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Supplice - Out now on Steam!


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As for other distribution platform itch.io is also good one, more simple but still popular. 

 

As for GoG it have it's pluses and cons, from various websites about work environment I can see that they are understaffed and lacks some kind of management with vision where it should go. I use it for some time and I noticed about many features that people would like to add but GoG do nothing about it. I have seen many job offers on job portals from GoG from time to time for same positions. I wonder did they actually hire someone or they repost those positions in hope for some kind of advertising. Some time ago they finally add classic not BFG Doom3. I wonder how long it will take them to add other games like Doom2016,Rage,Prey or Wolfenstein2009? They often got promotions for Bethesda games but they lacks steam when it come to get other new-old games. I wonder how hard is to get contract for legal distribution and sort out who got rights to each old game. Their forum is dead or to be more precise empty when it comes to less popular games, like I see that sometimes game developers comments stuff on Steam forums but on GoG forums they are unseen.  I wonder how much active is GoG staff when it comes to search for new games that could be released.

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I'll post my review that i left in Steam but in English, as the original it's on Spanish.

A DOOM with touches of Alien, Metroidvania and an Artificial Intelligence that affects everyone.

 

Little gem for what is the essence of what the DOOM community and the GZDoom engine are capable of doing, a phenomenal game that knows how to settle with a great identity in the rhythm of the levels, the textures and the sprite work, and expanding on the system of finding keys and finishing the level to something that makes a lot of sense, terminals, objectives and progress of both the story and the character in real time, shaping what is limited with what we are playing.

 

In addition to that, the selection of weapons and their Gunplay remind me of what a combination between Aliens and Quake II would be, something suitable seeing how the Aliens that are terrorizing the colony behave, and the certain air of being a single survivor feels better here than in other similar games, like Ion Fury. The handling of the levels I expected it to be a little more difficult comparing HEDON levels, but the way they did the auto map is perfect, and it feels like a Metroidvania in how everything progresses and flows with shortcuts and rewards. I look forward to the next Episode, and enjoy this OST that is very retro, and ambient with jazz.

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On 4/14/2023 at 7:35 AM, Mr Masker said:

Source if you don't mind?

Zachtronics' critically-acclaimed game Opus Magnum was initially rejected by GOG with no explanation beyond that it "did not pass our internal curation system", only making a U-turn when the internet went up in arms over it. GOG has a long and strange history of rejecting well-received indie titles with no explanation, even ones that are already DRM-free on other platforms.

 

It is also worth noting that what stores Supplice is sold on isn't really Mechadon and co's decision anymore - they work with a publisher, Hyperstrange, who pull those distribution and marketing levers while they focus on making the game. Hyperstrange does have several titles on GOG already, however (Postal Brain Damaged, Elderborn, Jupiter Hell), so they have the contacts and it's not impossible. Might just take a few minutes and some good press...

 

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Finished E1M1 on Supplice difficulty. Cool guns, cool looks, cool map; very lovely game feel and gameplay in everything. Banger essel track too, it's always a pleasure for me to meet the musician who has been my constant reference for good music in any project. There's only one thing that I think doesn't really work, and that's the text terminals. I've seen other video games like Control do this, but imo it's not a very good way to do storytelling. The reason is because the game is simple and fast paced with very minimal narrative info required to progress, while for particularly verbose text I think it requires a slower pace so that the reading can feel natural, so I end up just skipping through all the terminals just to trigger events and/or to to get a marker on the automap, so I can focus on the "real game". Not to knock on the effort of writing everything out, but in this case I don't think there is much payoff, because the story always felt like extraneous info that never affects my enjoyment of just playing a cool fps. Just my 2c, love the project otherwise.

By the way, I have another technical question. I kinda want to muck about with the settings, but I'm hesistant because I fear I might break something. Is there a way to reset everything to Supplice's default settings?

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8 hours ago, Kinsie said:

Zachtronics' critically-acclaimed game Opus Magnum was initially rejected by GOG with no explanation beyond that it "did not pass our internal curation system", only making a U-turn when the internet went up in arms over it. GOG has a long and strange history of rejecting well-received indie titles with no explanation, even ones that are already DRM-free on other platforms.

 

Thanks for that.

I'm not all that knowledgable on the inner workings of GOG, I only really use it to buy old 2000's PC games. I was interested in learning more so I appreciate the additional info.

Edited by Mr Masker

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7 hours ago, Catpho said:

Is there a way to reset everything to Supplice's default settings?

As a GZDoom-powered game, there should be a menu option to reset settings to default, and if not then you should at least be able to open the console and enter the command "reset2defaults"...

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Congrats on the early access release! I really enjoyed episode 1 (and the preview of E3!) The secrets are VERY hidden, don't think I finished any map with even half of them, but that just adds to wanting to go back and replay the game again. The music was top notch as well! I'm looking forward to seeing what E2 holds. 

