Superrpgman Posted December 12, 2012 There's supposed to be a code that adds in as many enemies as on ultra violence on whatever difficulty you're on, making the game still harder, but not as hard as ultra violence Anyone know what said code is? Thanks. 0 Quote Share this post Link to post
esselfortium Posted December 12, 2012 I already explained this in your other thread (why did you post another one?). The enemy placement and item placement are the only differences at all between skills 2, 3, and 4. If you want the Ultra Violence enemy placement, play on Ultra Violence. There's no other changes in difficulty. 0 Quote Share this post Link to post
Superrpgman Posted December 12, 2012 I've actually used this code before, on all of Episode 1 actually, so I'm quite aware of its existence. So yeah, this exists, I just can't remember the code. I do have the skill to play on max violence, so I know that I didn't play through all of episodes one on max violence, just with its enemy placement. 0 Quote Share this post Link to post
Superrpgman Posted December 12, 2012 Re-read what you said. I apologize for misunderstanding. Thank you. BTW, anyone know why the site would log me out whenever I try to delete a post I've made? I can't even close this topic. 0 Quote Share this post Link to post
Superrpgman Posted December 12, 2012 Again sorry the now triple post, but this board really does not like me. Anyways, are you 100% positive that Ultra Violence doesn't give enemies more health than when on HEY, NOT TOO ROUGH? Because I seem to notice a huge difference. 0 Quote Share this post Link to post
esselfortium Posted December 12, 2012 Completely positive. No difference. Also, use the Edit button instead of double-posting :P 0 Quote Share this post Link to post
Xaser Posted December 12, 2012 esselfortium said:Completely positive. No difference. On a side-note, this is one of the things I love about Doom and other early FPS's. Can't stand the trend of "higher difficulty just means you get less health" these days. Makes things less fun. :( 0 Quote Share this post Link to post
Superrpgman Posted December 12, 2012 esselfortium said:Completely positive. No difference. Also, use the Edit button instead of double-posting :P I'd love to, but first this site has to stop logging me out every time I try to edit a message. BTW, this means that I beat E1 (and about half of E2) on the next to hardest setting. That makes me feel pretty badass actually. 0 Quote Share this post Link to post
Gez Posted December 12, 2012 If you want more enemies: http://www.doomworld.com/idgames/index.php?id=15336 Requires ZDoom or compatible. 0 Quote Share this post Link to post
Tristan Posted December 12, 2012 esselfortium said:Completely positive. No difference. Well I may as well contribute this list of enemy health values For reference, a shotgun blast can hit a maximum of 105. In order of appearance... DOOM Zombieman - 20 Shotgun Guy - 30 Imp - 60 Demon - 150 Spectre - 150 Baron of Hell - 1000 Lost Soul - 100 Cacodemon - 400 Cyberdemon - 4000 Spider Mastermind - 3000 DOOM II Heavy Weapon Dude - 70 Hell Knight - 500 Revenant - 300 Mancubus - 600 Arachnotron - 500 Pain Elemental - 400 Arch-Vile - 700 Final Boss - 250 0 Quote Share this post Link to post
Use Posted December 12, 2012 Xaser said:Can't stand the trend of "higher difficulty just means you get less health" these days. Makes things less fun. :( Yes, or making the player character less powerful. It's really the cheapest, laziest way to make a game harder... ahem Fallout. 0 Quote Share this post Link to post
Blue Shadow Posted December 12, 2012 Eris Falling said:For reference, a shotgun blast can hit a maximum of 105. True, but it's extremely rare you'd get that number. In most cases, you'd inflict between 65-80 points of damage with the shotgun, provided all the pellets connect, of course. 0 Quote Share this post Link to post
Maes Posted December 13, 2012 Blue Shadow said:True, but it's extremely rare you'd get that number (105) Not only rare (1:256), but actually impossible to deal to a monster due to the way the aiming and damage calculation code works. Yeah, I invite everyone to read that one big-ass thread ;-) However, it's possible to deal a round 100 HP of damage to monsters with better than 1:256 chances. 4:256 to be exact. Also, the minimum dealable damage is 50 HP (if all pellets connect), again due to how the aiming & damage calculation code works, and the whims of the Random Number God of Doom ;-) 0 Quote Share this post Link to post
Devalaous Posted December 20, 2012 Theres always playing coop mode in singleplayer, with its extra enemies. 0 Quote Share this post Link to post
BaronOfStuff Posted December 20, 2012 Ragnor said:Theres always playing coop mode in singleplayer, with its extra enemies. This is what I figured OP meant, but then I can't recall any command-line parameter that enables MP monsters in a SP game. Maybe OP in confusing this mythical code with the Fast Monsters parameter or something? Or maybe he's using a port that does allow this. Whatever. 0 Quote Share this post Link to post
40oz Posted December 21, 2012 Or with respawning monsters, you can have all the monsters your heart desires. 0 Quote Share this post Link to post
tempun Posted December 21, 2012 BaronOfStuff said:This is what I figured OP meant, but then I can't recall any command-line parameter that enables MP monsters in a SP game. you can play one-player "multiplayer" game in vanilla 0 Quote Share this post Link to post
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