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I thought Doom 2 was kind of ridiculous...


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DooM_RO said:

This isn't about the engine, it's about aesthetics. Just look at BTSX, a vanilla Doom 2 mod, which blows Doom 2 out of the water (at least for the first few maps).

Dragonsbrethren said:

I'm curious how BTSX would run on a 486.

Doom 2's techbases are easily on par with Doom's aesthetically. To be honest I prefer the Doom 2 tech themes over Romero's STAR* wallpaper, and it seems like id agreed if the Jag version is anything to go by. Doom 2's city levels are something that had never been done in an FPS before (Since people love bringing Duke3D up when it comes to cities, all Duke's really have going for them over Doom is grittier, more appropriate textures). Hell's got some really good looking levels too.

Antroid said:

I always thought that the vanilla limits are tight enough so that you can't really do something that would lag a machine that played the original games fine?.. I guess the amount and size of loaded textures makes a big impact? Maybe even the complexity of the music files.


The number of textures used in something like BTSX would probably result in a lot of pauses and flashing disk icon on an average machine from the early 90s. Likewise, structurally it'd probably have performance issues on an ancient machine, despite being within the hard limits of the vanilla exe -- I believe Suburbs in Doom 2 was rearranged and had some blocking walls added to improve the framerate.

Anyway, I quite like Doom 2's aesthetic, mostly. It's certainly a product of its time and the extremely primitive tools that were used to create it, though, which makes it rather unfair to compare it to something made recently with Doom Builder.

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esselfortium said:

The number of textures used in something like BTSX would probably result in a lot of pauses and flashing disk icon on an average machine from the early 90s. Likewise, structurally it'd probably have performance issues on an ancient machine, despite being within the hard limits of the vanilla exe -- I believe Suburbs in Doom 2 was rearranged and had some blocking walls added to improve the framerate.

Anyway, I quite like Doom 2's aesthetic, mostly. It's certainly a product of its time and the extremely primitive tools that were used to create it, though, which makes it rather unfair to compare it to something made recently with Doom Builder.


I just thought you would like to know that according to Urban Dictionary BTSX stands for Butt Sex.

I hope this shared knowledge has helped us both grow somehow.

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