NuMetalManiak Posted January 3, 2014 obake said:I'm anticipating seeing this project played through in videos. I can't wait to hear commentaries about each map! Haha my map is already total shit, but I can say that I've improved in mapping faster than the average mapper around here. Next mega project will be more detailed and less conceptual. 0 Quote Share this post Link to post
Steve D Posted January 3, 2014 I have a long way to go playing the maps here, but I already know The_Trigger's "Water Control" is really fucking cool, and Obsidian's "None So Vile" is both a masterpiece of mood and, seriously, just fucking evil. ;) Can't wait to play Z86's "Infernal Alignment," which looks cooler than shit. If it plays even half as good as it looks, I'll be way happy. Edit: I also need to finish Exl & DooMAD's "Waystation." I was enjoying the hell out of getting my ass kicked in there, but got sidetracked by all the projects and plays currently stuffed down my throat. ;D 0 Quote Share this post Link to post
Memfis Posted January 3, 2014 Hurricyclone said:but I can say that I've improved in mapping faster than the average mapper around here :o nice! 0 Quote Share this post Link to post
cannonball Posted January 3, 2014 Oh crap, is my map actually beatable at the moment, probably should fix that :P 0 Quote Share this post Link to post
Chainie Posted January 4, 2014 Vanilla map: http://www.speedyshare.com/Cm2sj/CHACSTL.zip Author(s) : Chaingunner Build time : four days editor(s) used : Doom Builder 1.68, XWE Music track : i-ball Inspiration : Requiem, Memento mori 2, i-ball.mid 0 Quote Share this post Link to post
Demonologist Posted January 4, 2014 One more vanilla map and my crap ends up in slot 30 if my calculations are correct. And since it contains considerable amount of teleporting monsters - everything's gonna be fucked up. Not good. 0 Quote Share this post Link to post
The Boulder Posted January 4, 2014 I hope there's another project this year. The results this year look to have considerably more rather nice maps than last. I've only played Obsidian's map (agree with SteveD it's very unique) but I've looked at all of them. Z86's map is a wonderful idea I can tell, and it looks beautiful. And DooMAD's map (collab with Exl this time) looks even better than his map last year which already was one of the highlights. Going back to 2012 there were only a handful of solidly good maps I can remember: 02, 13, 14, 15, maybe 16 (it's a bit weird), 18, and 25. Enough to browse around, but 2013 looks to clearly have the better showing. Too bad though that danne, darkreaver, and fiend haven't put anything in for 2013 (yet) and BaronOfStuff went more for a speedmap this time. Even some maps (this year) that are perhaps objectively lesser seem to have novelty to them, for example Scypek2's map I love the Wolfenstein remix music track and some of the ideas regardless of execution. 0 Quote Share this post Link to post
scifista42 Posted January 4, 2014 ChaingunnerX said:Vanilla map: http://www.speedyshare.com/Cm2sj/CHACSTL.zipGreat one, I like it a lot. Only there's a problem with that 3D bridge, which seems to be raised by default. Firstly, it doesn't always lower when you jump off it. Secondly, when you meet it from below for the first time, it will likely block your shots until you come very close. As there are enemies on the other side, it's pretty sure the player will notice it. This would be easily fixed, I believe, by making the bridge to lower sooner (before you can see and shoot it) - the curved corridor allows for it. Also the chaingunner in alcove in the nukage room can get stuck at certain conditions. Otherwise I have to say again, this map is a pretty good piece of work, congratulations! 0 Quote Share this post Link to post
