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Gamepad progress


Quasar

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Support is currently going in for XInput devices, in addition to the DirectInput support that already exists through SDL.

Along with addition of XInput support, I will be extending supported buttons to 16, supported axes to 8 with ability to use them for controlling extended forms of movement (look up/down, flight, etc) in addition to moving the player, and full support for analog input on every axis, including the ability to move the player at a speed corresponding to the degree of stick movement.

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