ArrivedHero Posted September 21, 2013 So I've been playing around with decorate in Slumped and I was able to create fire using the archvile's flame. It worked pretty good so I decided to create my own using ms paint to learn how to create my own monsters in the future. So I made the actor, gave it a png for a sprite and gave it a four letter name with frame letters A and B and a 0. But whenever I load up the map I get the "!" error and I check through tab and it tells me that the actor as n frames. How could that be if I gave it a frame in its name? This is the code that I used. actor shitflame 401 { //$Category "fire" height 64 radius 64 meleerange 64 meleedamage 1 obituary "%o died in a shitty fire" -SOLID +NOGRAVITY states { spawn: FLME AB 4 A_Look loop see: melee: FLME AB 4 A_MeleeAttack goto see } } Can anyone explain what I did wrong? 1 Quote Share this post Link to post
Tango Posted September 21, 2013 the code itself looks fine from what I can see... maybe the sprites in the wad are in the wrong place somehow, or unable to be found by zdoom somehow? Not sure... what exactly are the sprites themselves named? 0 Quote Share this post Link to post
Vermil Posted September 21, 2013 Doesn't it need some see states? A_Look makes it jump to the see states upon seeing a target. 0 Quote Share this post Link to post
Gez Posted September 21, 2013 It has a See state already, it is the same as the Missile state. 0 Quote Share this post Link to post
ArrivedHero Posted September 21, 2013 Its names are FLMEA0 and FLMEB0 Do they have to have markers separating them and in a sprite folder from the rest? And it's in a pk3 file. 0 Quote Share this post Link to post
Gez Posted September 21, 2013 You mean they aren't already in the /sprites/ folder? 0 Quote Share this post Link to post
ArrivedHero Posted September 21, 2013 No, is it supposed to? I'll try it. 0 Quote Share this post Link to post
ArrivedHero Posted September 22, 2013 Yup, I'm an idiot it's supposed to go into a sprites folder. Ok thanks guys! 0 Quote Share this post Link to post
bridgetogulude Posted April 1 How do you put frames in a /sprites/ folder in Slade3? FOR CONTEXT, THIS IS THE CODE I AM USING: ACTOR LNETA : Dragon 30500 { States { Spawn: SETH A 1 A_Look Loop See: SETH AB 2 A_DragonInitFlight TNT1 A 0 A_PlaySound("MORTAL", CHAN_VOICE) Goto See } } 0 Quote Share this post Link to post
ObserverOfTime Posted April 2 10 hours ago, bridgetogulude said: How do you put frames in a /sprites/ folder in Slade3? Create the folder using SLADE by right-clicking and going "new" then "directory" if it doesn't exist already, then simply drag and drop the items (your individual frames) to where they should be. If you don't see the option of creating a folder you might be working in a WAD instead of a pk3/5/* archive, which does not support individual folders / sub-folders to the best of my knowledge. Also, I just realized this thread is from 2013 lmao. I doubt any of the original people who started it are still interested in an answer, might be better to just create a new thread for a new question. I hope this reply still proved helpful though. 1 Quote Share this post Link to post
bridgetogulude Posted April 14 (edited) Thanks, Observer! :) How do I make a pk3 file, however? Edited April 14 by bridgetogulude 1 Quote Share this post Link to post
ObserverOfTime Posted April 14 (edited) 17 hours ago, bridgetogulude said: How do I make a pk3 file, however? In Slade3 you would go "File" --> "New" --> "Archive", then select "Zip Archive" as the type when asked. After this point, do what you need to do in terms of adding resources and content. Once done in order to save you would go "File" --> "Save As", and under "Save as Type" you select ".pk3 file". Of course don't forget to enter a file name as well. That should do for the creation of a .pk3 archive. Or you could simply create a new file through windows explorer (Right click --> new --> text document), change the file extension to .pk3, open the file with SLADE and create the archive that way. Hope this helped out. Edited April 14 by ObserverOfTime Forgot words 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.