TimeOfDeath Posted January 4, 2014 Don't worry Demonologist, the map30 slot will be picked differently than the others (atm your map is map27, I've started using map31/32 for vanilla/limit-removing). The Boulder, there will be a dmp14 starting soon. I have to say the projects have turned out exactly how they were envisioned: the idea being "going through /idgames and playing each wad chronologically", but in megawad form. 0 Quote Share this post Link to post
darkreaver Posted January 4, 2014 Didnt get around to make anything for this project this year. I actually started one map, but I ended up making six more maps and released them in a map pack myself. I do have some maps laying around that I can contribute to the next project, MAYBE, it depends on my spare time and motivation =) 0 Quote Share this post Link to post
Fellowzdoomer Posted January 4, 2014 Does anybody know where last year's dmp thread is? Im just curious. 0 Quote Share this post Link to post
The Boulder Posted January 4, 2014 darkreaver said:Didnt get around to make anything for this project this year. I actually started one map, but I ended up making six more maps and released them in a map pack myself. I do have some maps laying around that I can contribute to the next project, MAYBE, it depends on my spare time and motivation =) Those never made it onto /idgames as far as I know, BTW. Don't know if intentional or not so I'm not going to reupload it myself at this time. 0 Quote Share this post Link to post
darkreaver Posted January 4, 2014 The Boulder said:Those never made it onto /idgames as far as I know, BTW. Don't know if intentional or not so I'm not going to reupload it myself at this time. Oh yeah. I tried to upload it exactly when the archives went down, and kinda forgot about it after that. I'm sending you a PM because I have a question for you =) 0 Quote Share this post Link to post
The Boulder Posted January 4, 2014 Request has been processed. :) 0 Quote Share this post Link to post
DooMAD Posted January 4, 2014 Fellowzdoomer said:Does anybody know where last year's dmp thread is? Im just curious. http://www.doomworld.com/vb/wads-mods/59319-doomworld-mega-project-idgames-link-is-up/ 0 Quote Share this post Link to post
Du Mhan Yhu Posted January 4, 2014 The absolute final version of this map. (again) https://www.mediafire.com/?ff1h95ganveh1h6 @Time of Death, I had previously named it "GreenHell", but have since changed it to "3 Ways From Hell" in MAPINFO 0 Quote Share this post Link to post
TimeOfDeath Posted January 5, 2014 Hey scifista, what format is your map in? Once I know the format, the final maplist will be ready and I can start compiling. 0 Quote Share this post Link to post
BaronOfStuff Posted January 5, 2014 I guess I'll start dicking around making the TITLEPIC/CREDITS lumps then? 0 Quote Share this post Link to post
TimeOfDeath Posted January 5, 2014 That'd be great if you did it again this year. :) 0 Quote Share this post Link to post
BaronOfStuff Posted January 5, 2014 Well that's TITLEPIC done, sort of. I'll fiddle around with it some more if necessary. 0 Quote Share this post Link to post
TimeOfDeath Posted January 5, 2014 Cool. I wonder how many more DMPs before we get sued for using the DW name and logo without permission. 0 Quote Share this post Link to post
scifista42 Posted January 5, 2014 TimeOfDeath said:Hey scifista, what format is your map in? Once I know the format, the final maplist will be ready and I can start compiling. Boom format. By the way, here is some prove that the map exists: Sorry for causing delay, but I would wish to contribute. I already simplyfied my plan, and hopefully I'll be done very soon. Also, I like the titlepic, BaronOfStuff. :) 0 Quote Share this post Link to post