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  • 2 weeks later...

Been having a blast with Supplice! It looks and sounds gorgeous, and the combat is really satisfying, although I'll echo the concern that ammo in map 2 is veeerrry tight.  I was fighting whole rooms full of monsters with just the drill at several points, and toward the end had to savescum my way to the exit luring monsters around corners one at a time.

 

Another odd issue I'm encountering is some heavy stuttering (lagging? freezing?) whenever those flying wheel enemies are near.  At least I think they're the cause.  Seems like every time they wake up, my game locks up for a second before slowly chugging back to life.  

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8 hours ago, ShallowB said:

Another odd issue I'm encountering is some heavy stuttering (lagging? freezing?) whenever those flying wheel enemies are near.  At least I think they're the cause.  Seems like every time they wake up, my game locks up for a second before slowly chugging back to life.  

Hey thanks for playing, I'm glad you're enjoying it!

 

That's an odd issue that I haven't seen any reports of (will have to double-check).  If you want, try spawning one in from the console (summon ophaneon) and see if it causes issues.  If it does, I'll bring it up with the team and see if we can figure out what the issue might be.

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Question; a lot of work went into hiring a voice actress.  She even promoted her work and the game itself on her social media... does she have more lines than "nope" and "nuh-uh?"

Edited by Scuba Steve

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14 hours ago, Mechadon said:

That's an odd issue

 

I thought it was pretty weird too, since they don't seem to be doing anything that the other enemies aren't.  In any case, I was unable to replicate it.  Summoning them works fine, I even ran through Map 2 (where I was getting the most frequent freezing before) several times without issue.  I even tried playing a video in the background and recording with OBS to see if something else on my machine was causing problems, but it all ran fine!

 

I dunno.  Something about the specific conditions I was playing on that specific day must have just aligned wrong.  Computers are witchcraft sometimes I guess.

Edited by ShallowB

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18 hours ago, Scuba Steve said:

Question; a lot of work went into hiring a voice actress.  She even promoted her work and the game itself on her social media... does she have more lines than "nope" and "nuh-uh?"

At the moment no, but that could change in the future.  I believe we did base the character design off of her though.

 

3 hours ago, ShallowB said:

I thought it was pretty weird too, since they don't seem to be doing anything that the other enemies aren't.  In any case, I was unable to replicate it.  Summoning them works fine, I even ran through Map 2 (where I was getting the most frequent freezing before) several times without issue.  I even tried playing a video in the background and recording with OBS to see if something else on my machine was causing problems, but it all ran fine!

 

I dunno.  Something about the specific conditions I was playing on that specific day must have just aligned wrong.  Computers are witchcraft sometimes I guess.

Thanks for taking the time to test it!  Hopefully it was just a fluke then.  I've had issues with GZDoom running strange for me on random occasions; restarting would usually fix the issue for me in that case.

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  • 3 weeks later...

I finished the early access version. WOW.


@Catpho I see your point regarding the text terminals, but for me it's actually the opposite. I definitely prefer this way of presenting the story over cutscenes or something of the sort, as it grants the player the freedom to choose when, and even if, they want to read them, and you can come back to them as many times as you want in case something was not clear. I also like the fact that they offer a nice break in-between the action. And if you are only interested in the action that gets triggered after accessing the terminal, you can just skip the whole text and resume playing.

 

Besides, being a big fan of Marathon, I really loved seeing text terminals implemented in Supplice, and I couldn't help but wonder if the dev team took some inspiration from there (@Mechadon?). The space colony, the whole "AI gone rogue" thing, etc., I got a lot of Marathon vibes from the story. And the text in the terminals is amazingly well written, the dialogues with the AI were brilliant, made me chuckle (and even lol) a couple of times.

 

And well, as for the game itself, I don't know what to say. Everything is just top-notch. The levels are gorgeous, the gunplay is super satisfying, the music is incredible, and the texture/sprite-work is sublime. Let me put it this way: I've played most of the popular modern Boomer shooters out there, but none of them made me feel the same level of excitement I felt as a kid when playing an FPS until now.

 

Congratulations to the whole team, I can't wait to play the next episodes :)

 

PS: a couple of very minor nitpicks:

Spoiler

Some secrets are triggered when you actually grab the item instead of when you step on the sector. In situations like this, it's not ideal :P

Spoiler

20230515215324_1.jpg.bd4def18d4d41048a49819be2673d402.jpg

 

You always get the "interact" message when in range of a triggerable linedef, even if it is, for instance, a lift that hasn't yet risen. This is totally OK for me, as I'm used to how things work in the doom engine, but I imagine this might be a little bit confusing to players not familiar with it. 

