Relic Posted March 16, 2013 (edited) . Edited December 8, 2021 by Relic 0 Quote Share this post Link to post
Ribbiks Posted March 16, 2013 aside from the strange clash of graphics it looks pretty entertaining. I've always wanted to attack a revenant with a crowbar 0 Quote Share this post Link to post
DoomCollector Posted March 16, 2013 That looks fucking great, I love the clash of graphics. It would be pretty sweet if someone did a whole new episode in the Source engine but with the classic doom monsters and weapons. I think they fit in nicely anywhere really. 0 Quote Share this post Link to post
schwerpunk Posted March 16, 2013 That looked a lot more fun than I would've anticipated! 0 Quote Share this post Link to post
esselfortium Posted March 16, 2013 That is absolutely incredible. I love it. 0 Quote Share this post Link to post
Mechadon Posted March 16, 2013 Wow, that's actually pretty cool! I've only played the first Half Life before, but I'd definitely grab the second game just to give this a try. 0 Quote Share this post Link to post
Dragonsbrethren Posted March 16, 2013 Enjay said:Shouldn't work. :/ Does work! :D My thoughts exactly. This actually makes the prospect of slogging through Half-Life 2 again, well, not look like a slog at all. Looks downright fun blasting through with the Doom weapons. Shame I don't have GM, might have to nab it the next time it's on sale. 0 Quote Share this post Link to post
TimeOfDeath Posted March 16, 2013 Yeah, looks cool! I've also only played the first Half-Life (and liked it). But notice in the second half of the video how much slower the player speed is? I'm assuming that's normal HL2 speed? 0 Quote Share this post Link to post
DoomUK Posted March 16, 2013 Dumb idea. Looks entertaining though. 0 Quote Share this post Link to post
cannonball Posted March 16, 2013 That's pretty awesome to be honest :) 0 Quote Share this post Link to post
Phml Posted March 16, 2013 Looks like a good reason to reinstall Garry's Mod. Thanks for sharing. 0 Quote Share this post Link to post
Shadow Hog Posted March 17, 2013 So apparently it requires an IWAD to work. Interesting to see another engine like Source interfacing with the WAD structure, honestly (although I can't see any reason why it couldn't be done, really). Wonder if that means it'd work with FreeDoom, too. 0 Quote Share this post Link to post
Clonehunter Posted March 17, 2013 Wow, it actually makes Half Life 2 look like fun. 0 Quote Share this post Link to post
40oz Posted March 17, 2013 lolstupid where did those upward angled rockets come from? AUTHENTICITY LOST 0 Quote Share this post Link to post
Dragonsbrethren Posted March 17, 2013 Clonehunter said:Wow, it actually makes Half Life 2 look like fun. Obviously someone needs to do this for Doom 3 now. 0 Quote Share this post Link to post
Technician Posted March 17, 2013 Dragonsbrethren said:Obviously someone needs to do this for Doom 3 now. The monsters and weapons are fine, it's the confined spaces and imp spam that ruins the game. 0 Quote Share this post Link to post
Reisal Posted March 17, 2013 No. Just no. Edit: Wait what, what the hell? Integrating LOLSmod? 0 Quote Share this post Link to post
40oz Posted March 17, 2013 what don't you like about it? the berserk packs have red crosses on them. 0 Quote Share this post Link to post
Reisal Posted March 17, 2013 40oz said:what don't you like about it? the berserk packs have red crosses on them. Might be because it's Garry's Mod, possibly. 0 Quote Share this post Link to post
Captain Red Posted March 17, 2013 It's utterly hilarious how quickly the player is whizzing about and cutting down the Half-Life 2 enemies in the early parts of the video and an excellent demonstration of the one man kill storm that is DoomGuy. 0 Quote Share this post Link to post
Platinum Shell Posted March 17, 2013 Mr. Chris said:Might be because it's Garry's Mod, possibly. And what exactly is wrong with Garry's mod? Man you can be cool at times but at others a real dick. 0 Quote Share this post Link to post
DoomUK Posted March 17, 2013 Technician said:Why? You're right, mixing and matching different assets from two different games that are a decade apart technologically isn't a silly idea at all. Looks like a fun novelty mod, which is what the purpose of GM has always been. Not much more. 0 Quote Share this post Link to post
Phml Posted March 17, 2013 Letting arbitrary technological concerns get in the way of fun is silly. This video shows gameplay that is much more engaging than anything the original Half-Life 2 offered. Even visually speaking, there is some charm to the result. There is a lot more to visuals than pixel count, and as evidenced in this video mixing two colorful games with great art direction can work well. 0 Quote Share this post Link to post
DoomUK Posted March 17, 2013 Phml said:This video shows gameplay that is much more engaging than anything the original Half-Life 2 offered. I'm not going to get into a discussion about whether HL2 was a good game. Personally I thought it was, but you're entitled to think differently... as you are about "HL2 Doom" or whatever name this goes by. To say it genuinely looks good is something I do find puzzling though, and it's something I can't resist grumbling about. Replacing HL2's weapons and enemies with (well-made) Doom-y variations that look like they belong to the same game would maybe result in something more worthy of the kind of praise it's getting. As it stands, it reminds me of those crappy joke WADs which replace the cacodemon sprites with Bill Clinton's head, and the like - except the juxtaposed art styles in this result in something even weirder, visually. 0 Quote Share this post Link to post
Da Werecat Posted March 17, 2013 DoomUK said:Replacing HL2's weapons and enemies with (well-made) Doom-y variations that look like they belong to the same game would maybe result in something more worthy of the kind of praise it's getting. Yawn. 0 Quote Share this post Link to post
Dragonsbrethren Posted March 17, 2013 Technician said:The monsters and weapons are fine, it's the confined spaces and imp spam that ruins the game. Mostly. I found the player's speed without sprint unbearable and the slow weapon reloads fairly annoying too. Doom 3's weapons themselves have always seemed impotent compared to the originals, but that might just be on account of the tougher monsters. 0 Quote Share this post Link to post
schwerpunk Posted March 17, 2013 Cursory observation: Less enemies with more health < more enemies with less health. This is why I don't like most modern shooters. This excellent mixmod is deserving of the praise it's receiving specifically because it appears to fix this (intentional) issue with the original HL2. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.