Memfis Posted January 5, 2014 BaronOfStuff said:TITLEPIC I think I would like it more if the green tint was only either on top or bottom, not both. That would make more sense to me. These bricks are quite far away from each other so how did they both get that tint so neatly (symmetrically)? 0 Quote Share this post Link to post
Fellowzdoomer Posted January 5, 2014 TimeOfDeath said:Cool. I wonder how many more DMPs before we get sued for using the DW name and logo without permission. 5... Just my guess. 0 Quote Share this post Link to post
TimeOfDeath Posted January 5, 2014 Here's the final maplist: Memfis: your map should be ok for map30, right? MAP# AUTHOR TITLE COMPAT SUBMIT# 1 Xaser Stove Pipe (limit-removing) 1 2 C30N9 Brick Break (vanilla) 2 3 Hurricyclone 6 Sector Tea Jug (limit-removing) 3 4 Retog Yergon (vanilla) 6 5 Fernito Ferno (vanilla) 7 6 Matt534Dog The Last Stand (vanilla) 14 7 Marnetmar Pazuzu's Revenge (limit-removing) 17 8 minigunner Raiders of the Lost Shark (limit-removing) 20 9 sgt dopey Technecrosis (vanilla) 21 10 Alfonzo Postmodern Hydraulics (vanilla) 22 11 an_mutt Gothicy Beetle (vanilla) 23 12 dobu gabu maru The Manifold Fever (limit-removing) 28 13 Marcaek Bentryway (vanilla) 29 14 SFoZ911 Fire Fighter (limit-removing) 30 15 schwerpunk TDSW (vanilla) 35 16 Z86 Infernal Alignment (limit-removing) 41 17 SteveD Don't Touch That Dial! (limit-removing) 42 18 Megalyth Have a Soup and a Sandwich (vanilla) 52 19 Chaingunner CHACSTL (vanilla) 53 20 cannonball Death Metal (boom) 9 21 Katamori 1024x32x10x10x3x2x1Monster (boom) 10 22 Pcorf Visation (boom) 11 23 ClonedPickle Dripping Oven Oil From Your Third Arm (boom) 18 24 Fellowzdoomer Hell's End (boom) 24 25 TheMionicDonut LETS ROCK! (boom) 37 26 joe-ilya Steak streak (boom) 38 27 Demonologist Ex Tenebris (boom) 39 28 Exl & DooMAD Waystation M-00 (boom) 43 29 CorSair Merry-Go-Kill (boom) 44 30 Memfis Back in Town (boom) 48 31 JudgeDeadd Hatchet Job (vanilla) 36 32 Obsidian None So Vile (vanilla) 40 33 Ribbiks dwmp13_rbk (boom) 49 34 BloodyAcid Tuskmunday (boom) 51 35 scifista42 (boom) 54 36 Du Mhan Yhu 3 Ways From Hell (zdoom) 4 37 Ed Twilight of the Gods (zdoom) 5 38 EndGameGamingMain Millitary Enterance (zdoom) 8 39 Baratus Go To Hell (zdoom) 13 40 Netherstorm Incarnate (zdoom) 15 41 Tarnsman The Adventures of Pope Steve (zdoom) 16 42 Kate Stone Language Barrier (zdoom) 19 43 Scypek2 Ode to everything (zdoom) 25 44 Ijon Tichy Futility (zdoom) 27 45 Phendrena East of Eden (zdoom) 31 46 Eradrop End Of Days (zdoom) 32 47 obake UAC: Unsettling Athletic Corporation (zdoom) 34 48 jazzmaster9 A Room with A View (zdoom) 45 49 TimeOfDeath Law & Order: Special Doomguy Unit (zdoom) 50 50 The_Trigger Water control (udmf) 12 51 walter confalonieri ffffabolous secret level (udmf) 26 52 ShadesMaster NUKAGE PROCESSING (udmf) 33 53 mrthejoshmon SUBBSE (udmf) 46 54 BaronOfStuff Trial And Error (udmf) 47 0 Quote Share this post Link to post
Memfis Posted January 5, 2014 Yes, it should be fine I believe. There is only one teleporter that can be used by monsters (sector 200) but it is very unlikely that they will get there. 0 Quote Share this post Link to post
TimeOfDeath Posted January 5, 2014 Ok thanks. However, since there are so many non-zdoom/udmf maps, I'm thinking about separating the maps into multiple wads since 33+ are only accessible with -warp command in prboom-plus. 1 wad for vanilla/limit-removing 1 wad for boom 1 wad for zdoom/udmf Would people cry about that? 0 Quote Share this post Link to post
exl Posted January 5, 2014 I figured that was the idea from the start, so yeah that sounds good. 0 Quote Share this post Link to post
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