Obsidian Posted December 8, 2013 Reactor Rush. Reactor Rush is a 1024 map with a twist: at the centre of the map is a reactor core. If the reactor core dies, you do too - protect it at all costs! There are visual clues every time the core gets damaged, so keep an eye on the rest of the map. Enjoy! Also, I tried customizing this map for deathmatch, so if someone could give me feedback on that as well that'd be great. :) 0 Quote Share this post Link to post
Megalyth Posted December 9, 2013 Pretty fun and challenging. I also like that this was all done with vanilla functions, very clever use of line specials. 0 Quote Share this post Link to post
esselfortium Posted December 9, 2013 Quote Reactor Rush - a 1024 concept map. Expand 1024 concepts are a whole lot for one map, don't you think? 0 Quote Share this post Link to post
Obsidian Posted December 9, 2013 I went into a long spiel about concepts before I properly read your post. X-D I'll try rephrase the title. 0 Quote Share this post Link to post
traversd Posted December 9, 2013 A reactor not made of glowing FIREBLU!? :p Certainly a good gameplay element to make a 1024 space challenging. I could be wrong, but it doesn't appear to work in vanilla. The switch to activate the first monster wave is >32units from the player. but even if it is moved closer wont activate because vanilla doesn't support pass-thru of repeatable linedef actions (the GR door is blocking the switch from being pressed). Also I think the cyber on mp will get stuck in 4 demons. 0 Quote Share this post Link to post
Obsidian Posted December 9, 2013 traversd said: A reactor not made of glowing FIREBLU!? :p Certainly a good gameplay element to make a 1024 space challenging. I could be wrong, but it doesn't appear to work in vanilla. The switch to activate the first monster wave is >32units from the player. but even if it is moved closer wont activate because vanilla doesn't support pass-thru of repeatable linedef actions (the GR door is blocking the switch from being pressed). Also I think the cyber on mp will get stuck in 4 demons. Expand Serves me right for only testing in ZDoom, I guess. X-/ I can whip up a fix for the first one, and the Cyberdemon is purely for Deathmatch: I only put co-op player starts to cover all the bases. Also, I dunno if a FIREBLU reactor would quite fit this map, no matter how sexy FIREBLU is. :P 0 Quote Share this post Link to post
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