elend Posted March 16, 2019 Good to see some action in here. I just recently discovered this and am amazed by the new textures and sprites. Gorgeous looking stuff, can‘t wait to see this released. 0 Quote Share this post Link to post
jdagenet Posted March 16, 2019 Looks great as always, keep up the great work. 0 Quote Share this post Link to post
Tango Posted March 16, 2019 you are a machine Mechadon, looks incredible. phenomenal texture work too! 0 Quote Share this post Link to post
WH-Wilou84 Posted March 16, 2019 Impressive work Mechadon & Cage, as always. I love the industrial, somewhat Quake II-ish vibes that come from the second screenshot set. 1 Quote Share this post Link to post
ReaperAA Posted March 16, 2019 12 minutes ago, WH-Wilou84 said: I love the industrial, somewhat Quake II-ish vibes that come from the second screenshot set. I was gonna say the same thing 0 Quote Share this post Link to post
AwakeOnPhobos Posted March 16, 2019 Love the color scheme and the textures in all of these shots, definitely going to keep an eye on this project. 0 Quote Share this post Link to post
Mechadon Posted June 27, 2019 I just finished up the lighting work on another DM map, so here's another progress report/screenshot dump for you guys. This map is called "Demonic Cryonics", and its a reskin/revamp of a 32in24 map I made years ago (Marmalade Murder Mansion). Part of the ice-themed setting will have demonic areas, so this is a practice in that intended style. It was also a nice excuse to use the Supplice fireblu texture :P And this map (that I literally finished up a few minutes ago) is called "Stratobase Becrux". This one was an exercise for the decrepit floating techbase setting (which will make up the 2nd half of episode 1). There should be lots of new texture stuff in this map that hasn't been seen yet. The layout for this one is brand new a well. I'm probably going to take a break from the DM stuff and start focusing on the main gameplay maps in the coming months. Actually I had been working on a layout for the floating base setting, but it was turning into a struggle to finish. So the above DM map was made as a way to practice with that setting and the textures that go with it. Anyways, I'll try to remember and post some more progress reports in here in the future. 40 Quote Share this post Link to post
Dragonfly Posted June 27, 2019 Fantastic looking shots as always mek! 1 Quote Share this post Link to post
seed Posted June 27, 2019 Funny, I was thinking about how Supplice is going today. This looks fantastic. 0 Quote Share this post Link to post
lgdoomworld Posted June 27, 2019 Looks amazing and an instawinner of a cacoward! I'm eager to try this one out, as soon as it's released! ;) 0 Quote Share this post Link to post
holaareola Posted June 28, 2019 Superb. On sight, I'd think this was a standalone modern-retro release alongside Ion Maiden, Dusk, Strafe et al. But with a stronger and more consistent art style, especially over the last two. That rusty orange is delicious. When? 1 Quote Share this post Link to post
ReaperAA Posted June 28, 2019 13 minutes ago, holaareola said: Superb. On sight, I'd think this was a standalone modern-retro release alongside Ion Maiden, Dusk, Strafe et al. But with a stronger and more consistent art style, especially over the last two. Psst!... wanna know a secret. One of the guys working on Supplice is an Ion Maiden dev. 1 Quote Share this post Link to post
Firedust Posted July 27, 2019 I only have one question. Will this be done by 2021? This has been my most anticipated mod/wad/TC ever since I found out about it. The screenies are, simply put, jaw-dropping and the new guns look very fun to use :) 1 Quote Share this post Link to post
RonnieJamesDiner Posted October 24, 2019 *Bump* Was very curious how you guys were making out? 0 Quote Share this post Link to post
Mechadon Posted October 26, 2019 Hey sorry for the lack of updates. I did make a post on my webzone recently where I talked a little bit about the project. The short version is that I've had to deal with some personal issues that have slowed me down. I'm gonna lay off the DM maps for a while and start working on the main campaign maps again soon, I just need to get in a place where I can get my motivation back. On 7/27/2019 at 7:41 PM, Firedust said: I only have one question. Will this be done by 2021? This has been my most anticipated mod/wad/TC ever since I found out about it. The screenies are, simply put, jaw-dropping and the new guns look very fun to use :) Sorry I missed your post! Finishing this sometime in 2021 would be great and doesn't sound too unrealistic (if I can get back to doing regular mapping). I guess we'll see :) 7 Quote Share this post Link to post