Spoiler

20230515220655_1.jpg.e40770055232b215f6550e6eab31384f.jpg

 

In my very first playthrough, in a very spiderdemon-like fashion, the last boss got cornered by lesser demons. They did all the the dirty work for me, I didn't have to fire a single shot to kill it :( 

Spoiler

20230518163410_1.jpg.82542775c9844ebcd6c12c4b8825a527.jpg

 

I'm not sure if this is an explicit design choice, but I was disappointed to find out that the overflow sphere changes the armor type to green :(

Spoiler

20230518144915_1.jpg.41a127d1018cd9ffdb31ee65fd674068.jpg

20230518144918_1.jpg.5f5be24d1ebe49f057393c4bb3ce6ea4.jpg

 

 

 

 

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  • 1 month later...

I remember that even from the Demo Version "Supplice" was good. When he went into Early Access, I appreciated the Game Completely.

 

I can say that it would be better if the First Episode was the same Demo version as "Shareware" Episode for the First DOOM. But the game will be good: the main thing is to wait for the rest of the Episodes!

 

I expressed my opinion here: https://doomguy.ru/community/topic/supplice-eshhyo-odin-novyj-krutoj-shuter-sozdannyj-na-gzdoom-rannij-dostup

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3 hours ago, Polyder said:

So when the E2 will be released? Im having a blast playing this need more

 

They also wrote on Steam: Each Full Episode will be released in 2-3 Months.

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  • 3 weeks later...
1 hour ago, Polyder said:

Is the slagger 2x more powerfull than doom super shotgun?

 

It's not just MORE POWERFUL! THIS IS RAILGUN-SSG!!! I haven't seen such POWER for a long time!

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Oh that what it is a railgun shotgun, very cool, indeed i've never seen it in a game, the drill also is unique

Edited by Polyder

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Nooo they nerfed it, now it's crap it miss a lot and u need 2 hit at the very least to kill the green dude, the shotgun is just better, what a joke... give me back my old slugger

Edited by Polyder

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1 hour ago, Polyder said:

Nooo they nerfed it, now it's crap it miss a lot and u need 2 hit at the very least to kill the green dude, the shotgun is just better, what a joke... give me back my old slugger

 

What's serious?! Why did they weaken it? The game is already quite complicated and there is a lack of ammunition, and they deprive us of the BEST GUN?

 

I think I should check it out myself...

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Well, yes! It looks like the "Slugger" is really weakened!

 

Why?! Was he that strong? Come on! Even with "Slugger" I was often killed! Yes, he was like a Railgun, but he also spends twice as much ammunition. And I played on "Hard"! You have killed The Best Cannon Of The Game!

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The problem now is that at longer range it's better to use the rpg fire thing(forgot the name) and at closer range the shotgun is better, so as i see it , it's out of place now

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6 hours ago, Polyder said:

The problem now is that at longer range it's better to use the rpg fire thing(forgot the name) and at closer range the shotgun is better, so as i see it , it's out of place now

 

Cyclomortar works like that (although it's more of a Grenade Launcher than an RPG. Alt-Fire is questionable, but it's purely my tastes). He is powerful and copes well with enemies. A Shotgun is a "Base" among the Guns in Shooters. Made A Bad Shotgun - Get A Bad Shooter!

 

I just can't understand: "Why did they weaken Slugger?" This is the Secret Gun in the First Episode, which still needs to be accessed. Even getting this Gun didn't make it any easier. If they weakened the Slugger, why didn't they weaken the Alt-Fire of the Shotgun? Also does a lot of damage, but also spent 3 Rounds per Shot. Then another question is asked: "Why the hell was Slugger created then, if Rotary Shotgun combines both a Shotgun and an SSG?"

 

I'm not saying anything bad, but it's like PillowBlaster has two sides of the personality fighting: one wants to make really Cool Guns, and the second is trying to balance it somehow so as not to turn the Game into a "Power-Fantasy" Mod.

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Seriously, it is quite possible to pass the Levels without Slugger!

 

Yesterday, a New Level passed and Rotary Shotgun dealt with everyone perfectly.

 

But I will wait until September 30, when the Second Episode will be released. Maybe there will be a "Hell"!

 

Speaking of a New Level! At the Finale, the Boss got stuck in the door, which is why the whole battle was merged. I hope that the Creators will fix the bug.

Edited by Blacklight

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The monster blocking the doorway is intentional -- it's an obstacle you need to remove to reach the exit. I'm not sure how anyone is getting the impression it's a bug -- the doorway is very obviously smaller than the monster. That's the point. :P

 

That fight in general needs some refinement, though -- it's a bit of a mosh pit. Will be doing some more polish on the map's gameplay for the full E2 release, so the rough edges ought to be smoothed out by then.

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I agree about the battle. It needs to be a little complicated, since with Cremator and Cyclomortar, monsters die in seconds (Especially smart ones will create "Traps" before the battle).

 

And about the Trepidon at the end... I don't know... When I saw him, he could have walked into the aisle. And to put such a Monster, who was the Boss of the First Episode, is some kind of humiliation.

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