TimeOfDeath Posted December 30, 2013 Xaser said:Quick question: is there a strict cutoff time (and if so-what timezone) for this Dec 31 deadline? Trying to find out if someone has enough time for a speedmap. The deadline isn't strict, so if someone wants to submit something a few days after the deadline then that's fine, but make sure to post in the thread to say that you're working on something plz! 0 Quote Share this post Link to post
Fellowzdoomer Posted December 30, 2013 Question regarding next years dmp (when it starts) This is probably the dumbest question I can ask\type, but are death exits allowed? 0 Quote Share this post Link to post
Acid Posted December 30, 2013 I'm working on something. It's going to be slapped together in 10 minutes. 0 Quote Share this post Link to post
BaronOfStuff Posted December 30, 2013 Fellowzdoomer said:are death exits allowed? Well, yes, as long as it's not a secret exit. 0 Quote Share this post Link to post
Fellowzdoomer Posted December 30, 2013 Its not, it's not. *drops idea of making exit room a secret room* 0 Quote Share this post Link to post
Memfis Posted December 31, 2013 Hi, here is my map, put it in the Boom section. http://speedy.sh/Wp2Z6/backintown.zip Level name : Back in Town Author(s) : Memfis Build time : A few days I think. editor(s) used : Doom Builder 1.68, XWE Music track : From MAP10 of old Plutonia 2 development version. Playtesting : Quite serious, by me, Snakes, j4rio, Plut, Lainos and skepticist. Thanks, people. Bugs : I think no, unless you manage to skip some linedef. Inspiration : A lot of stuff but most notably HR2 MAP03, Requiem, Operation: Biowar, Invasion UAC, Icarus MAP23, Eternal Doom, my abandoned map Nora Mini, The Darkening episode 1 and Doom City. Author's comments : An action-packed city map, I like most of it but maybe the yellow key area is a bit lame and simple. Originally made for a personal project that I kind of killed. 0 Quote Share this post Link to post
Demonologist Posted December 31, 2013 A-ha, that's the one fron Triplex I guess? 0 Quote Share this post Link to post
scifista42 Posted December 31, 2013 It's interesting how the map plays pretty much the same without its DEHACKED (=very well). Which of your projects longer than 6 maps didn't you kill, Memfis? :) Anyway - you have my respect. 0 Quote Share this post Link to post
Obsidian Posted December 31, 2013 Hey, it's Jan 1st over here! It was fun contributing to another one of these, I'm looking forward to the next one. On a side note, can I have your dead maps Memfis? Pretty please? 0 Quote Share this post Link to post
Memfis Posted December 31, 2013 Yes, it is from that Triplex project which was a total mess of maps with very different styles, detail levels, etc. I think I already posted all of them in various threads. 0 Quote Share this post Link to post
Fellowzdoomer Posted December 31, 2013 Obsidian said:Hey, it's Jan 1st over here! Well then happy New years day! 0 Quote Share this post Link to post
Steve D Posted January 1, 2014 Okay, I feel like a jagoff, but I discovered a texture mistake in my map "Don't Touch That Dial!" and it started driving me nuts, so here is the absolute final update, and once again, I'm updating my original post as well; http://www.mediafire.com/download/2ixo1rln3vod08o/DIAL666.wad 0 Quote Share this post Link to post
Alfonzo Posted January 1, 2014 I have likewise updated my map to fix a small number of trivial things, mostly visual. 0 Quote Share this post Link to post
schwerpunk Posted January 1, 2014 Just downloaded and played my map again, and I'm happy with it. Just a note that I updated the file in my dropbox link some months ago, so as long as a fresh d/l is used, my contribution is gtg. Apologies in advance for the synth-pop. I couldn't find anything vanilla compatible that didn't grate my ears anyway. ;-) 0 Quote Share this post Link to post
Ribbiks Posted January 1, 2014 I made a silly speedmap for ya, ToD: https://www.mediafire.com/?vk4ugdy7b51msdt boom-compat. I think I blatantly disregarded your instructions for custom graphic naming, but in all fairness the wad contains a whopping 2 textures. 0 Quote Share this post Link to post
