scifista42 Posted May 1, 2013 Thank you! I'd need to use MAP30 slot for two reasons: first for the telefragging and more importantly because my concept is really something "FINAL MAPpy". Also the permission of "non-spawning spawners" is great news. I guess I can start mapping :) I already found some nice fitting textures in the cc4 pack for my map ;) 0 Quote Share this post Link to post
Obsidian Posted May 1, 2013 Hm, I know for a fact that Monster Spawners without targets crash Vanilla Doom, so your idea might not be as foolproof as you thought. 0 Quote Share this post Link to post
TMD Posted May 1, 2013 This isnt vanilla though. I dont hve enouhg experience with boss shooters to know if they work on cl9/boom/what have you. 0 Quote Share this post Link to post
Xaser Posted May 1, 2013 So, I sketched out a prototype of SPIDERDAMN today for some reason. Guess it's a real thing now. 0 Quote Share this post Link to post
Scypek2 Posted May 2, 2013 That's something I guess. I already noticed that this stack of tiny crates is too damn high... And replaced those cheesy and buggy lasers with something else. 0 Quote Share this post Link to post
Scypek2 Posted May 3, 2013 I've got about 75% or 80% of the map already, so I'll probably be the first. The story repeats, and despite I improved, it's kind of creepy... 0 Quote Share this post Link to post
dobu gabu maru Posted May 3, 2013 Xaser said:So, I sketched out a prototype of SPIDERDAMN today for some reason. Oop, guess there will be two spider maps since I've been working with the same theme 0 Quote Share this post Link to post
Memfis Posted May 3, 2013 Try playing with ceiling levels, it's not cool how the castle and surrounding rocks have the same height. 0 Quote Share this post Link to post
TMD Posted May 4, 2013 There could stand to be some height variation with the castle itself. Looks good otherwise. On my side, there have been some family issues, and final exams to boot, so I may be away more often than I thought for the first half of the month. I apologize for that. On a mapping note, my first map will be Pain Elementals and Revs, because I am a prick like that. 0 Quote Share this post Link to post
Harmata Posted May 4, 2013 I dunno, i think it looks good already, very monolith. 0 Quote Share this post Link to post
Snakes Posted May 4, 2013 Memfis said:Try playing with ceiling levels, it's not cool how the castle and surrounding rocks have the same height. This. Not only will adjusting the sky height give the visuals a more 'natural' feel to them, it'll also allow you to make the castle look that much awesome by having it curve out of sight. It really adds to the idea that you're about to enter an epic-sized building, IMO. 0 Quote Share this post Link to post
Scypek2 Posted May 4, 2013 Am I the only one for now to use different monster classes depending on difficulty? I think it's more interesting this way. And by the way, I'm almost done. I'll probably finish the map by Sunday. 0 Quote Share this post Link to post
Phobus Posted May 5, 2013 I have a cunning plan. It's called David and Goliath and involves some interesting ideas. I also have another loose plan for something a lot more conventional (probably involving imps and something a bit more powerful). So I'll aim for two maps in this month, starting with the first one listed. More emphasis on ideas than aesthetics this time around from me, I think. 0 Quote Share this post Link to post
Scypek2 Posted May 5, 2013 I finished my map! I feel so successful ^^ Now I just have to playtest and bugfix. 0 Quote Share this post Link to post
Scypek2 Posted May 5, 2013 Aaand, here it is! From The Sky. With co-op and DM. A rooftop you land on... And then proceed inside... The yellow key is behind a pool of sticky toxin... And the blue one is somewhere downstairs. (Crap, It would probably look better from another angle...) 0 Quote Share this post Link to post
Katamori Posted May 5, 2013 Amazing shots, Scypek! I also have something, however I can't promise anything: WIP, this is important! 0 Quote Share this post Link to post
TMD Posted May 6, 2013 My mouse is out of commission for the time being. Also, something about final exams. I will probably only have one map again this year. Liking what Im seeing so far though. 0 Quote Share this post Link to post
Snakes Posted May 6, 2013 Scypek2 said:http://img853.imageshack.us/img853/9657/screenshotdoom201305011.png I already noticed that this stack of tiny crates is too damn high... You should also fix the y-alignment on that STONE8 texture. It looks off by a few units in that shot. 0 Quote Share this post Link to post
Scypek2 Posted May 6, 2013 Not sure if I made that clear. My map is finished and downloadable. 0 Quote Share this post Link to post
Ribbiks Posted May 6, 2013 Scypek2 said:Not sure if I made that clear. My map is finished and downloadable. here's an fda. not a bad map, felt a bit weird visually, the grab-bag of random colors everywhere and such. most of the map was really easy, save for the RL room, which seemed like a bit rough in comparison. Overall it felt a bit too cramped. I liked the rooftop area though, the helicopter drop thing was a neat idea. 0 Quote Share this post Link to post
Shadow Hog Posted May 6, 2013 Katamori said:;) http://i.imgur.com/Ls9YHV0l.jpgThis had better be filled with Mancubi "customers". And I totally did not steal that joke from Mock 2, no sir. 0 Quote Share this post Link to post
Harmata Posted May 6, 2013 the grab-bag of random colors everywhere and such. most of the map was really easy Oh boy, it's MAYham 2012 all over again. And don't forget the giant roof, NEVER forget the roof! 0 Quote Share this post Link to post
Ribbiks Posted May 6, 2013 ok I made a map, sorry in advance to anyone who tries playing it... Download: Onyx 0 Quote Share this post Link to post
dobu gabu maru Posted May 6, 2013 why that enemy composition Ribbiks? why? ;_; 0 Quote Share this post Link to post
TMD Posted May 7, 2013 Ribbiks said:ok I made a map, sorry in advance to anyone who tries playing it... Download: Onyx I was wondering how long it would take for the rev/chaingunner combo to rear its head. I am pleased with the results. 0 Quote Share this post Link to post
Ribbiks Posted May 7, 2013 yah map was fun to make, pretty quick too. I'll probably make at least one more, it'll likely be less painful. on the offchance anyone cares, here's a uv-max for onyx, if only to demonstrate it's possible. 0 Quote Share this post Link to post
Harmata Posted May 7, 2013 those pillars platforming in a chaingunners+Revenants level WE HAVE GONE TOO FAR! ITS A MAYHEM, A MAYHEM! 0 Quote Share this post Link to post
Avoozl Posted May 7, 2013 Dammit, I wanted to download that map Scypek2 previously posted but mediafire is acting up and thinks I'm using an older browser for some odd reason. 0 Quote Share this post Link to post
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