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Supplice - Out now on Steam!


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Congrats on the release!

Best $19.04 I have spent in quite sometime. Perfect timing as well since I have 2 days off to run through this. :o)

Edited by Korozive
Congrats.

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Been waiting a while for this one. Just got home and bought it before even taking my shoes off. Gonna get...more tired ;) and then it's game time. Thank you so much and congratulations on the release.

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1 hour ago, SyntherAugustus said:

Who is the musician behind the soundtrack and when does it get a spotify/tidal release? It fucking slaps.

Thanks! There will be an OST release soon, but we don't have an exact timeframe for it just yet.

 

The soundtrack is by Jimmy, myself, and BouncyTEM. Jimmy composed the music for E1M2, E1M3, and E1M5, I composed the music for E1M1 and E1M4 (and produced Jimmy's tracks from his original midis), and Bouncy composed the title and intermission music.

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Oh man, I want to get it on GOG so badly, but it is a shame that the platform does not allow Early Access games.

 

Hmmm, to buy it on Steam right now or to wait, that is the question!

 

Also, interesting redesign of the protagonist! For some reason, it reminds me of Cyberpunk 2077's Panam Palmer. I would not have expected her to be given a full name, given how little she speaks (in the demo, at least), but regardless, she is much more visually memorable now!

 

And thank you for not making her a cop. Bombshell being one in Ion Fury was a pet peeve of mine.

Edited by Rudolph

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Any other way to get this without Steam? I won't use it they do not care about their customers at all and I don't want anything to do with them deleted my Steam account years ago and never went back.

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5 hours ago, Pottus said:

Any other way to get this without Steam? I won't use it they do not care about their customers at all and I don't want anything to do with them deleted my Steam account years ago and never went back.

 

While I disagree with the sentiment, a GOG release would be beneficial for many indeed

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8 hours ago, Pottus said:

 

When Steam works as intended, which for the most part, it does; people won't feel the need to go leave a review. It's only when something goes wrong that people feel the need to say something. review sites are almost always negatively biased unless the company in question pushes for reviews, like you commonly see in places like Hotels. That's not a fair metric to go by.

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16 hours ago, Pottus said:

 

Everything @Dragonfly said, + personally I'm having a wonderful experience with the platform most of the time. So please allow me to have fun, thanks.

 

Also, seeing this bullshit as the very first review does not help with the credibility of reviews here:

image.png.fa7579e721c165661f21f2ba9dda3341.png

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Picked up Supplice this weekend and am having a blast. I will gladly buy games made by people in our community, especially ones that started off being Doom related. It helps keep the hope in my heart that someday I can also do something I love for work rather than sell my soul to a corporation doing valueless work.

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Played Supplice, it was a solid 4/5. The music was a bit samey, but haven't found anything wrong with it. Apart from no secret level!

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Thanks for the kind words and continued support everyone!

 

On 4/7/2023 at 9:35 AM, Szymanski said:

Screenshot_Supplice.jpg.882642b6d35138b85c5e910073722ef2.jpg

e1m5 map issue? rendering error causing tall black wall

Thank you for taking the time to report that bug.  QA actually found this one before the EA release, but I couldn't figure out exactly what was going on.  It probably has something to do with the line portal there (near the orange key door).  We ran into a lot of portal issues during the last few weeks of development.  Hopefully I can get it figured out in the future.

 

On 4/8/2023 at 10:31 AM, Turin Turambar said:

Is the minigun in some secret? I only found it on the map 5, in the boss fight area.

The Minigun is only in M5, you'll get to see more of it in Episode 2.  Initially it wasn't going to be in E1 at all, but Cage and I wanted to do the Minigun turret defense thing for the final gate fight.

 

On 4/8/2023 at 1:35 PM, Pottus said:

Any other way to get this without Steam? I won't use it they do not care about their customers at all and I don't want anything to do with them deleted my Steam account years ago and never went back.

I haven't addressed Supplice being on other platforms (like GoG) mostly because I don't have a definite answer for you.  All I can say is that if we are able to release it on other platforms in the future, we will try to do that.

Edited by Mechadon

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Hey Mechadon, let me put what I wrote in another forum about the weapons and enemies here...

 

I finished Supplice, including the bonus map, that is E3M1.

Weapons: Great job. Mechanically speaking, they offer some improvements imo over the OG Doom's weapons.
-The drill is nice by itself but the star of the show is the alternative fire, solving the issue of 'what happens if the player depletes all ammo?' question. The alt fire still gives you a short range option that kills basic enemies in one hit, and as it's slowly rechargable, you can use 4 shorts in succession (enough to kill a few enemies, not enough to be abusable). The powerup that gives it flames rocks too, it seems to triple or quadruple the damage of the drill, and it isn't time based, but fuel based (you get x uses).
-The single rifle has an interesting burst pattern, giving it a bit of personality, slightly slow but reliable. Better than the Doom's pistol. And in the 'double AR' configuration is a solid weapon of choice, overall decent against all enemies.
-The shotgun is great thanks the alt fire, giving you the best both the both worlds (of the world of shotguns) : you can have both the semi action choice, firing at good pace, and the 'slow to reload but boomy' choice. Great boom sound effect by the way.
-The RL equivalent (although it's number 6) has two nice features: big blast radius, rewarding you with good placement in groups of enemies (which imo is more interesting than 'just a weapon with high DPS to use against the elite enemies'), and it has a slight arc, making it harder to use as sniper weapon against distant targets. The alt fire is pretty spectacular against hordes, btw.
-The minigun is a lot of dakka, and it seems you can place several with the alt fire, not only one. Not sure how it works exactly

