doomdaniel95 Posted April 7, 2013 Springy, you switched a couple times around. My demo is MAP22 in 0:49 and JCD's demo is MAP20 in 1:00. 0 Quote Share this post Link to post
doomdaniel95 Posted April 7, 2013 A couple of things are still wrong (sorry). MAP20 is in 1:00. MAP22 is in 0:49. Sorry if my previous post was confusing. 0 Quote Share this post Link to post
Springy Posted April 8, 2013 doomdaniel95 said:A couple of things are still wrong (sorry). MAP20 is in 1:00. MAP22 is in 0:49. Sorry if my previous post was confusing. My memory at it's finest for you. I look at one page for the corrections, edit the other, forget the map name and number, look back, repeat process. 0 Quote Share this post Link to post
doomdaniel95 Posted April 13, 2013 Looked again and still a couple of things are wrong lol. JCD did MAP20. I did MAP22. The times are right; you just need to switch the player names. One other thing I saw is on MAP17, ClumsyDoomer did it in 13 seconds, not 12. 0 Quote Share this post Link to post
kunkun Posted April 17, 2013 Sadly not 13.something but still faster than the one I posted earlier. How many levels are still missing? I know dew has an impressive 26 nomo in doomworld and 15 secret exit doesn't seem possible without the archvile. I might try 27 with my newly found gliding powers at some point. Map03 in 0:14 (point 11)p203o014.zip 0 Quote Share this post Link to post
doomdaniel95 Posted April 18, 2013 What will we do after PL2? Is it possible we could get some more nomo demos up for Alien Vendetta (2nd release)? I've been trying to improve my old crappy demos for av on my own, and I realized it might be more fun if we all tried to as a group. :) I already have 4 demos for av that completely trump my old times. Those 4 demos are not on DSDA, however... my old times are, though. 0 Quote Share this post Link to post
Springy Posted April 18, 2013 doomdaniel95 said:What will we do after PL2? A different wad. Jokes aside, probably sit down and celebrate with some Kopparberg. :) PRCP will probably be next but I don't mind what wad we do next. 0 Quote Share this post Link to post
doomdaniel95 Posted April 18, 2013 Springy said:A different wad. Jokes aside, probably sit down and celebrate with some Kopparberg. :) PRCP will probably be next but I don't mind what wad we do next. Oh well, I don't know PRCP very well, but ofc I'll come along to look at demos if that's up next. :) 0 Quote Share this post Link to post
dew Posted April 21, 2013 map30 in 0:33 a lot of number crunching went into this, heh.p230o033.zip 0 Quote Share this post Link to post
Gusta Posted April 23, 2013 dew said:map30 in 0:33 a lot of number crunching went into this, heh. Great "-nomonsters" run :-D 0 Quote Share this post Link to post
kunkun Posted May 21, 2013 Map27 in 0:58. I said I might do this... so I did. Nothing mindblowing but now this pack is almost done. Now if someone could rope dew to posting his map26 nomo here since that run is pretty boss Springy could wrap this up and start enjoying his Kopparberg (just kidding of course, but that run really makes me not want to try that map). That Map30 run is pretty crazy by the way. To what extent can you manipulate RNG like that, is something like that maybe doable in doom2 map 30 or will any awake monsters mess it up?p227o058.zip 0 Quote Share this post Link to post
Looper Posted May 21, 2013 kunkun said:will any awake monsters mess it up? Yes. 0 Quote Share this post Link to post
dew Posted May 21, 2013 this exact formula won't work anywhere else. you may be able to work out similar solutions to other nomo maps by watching the LUT index in xdre, but live interacting monsters will easily ruin it for you. basically you need to TAS through the map first, then you can repeat it for real, heh. anyways, i'll try to get a new map26 run so we're not cutting any corners with this pack. 0 Quote Share this post Link to post