schwerpunk Posted January 1, 2014 Ribbiks said:I made a silly speedmap for ya, ToD: https://www.mediafire.com/?vk4ugdy7b51msdt http://i.imgur.com/hJ4FfgBl.png boom-compat. I think I blatantly disregarded your instructions for custom graphic naming, but in all fairness the wad contains a whopping 2 textures. Hard as freaking balls, especially within the space provided. But the ammo and health is just enough to beat it (although I had to cheat in order to stay alive). Fun height variation, fun music, fun aesthetic. Looks like something that would've been right at home in the monochrome project. 0 Quote Share this post Link to post
TimeOfDeath Posted January 1, 2014 Here's mine: Law & Order: Special Doomguy Unit (zdoom) 0 Quote Share this post Link to post
Fellowzdoomer Posted January 1, 2014 OVER HERE IN THE US HAPPY NEW YEAR!! 0 Quote Share this post Link to post
Demonologist Posted January 1, 2014 Seeing that both Ribbiks and Memfis have contributed - I am the master of puppets. *evil grin* I guess it's time for release now, ToD? 0 Quote Share this post Link to post
TimeOfDeath Posted January 1, 2014 I'll wait a few days to see if there are any more submissions. Meanwhile, I'll work on compiling textures and stuff. 0 Quote Share this post Link to post
Acid Posted January 2, 2014 I haven't mapped in months. Sorry in advance. Rushed "speedmap", gimmicky. Name: Tuskmunday Map: MAP01 Compat: Boom Coop: Sure http://www.sendspace.com/file/e5vlis (updated) Screen: http://imgur.com/60p4NP3 I made the entire thing over one day, on and off. Literally zero testing was put into this. Are you lucky enough to open the door to the one of the two cyberdemons on your first switch, or will you luck out and grab the BFG on the first go around? Twice the number of switches to doors, not everything does something, and make sure to always check your back :) Enjoy 0 Quote Share this post Link to post
Walter confetti Posted January 3, 2014 interesting map, really puzzle-ish tested on prboom and works fine, there just some stuff that needs to be changed like: - do some kind of sign on the not-working switches in the hallways - i found those annoying bugs here: http://imgur.com/JX0gTSF - misalignment spotted here 0 Quote Share this post Link to post
Acid Posted January 3, 2014 Thanks for testing it. Initially, I accidentally pasted twice the number of switches to doors, and I only realized it when I was tagging everything. I fixed the door line and misalignment, as well as tweaked some item placement to make the rooms a wee bit more fair. As for alerting the players on half the switches not working, I'm not really sure as to how to go about doing so. Any suggestions would be appreciated. Here is the updated link so far. http://www.sendspace.com/file/e5vlis 0 Quote Share this post Link to post
Fellowzdoomer Posted January 3, 2014 Maybe put a nukage floor (undamaging) by the working ones and blood for the non working ones? 0 Quote Share this post Link to post
Megalyth Posted January 3, 2014 Here's a map. Vanilla compatible, runs on map01. Link 0 Quote Share this post Link to post
TimeOfDeath Posted January 3, 2014 Great to see 52 maps! If you still need a couple days to submit a map, post here within 24 hours to say you're working on it. Otherwise, I'll start compiling stuff and post a finalish version soonish. 0 Quote Share this post Link to post
Demonologist Posted January 3, 2014 One more thing, ToD: 30th slot may render teleporter traps useless, so it's better to make sure everything works as intended on a map that's currently there. 0 Quote Share this post Link to post
obake Posted January 3, 2014 I'm anticipating seeing this project played through in videos. I can't wait to hear commentaries about each map! 0 Quote Share this post Link to post
scifista42 Posted January 3, 2014 TimeOfDeath said: If you still need a couple days to submit a map, post here within 24 hours to say you're working on it.YES please, wait for me, this weekend I'll be done. 0 Quote Share this post Link to post
Fellowzdoomer Posted January 3, 2014 obake said:I'm anticipating seeing this project played through in videos. I can't wait to hear commentaries about each map! *reaches map24* WTFWASTHEAUTHORTHINKINGOMFGIRAGEQUITLOLZ!! (To quote, just put RANDOM BABBLE.) 0 Quote Share this post Link to post
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