TimeOfDeath Posted July 18, 2013 . ◘ /IDGAMES VERSION: DMP2013.zip (54 maps in 3 wads) .MAP# AUTHOR TITLE COMPAT 1 Xaser Stove Pipe (limit-removing) 2 C30N9 Brick Break (vanilla) 3 Hurricyclone 6 Sector Tea Jug (limit-removing) 4 Retog Yergon (vanilla) 5 Fernito Ferno (vanilla) 6 Matt534Dog The Last Stand (vanilla) 7 Marnetmar Pazuzu's Revenge (limit-removing) 8 minigunner Raiders of the Lost Shark (limit-removing) 9 sgt dopey Technecrosis (vanilla) 10 Alfonzo Postmodern Hydraulics (vanilla) 11 an_mutt Gothicy Beetle (vanilla) 12 dobu gabu maru The Manifold Fever (limit-removing) 13 Marcaek Bentryway (vanilla) 14 SFoZ911 Fire Fighter (limit-removing) 15 schwerpunk TDSW (vanilla) 16 JudgeDeadd Hatchet Job (vanilla) 17 Obsidian None So Vile (vanilla) 18 Z86 Infernal Alignment (limit-removing) 19 SteveD Don't Touch That Dial! (limit-removing) 20 Megalyth Have a Soup and a Sandwich (vanilla) 21 Chaingunner CHACSTL (vanilla) MAP# AUTHOR TITLE COMPAT 1 cannonball Death Metal (boom) 2 Katamori 1024x32x10x10x3x2x1Monster (boom) 3 Pcorf Visation (boom) 4 Fellowzdoomer Hell's End (boom) 5 TheMionicDonut LETS ROCK! (boom) 6 joe-ilya Steak streak (boom) 7 Demonologist Ex Tenebris (boom) 8 Exl & DooMAD Waystation M-00 (boom) 9 CorSair Merry-Go-Kill (boom) 10 Memfis Back in Town (boom) 11 Ribbiks dwmp13_rbk (boom) 12 BloodyAcid Tuskmunday (boom) 13 scifista42 The Space Base 2 (boom) MAP# AUTHOR TITLE COMPAT SUBMIT# 1 Du Mhan Yhu 3 Ways From Hell (zdoom) 4 2 Ed Twilight of the Gods (zdoom) 5 3 EndGameGamingMain Millitary Enterance (zdoom) 8 4 The_Trigger Water control (udmf) 12 5 Baratus Go To Hell (zdoom) 13 6 Netherstorm Incarnate (zdoom) 15 7 Tarnsman The Adventures of Pope Steve (zdoom) 16 8 ClonedPickle Dripping Oven Oil From Your Third Arm (zdoom) 18 9 Kate Stone Language Barrier (zdoom) 19 10 Scypek2 Ode to everything (zdoom) 25 11 walter confalonieri ffffabolous secret level (udmf) 26 12 Ijon Tichy Futility (zdoom) 27 13 Phendrena East of Eden (zdoom) 31 14 Eradrop End Of Days (zdoom) 32 15 ShadesMaster NUKAGE PROCESSING (udmf) 33 16 obake UAC: Unsettling Athletic Corporation (zdoom) 34 17 jazzmaster9 A Room with A View (zdoom) 45 18 mrthejoshmon SUBBSE (udmf) 46 19 BaronOfStuff Trial And Error (udmf) 47 20 TimeOfDeath Law & Order: Special Doomguy Unit (zdoom) 50DOOMWORLD MEGA PROJECT 2013 Description This project's goal is to get as many Doomworld mappers as possible to make a map for the project, from newbies to veterans. Nobody will be rejected. Here is the Doomworld Mega Project 2012. SPECIFICS - make a map for Doom 2 - one map per person - any map format (vanilla, boom, g/zdoom, etc.) - make whatever kind of map you want (theme, size, gameplay, etc.), this project is a collection of individual maps, each one made the way each mapper wants - new music is allowed (size limit: 500 KB) - new textures/flats are allowed, but only if you include them in your wad with a 3 character prefix, ex: TODxxxxx (and only include the textures that your map uses, don't add a whole texture pack to your map) - if you want to use new animated textures/flats and/or switches, either include the ANIMATED or SWITCHES lumps in your wad, or replace one of the original animated/switch textures/flats and we'll sort it out at the end of 2013. - DECORATE is allowed for new things only (sprite/sound size limit: 1 MB). Give your decorate things a 3 character prefix as well. - DON'T use the map07 or map30 slots for your map and don't use secret exit line actions. - The maplist will be sorted by format and then