Enemies:
-I wish the normal zombie and the shotgun zombie looked a bit more different, like the more dangerous one should have a red or yellow strip of color.
-The imp can do a short dash, giving it an edge of danger fighting a few of them and being distracted with other enemies, making the game overall more twitchy.
-Same with the big mutants, that maybe are the replacement of the pinkies but honestly, they are more different, faster and more aggressive, tougher too, so their role isn't the same. Again, they make the game a bit more twitchy than Doom.
-The weird floating orbs are cool, if only because I like their death animation a lot.
-The lost soul replacement can spit venom which is ok, giving it a bit more of versatility. But they aren't as a cool as a flaming skull that makes weird noises. The egg thingie that spawns them is also ok, it's something with higher priority target obviously, but I hope it exists apart from something else that replaces the Pain Elemental, as they just lack any charisma or soul that a good monster can have (I mean, it's just an egg, boring!).
-The chain guy is fine once you find them in open spaces, their combo of fire bombs and chains is cool; but they are a pain in the pass in close quarters. Again, more aggressive than the average Doom monster.

I liked the tweak to the chaingunner: a bit even more dangerous at close range, but much less accurate and therefore less lethal at medium to long range. No more being sniped by him.
-The final boss is nothing to write home about, not particular attack patterns or gimmicks with him. I'm thinking how it could be used in later episodes in the role of 'normal monster'. It would be like the Spider Mastermind?
-Overall I felt that by the time I was in the 5th map I knew them all well, I hoped for one more enemy type to appear there. I guess they will have a pair of new enemies on each new episode.
The bonus map shows a pair of new enemies: a kind of ethereal enemy, melee flying and high RoF but fragile, who can be walked through, and another flying drone which is one of the most boring enemies in the entire game. I hope the newer enemies are more interesting than the drone.

 

Oh, a small note about the maps balance:

Map 2 had a serious ammo scarcity, I finished it up with almost 0. I don't know if the intento is for you to still use the drill.
Map 4 is a bit weird, imo it's easier than map 2 and map 3, because it has too many resources everywhere.
 

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Playing through m01. Really cool so far. Just a quick question as I'm not really GZDoom person, but is it intentional that when you look straight up there is a sky hole that looks like this? (Don't have a screen grab from the game at hand, but this is a similar effect).
 

Spoiler

4UYcKIr.png

 

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41 minutes ago, Catpho said:

Playing through m01. Really cool so far. Just a quick question as I'm not really GZDoom person, but is it intentional that when you look straight up there is a sky hole that looks like this? (Don't have a screen grab from the game at hand, but this is a similar effect).
 

  Reveal hidden contents

4UYcKIr.png

 

 

Yes. GZDoom display's Doom style 2D skies in a "Skydome" fashion. To get rid of those "voids" at top, level designer would have to replace them with skyboxes afaik.

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21 hours ago, Turin Turambar said:

-I wish the normal zombie and the shotgun zombie looked a bit more different, like the more dangerous one should have a red or yellow strip of color.

Cage has plans to paint over the monster sprites at some point, so I would assume that issues like this will be alleviated once those are done.  Right now the majority of the monster sprites are raw grabs from their 3D models (he may have done some cleanup work though, I'm sure its not exactly that simple :P).

 

16 hours ago, Artman2004 said:

Will the older versions of Supplice be released too? It'd be interesting to see what it was like back when it was a Doom mod.

I think I might have an old build lying around somewhere before we did the Boom/ZDoom split, so it would be the Boom variant.  But I don't think we'll release any of that old stuff until well after the main game is finished.  Cage may release some of the old Doom monster sprite paint-overs at some point since those are pretty cool.  Most of the old stuff is just going to be unused or old graphics so there's not much to actually play as far as maps go (other than unpopulated DM maps).

 

2 hours ago, Catpho said:

Playing through m01. Really cool so far. Just a quick question as I'm not really GZDoom person, but is it intentional that when you look straight up there is a sky hole that looks like this? (Don't have a screen grab from the game at hand, but this is a similar effect).

ReaperAA already answered your question here, but I think GZDoom might have an option to change how skies are rendered (you might have to dig around the menus).  We didn't have time for the EA release, but Cage had mentioned replacing the skies with higher-res versions (same sky, just higher definition).  Actually since the subject of skyboxes came up, I might ask him if its possible to turn them into proper skyboxes in the future.

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On 4/8/2023 at 6:58 AM, Rudolph said:

Oh man, I want to get it on GOG so badly, but it is a shame that the platform does not allow Early Access games. 

Are you sure? I'm pretty sure there are several early access games on GOG.

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25 minutes ago, OpenRift said:

Are you sure? I'm pretty sure there are several early access games on GOG.

That is odd, then.

 

I hope Mekworx can figure out a way to bring the game to GOG!

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I would love to buy it on GoG since I am not interested in using steam. Or if You have own distribution. But I understood how big steam is and how small gog is when it comes to reach many customers. 

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Don't know how it goes these days but a few years ago GOG was kind of infamous for often simply ignoring/rejecting indie devs for no discernible reason. They even rejected a Zachtronics game once!

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14 hours ago, ebrl said:

Don't know how it goes these days but a few years ago GOG was kind of infamous for often simply ignoring/rejecting indie devs for no discernible reason. They even rejected a Zachtronics game once!

Source if you don't mind?

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