kunkun Posted May 23, 2013 To show I'm not just being lazy with this I decided to give it a couple of tries (well, maybe a bit more than that) and I did actually get below 1:40 which I didn't think was possible without RJ+linedef skip shenanigans. This still doesn't count since it's not faster or even as fast as dews run. If my movement wasn't so messed up this could've been a 1:37 but oh well. Biggest part of this route is definitely getting the glide fast.p226o138.zip 0 Quote Share this post Link to post
dew Posted May 25, 2013 map26 in 1:30 i could probably redo it without the brainfarts, cause i finally got the right touch for the rjump, but i don't take much pleasure in the linedef skip, so mehh. let's finish this. :)p226o130.zip 0 Quote Share this post Link to post
doomdaniel95 Posted May 25, 2013 Nice run, dew! I always admire the kind of patience you guys have for making runs lol. That's why mine aren't so great usually. :) 0 Quote Share this post Link to post
Cacatou Posted May 27, 2013 MAP28 (in my opinion, the best Doom map ever) in 1:09.p228n109.zip 0 Quote Share this post Link to post
ClumsyDoomer Posted May 29, 2013 Didn't record anything for ages, now give me 9000 points for comeback. :) Map 05 in 0:14!p205o014.zip 0 Quote Share this post Link to post
Springy Posted June 3, 2013 I'll edit times and download the latest demos in the morning just been inactive for a while. 0 Quote Share this post Link to post
ClumsyDoomer Posted June 5, 2013 Map32 in 0:54, hell yeah!p232o054.zip 0 Quote Share this post Link to post
doomdaniel95 Posted June 5, 2013 ClumsyDoomer said:Map32 in 0:54, hell yeah! Hmm, the demo desynced for me after about 23 seconds, so I didn't get to see it all. :( Looked great from the start, though! 0 Quote Share this post Link to post
kunkun Posted June 5, 2013 doomdaniel95 said:Hmm, the demo desynced for me after about 23 seconds, so I didn't get to see it all. :( Looked great from the start, though! Worked fine for me on prboom-plus at least. 0 Quote Share this post Link to post
ClumsyDoomer Posted June 5, 2013 doomdaniel95 said:Hmm, the demo desynced for me after about 23 seconds, so I didn't get to see it all. :( Looked great from the start, though! Don't worry, I've messed up the end :) I think, it desyncs because of the demo footer (can be fixed with xdre), but it may also desync because of different source port versions. 0 Quote Share this post Link to post
dew Posted June 5, 2013 a possible desync is caused because the demo was recorded with complevel 2. this changes the way teleporters behave if the target platform is lower than the point of origin, because the final doom .exe (cl4) introduces a specific bug. it cannot be fixed by editing/xdre without rerecording everything past the teleporter (or maybe adding a few tics of waiting during the fall), so don't try - it'd become a clear TAS. either keep it as cl2 (if springy doesn't mind a buggy demo in the pack), or start from scratch. 0 Quote Share this post Link to post
doomdaniel95 Posted June 7, 2013 dew said:a possible desync is caused because the demo was recorded with complevel 2. How can you possibly tell that? lol 0 Quote Share this post Link to post
4shockblast Posted June 7, 2013 doomdaniel95 said:How can you possibly tell that? lol If you open the demo file in a text editor, at the end it says some of the parameters (like the PrBoom version used, iwad, pwad, and complevel). 0 Quote Share this post Link to post
Springy Posted June 15, 2013 Dew told me that this was pretty much done and I forgot to update the first post so will do that now I have some time. Compiling will happen at some other point but I can't promise it being completed this week. Hope you all have been well. Just out of interest, who's up for PRCP next time? Edit:Springy could wrap this up and start enjoying his Kopparberg Oh yes, I love my cider, especially when the weather's hot. You somehow named one of my favourite drinks. 0 Quote Share this post Link to post
doomdaniel95 Posted June 16, 2013 I don't know PRCP very well but I'll stop by to watch demos that all you other guys make for it. :) 0 Quote Share this post Link to post
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