chronologically. - ALL MAPS ARE ACCEPTED: whether they're serious maps, joke maps, tiny maps, beautiful maps, ugly maps, etc. Except for abusive maps that use scripts to change people's settings or are 1 GB while unzipped, etc. DEADLINE = END OF 2013 When your map is done, post it in this thread and tell us what your map is compatible with (vanilla, boom, g/zdoom, etc). = = = MAPS = = =◘ Xaser: Stove Pipe (limit-removing) - post ◘ C30N9: Brick Break (vanilla compatible) - post ◘ Hurricyclone: 6 Sectors Under the Sea (limit-removing) - post ◘ Du Mhan Yhu: 3 Ways From Hell (zdoom compatible) - post ◘ Ed: Twilight of the Gods (zdoom compatible) - post ◘ Retog: Yergon (vanilla compatible) - post ◘ Fernito: Ferno (vanilla compatible) - post ◘ EndGameGamingMain: Millitary Enterance (zdoom compatible) - post ◘ cannonball: Death Metal (boom compatible) - post ◘ Katamori: 1024x32x10x10x3x2x1Monster (boom compatible) - post ◘ Pcorf: Visation (boom compatible) - post ◘ The_Trigger: Water control (udmf compatible) - post ◘ Baratus: Go To Hell (zdoom compatible) - post ◘ Matt534Dog: The Last Stand (vanilla compatible) - post ◘ Netherstorm: Incarnate (zdoom compatible) - post ◘ Tarnsman: The Adventures of Pope Steve (zdoom compatible) - post ◘ Marnetmar: Pazuzu's Revenge (limit-removing) - post ◘ ClonedPickle: Dripping Oven Oil From Your Third Arm (boom compatible) - post ◘ Kate Stone: Language Barrier (zdoom compatible) - post ◘ minigunner: Raiders of the Lost Shark (limit-removing) - post ◘ sgt dopey: Technecrosis (vanilla compatible) - post ◘ Alfonzo: Postmodern Hydraulics (vanilla compatible) - post ◘ an_mutt: Gothicy Beetle (vanilla compatible) - post ◘ Fellowzdoomer: Hell's End (boom compatible) - post ◘ Scypek2: Ode to everything (zdoom compatible) - post ◘ walter confalonieri: ffffabolous secret level (udmf compatible) - post ◘ Ijon Tichy: Futility (zdoom compatible) - post ◘ dobu gabu maru: The Manifold Fever (limit-removing) - post ◘ Marcaek: Bentryway (vanilla compatible) - post ◘ SFoZ911: Fire Fighter (limit-removing) - post ◘ Phendrena: East of Eden (zdoom compatible) - post ◘ Eradrop: End Of Days (zdoom compatible) - post ◘ ShadesMaster: NUKAGE PROCESSING (udmf compatible) - post ◘ obake: UAC: Unsettling Athletic Corporation (zdoom compatible) - post ◘ schwerpunk: TDSW (vanilla compatible) - post ◘ JudgeDeadd: Hatchet Job (vanilla compatible) - post ◘ TheMionicDonut: LETS ROCK! (boom compatible) - post ◘ joe-ilya: Steak streak (boom compatible) - post ◘ Demonologist: Ex Tenebris (boom compatible) - post ◘ Obsidian: None So Vile (vanilla compatible) - post ◘ Z86: Infernal Alignment (limit-removing) - post ◘ SteveD: Don't Touch That Dial! (limit-removing) - post ◘ Exl & DooMAD: Waystation M-00 (boom compatible) - post ◘ CorSair: Merry-Go-Kill (boom compatible) - post ◘ jazzmaster9: A Room with A View (zdoom compatible) - post ◘ mrthejoshmon: SUBBSE (udmf compatible) - post ◘ BaronOfStuff: Trial And Error (udmf compatible) - post ◘ Memfis: Back in Town (compatible) - post ◘ Ribbiks: dwmp13_rbk (boom compatible) - post ◘ TimeOfDeath: Law & Order: Special Doomguy Unit (zdoom compatible) - post ◘ BloodyAcid: Tuskmunday (boom compatible) - post ◘ Megalyth: Have a Soup and a Sandwich (vanilla compatible) - post ◘ Chaingunner: CHACSTL (vanilla compatible) - post ◘ scifista42: The Space Base 2 (boom compatible) - post MAPPERS Adun Alfonzo = = = FINISHED! an_mutt = = = FINISHED! Baratus = = = FINISHED! BaronOfStuff = = = FINISHED! BloodyAcid = = = FINISHED! C30N9 = = = FINISHED! cannonball = = = FINISHED! Chaingunner = = = FINISHED! ClonedPickle = = = FINISHED! Clonehunter CorSair = = = FINISHED! Crasger Demonologist = = = FINISHED! dobugabumaru = = = FINISHED! DooMAD = = = FINISHED! Du Mhan Yhu = = = FINISHED! Ed = = = FINISHED! EndGameGamingMain = = = FINISHED! Eradrop = = = FINISHED! Exl = = = FINISHED! Fellowzdoomer = = = FINISHED! Fernito = = = FINISHED! Flamen0d Flesh420 ForeverViLe FractalXX Grain of Salt GreyGhost Hurricyclone = = = FINISHED! Ijon Tichy = = = FINISHED! jazzmaster9 = = = FINISHED! joe-ilya = = = FINISHED! Joseph Lord JudgeDeadd = = = FINISHED! Katamori = = = FINISHED! Kate = = = FINISHED! Little Ishida Marcaek = = = FINISHED! Marnetmar = = = FINISHED! Matt534Dog = = = FINISHED! Megalyth = = = FINISHED! Memfis = = = FINISHED! minigunner = = = FINISHED! mrthejoshmon = = = FINISHED! Netherstorm = = = FINISHED! NokturnuS obake = = = FINISHED! Obsidian = = = FINISHED! Pcorf = = = FINISHED! Phendrena = = = FINISHED! Philnemba Retog = = = FINISHED! Ribbiks = = = FINISHED! schwerpunk = = = FINISHED! scifista42 = = = FINISHED! Scypek2 = = = FINISHED! SFoZ911 = = = FINISHED! sgt dopey = = = FINISHED! ShadesMaster = = = FINISHED! Springy Squadallah SteveD = = = FINISHED! Superluigieth1 Tarnsman = = = FINISHED! Tauren1991 TerminusEst13 The_Trigger = = = FINISHED! TheMioninDonut = = = FNISHED! TimeOfDeath = = = FINISHED! walter confalonieri = = = FINISHED! Whoo Xaser = = = FINISHED! XutaWoo Z86 = = = FINISHED! 0 Quote Share this post Link to post
GreyGhost Posted July 18, 2013 Great, now I can finish my maze map - or carry it over to next year's Mega Project. 0 Quote Share this post Link to post
Obsidian Posted July 18, 2013 Whee, sign me up. I'll see if I can deliver something a bit more serious this time. :P 0 Quote Share this post Link to post
Xaser Posted July 18, 2013 Here, have a MAP01: http://ionline.vectec.net/doom/xa-stove.zip Level name : Stove Pipe Author(s) : Xaser Acheron Build time : Six seconds editor(s) used : Doom Builder 2, SLADE Music track : xa-stove.mid, i made it Playtesting : Nope Bugs : Probably Inspiration : The pipe on my stove (editor's note: we don't have a stove) Author's comments : Time to embark on an epical journey to unclog your SUPPORT3 stove pipe 0 Quote Share this post Link to post
Ijon Tichy Posted July 18, 2013 One question: can we use DECORATE? If so, I assume replacing any stock actors is off-limits. Edit: Got a second question. I'm gonna be doing a ZDoom map without a doubt. Assuming it's small enough, would tracker music (MOD, XM, IT, S3M) be acceptable? 0 Quote Share this post Link to post
SFoZ911 Posted July 18, 2013 Did it before, why not do it again? sign me up. 0 Quote Share this post Link to post
Walter confetti Posted July 18, 2013 better now than never! Anyway sign me up, there's still time until end of 2013 isn't? 0 Quote Share this post Link to post
BaronOfStuff Posted July 18, 2013 Go on then, I'll have another go at this stuff. 0 Quote Share this post Link to post
Suitepee Posted July 18, 2013 This sounds interesting. I will keep my eye on this thread for sure. 0 Quote Share this post Link to post
vdgg Posted July 18, 2013 OK Xaser, nice difficulty progression :) 0 Quote Share this post Link to post
NuMetalManiak Posted July 18, 2013 Consider my ass signed up. I might just make a speedmap though. 0 Quote Share this post Link to post
Springy Posted July 18, 2013 I'll finish off one of my maps (holy shit tits, never thought I'd say that) and send it. I would need to take out a lit if textures though. 0 Quote Share this post Link to post