Mechadon Posted January 18, 2020 (edited) Update time! I posted some screenshots on twitter, so I figure I should post them in here as well. I'm finally starting to do some proper mapping now that our assets are in a good enough state to work with. The gameplay pass on Romeda is done, and I decided to see if I could work in some portals to add just a bit more depth to some areas. I haven't done anything of substance with portals before, and this seemed like the perfect time to learn how to use them. These shots were taken while I was doing a testing run, just to show off some of the areas where I added portal details. Lately I've been working on cleaning up Cryoferron before doing its gameplay pass, so I'm adding some portal details to it as well. So far these portals have been used mostly for detail purposes. But I would like to do more gameplay-oriented things with them in the future if I can wrap my head around some decent concepts. Once I finish up the gameplay pass on Cryoferron, I'll finally start working on some new maps and stop reposting this old stuff :P Edited January 18, 2020 by Mechadon 44 Quote Share this post Link to post
RonnieJamesDiner Posted January 18, 2020 Looking absolutely incredible, as always! Detail is nice and all, but I'm super excited to see what kind of portal-oriented gameplay you come up with :D 3 Quote Share this post Link to post
Firedust Posted January 18, 2020 Portal mindfuckery is more than welcome! 1 Quote Share this post Link to post
Tango Posted January 18, 2020 man if I could space jam anyone's mapping talents, it'd be yours Mechadon. beautiful stuff as always, you are a legend 9 Quote Share this post Link to post
Mechadon Posted January 18, 2020 (edited) Thank you guys, y'all are always so kind :) I'm definitely going to try and make more use of portals in the rest of the maps. The next map I'm planning on making is going to be for the floating techbase setting (basically the same theme as that last DM map with the orange/yellow colors). That setting in particular will benefit heavily from portal-enhanced layouts/architecture, just so long as I can get them working well. The first-half of episode 3 will also benefit heavily from portals since we want to try some surrealist stuff there. I'm still grappling with how they work though, so we'll see if I can make good use of them or not :P Edited January 18, 2020 by Mechadon 9 Quote Share this post Link to post
Lila Feuer Posted January 18, 2020 Like I said on Twitter, it reminds me of Eviternity if it was a full-blown total conversion, the palette is similar, notably the green range being more of a turquoise. The rocket launcher looks like an amalgamation of the Quake III and Unreal Tournament equivalent. Weapon art is very Ion Fury (hello @Cage!), but "tech" wise its more akin to nu-Doom. I love the aesthetic for everything! The Doom 64 monsters used as a base to build upon is also a great touch. 4 Quote Share this post Link to post
NightFright Posted January 19, 2020 These new screenshots are a nice supplice. 3 Quote Share this post Link to post
seed Posted January 19, 2020 Outstanding job as usual. This keeps getting better and better. 2 Quote Share this post Link to post
Redneckerz Posted January 19, 2020 By hell that looks sexy. You are the one they (Other Doom WADS) fear. Thanks for the new supplicement, @Mechadon! 3 Quote Share this post Link to post
Cage Posted July 25, 2020 (edited) I guess there's only one weapon that hasn't been shown yet. ;) Edited July 26, 2020 by Cage 21 Quote Share this post Link to post
Cage Posted September 19, 2020 Supplice has now it's own Twitter page, and it will be the main method of posting project updates. Please follow us. :) You can find us at @SuppliceGame 23 Quote Share this post Link to post
elend Posted September 20, 2020 This looks quite gorgeous and I can't wait to check this out. Awesome work, all around! Greetings to the entire team. 1 Quote Share this post Link to post
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