 Quote Share this post Link to post
Dexiaz Posted October 21, 2013 Dragonsbrethren said:No. Made my day! Ignore them and follow your dreams! +100500. Ok, guys. I think we must call this project "PSX DOOM FOREVER"...oh wait, where was an old russian PSX Doom mod (from 2000 year) that called "Doom Forever" NVM, forget it 0 Quote Share this post Link to post
NoneeLlama Posted October 21, 2013 DeXiaZ said:+100500. Ok, guys. I think we must call this project "PSX DOOM FOREVER"...oh wait, where was an old russian PSX Doom mod (from 2000 year) that called "Doom Forever" Wow, never heard of this before. An actual hack of the PSX Final Doom. http://www.youtube.com/watch?v=Bnmy6pXrzVY http://www.youtube.com/watch?v=YK2e4qF7mDo Man, it looks shitty. 0 Quote Share this post Link to post
BaronOfStuff Posted October 21, 2013 Goddamn, those textures look like shit. And Quake's Enforcers (EDIT: Jesus Christ and I have now just seen all of the other enemy replacements)? Fucking nonsense. The intro titlepic looks alright though. As for creating a brand-new episode of PSX-styled maps, I'm all for it. Just stick to the basic rules/limitations and I think we could end up with something special. And all without one single instance of bullshit fucking Revenant spam. 0 Quote Share this post Link to post
Dexiaz Posted October 21, 2013 Yeah, this is my game from childhood too. I've already played the original PSX Doom and Final Doom before this sh~t (thanks to parents which are Doom fans too, lol). Me and my dad were really surprised by this stupid hack. UPD: Epic disk: 0 Quote Share this post Link to post
RichardDS90 Posted October 21, 2013 HAHAHAHAHAHAHA! Congo's texture usage in that one pic! The grates especially! 0 Quote Share this post Link to post
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