NuMetalManiak Posted July 18, 2013 Actually I plan to have my map as a 10-sectors tribute instead of a regular speedmap. 0 Quote Share this post Link to post
Little Ishida Posted July 18, 2013 Go-on then, sign me up. I've got a Dead simple-Esque map idea scrawled out on paper, just throw in some enemies other than your usual Mancubi/Arachnotrons and it'll be good to go. 0 Quote Share this post Link to post
scifista42 Posted July 18, 2013 I don't know when I'll submit a map, but I already know I will. Consider me in. 0 Quote Share this post Link to post
cannonball Posted July 18, 2013 Lets do this thang, my entry this year might be decent, on the other hand it probably won't :P 0 Quote Share this post Link to post
TimeOfDeath Posted July 18, 2013 Thanks for signing up, guys, and cool to see a Xaser map already! Ijon Tichy said:One question: can we use DECORATE? If so, I assume replacing any stock actors is off-limits. Edit: Got a second question. I'm gonna be doing a ZDoom map without a doubt. Assuming it's small enough, would tracker music (MOD, XM, IT, S3M) be acceptable? The first post has been updated. I think Decorate should be allowed, but only if you use the sprites/sounds from doom2.wad and don't replace default things. Is that ok? For music, I added a size limit of 500kb. 0 Quote Share this post Link to post
CorSair Posted July 18, 2013 I think I can do something. In other words, count me in. 0 Quote Share this post Link to post
C30N9 Posted July 18, 2013 My Map: http://speedy.sh/KSbwW/brick-break.wad Level name : Brick Break Author(s) : C30N9 Build time : 2 Days Editor(s) used : Doom Builder 2 Sourceport : None Music track : Between levels (MAP04 from Doom 2 music) Playtesting : Kind of Bugs : Unlikely Inspiration : MAP05 from Doom 2 Author's comments : Classic looking map, originally for a dead megawad. This map is small so beginning slots for it may be perfect Note: I didn't still add the track. 0 Quote Share this post Link to post
Xaser Posted July 18, 2013 I'm impressed with how quickly ToD updated the OP after C30N9 posted his map. Still not convinced he's not a supercomputer yet. :P 0 Quote Share this post Link to post
NuMetalManiak Posted July 18, 2013 My map's almost finished but I have one question. Do I need to put deathmatch starts? 0 Quote Share this post Link to post
dobu gabu maru Posted July 18, 2013 ^ I don't think it really matters, but might as well put some in anyway. Already have a map half finished that would fit this perfectly so I'm signing up. Thanks for hosting this again ToD. 0 Quote Share this post Link to post
scifista42 Posted July 18, 2013 C30N9 said:My Map: http://speedy.sh/KSbwW/brick-break.wad Level name : Brick Break Nice simple map, I like it, doesn't have anything more than it actually needs. Mappers, please post if your map is vanilla, limit-removing, Boom or advanced port. 0 Quote Share this post Link to post
TimeOfDeath Posted July 18, 2013 Coop/deathmatch/difficulty settings aren't required but you can add them if you want. Xaser: teehee 0 Quote Share this post Link to post
NokturnuS Posted July 18, 2013 I think i can do this. Eternity maps are allowed? Maping in eternity is a lot of fun, with all the cool features it have, and there are almost zero eternity only maps out there. Custom sprites are allowed ? 0 Quote Share this post Link to post
Flesh420 Posted July 18, 2013 Sign me up. I'll make a map for this. 0 Quote Share this post Link to post
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