fabian Posted December 9, 2013 Yes, that's E1M1 with the Super-Shotgun! No, I did not convert the map to Doom 2 or similar. I applied the patch from https://sourceforge.net/p/prboom-plus/feature-requests/89/ to prboom-plus and loaded the game with doom.wad as IWAD and doom2.wad as resource PWAD (which is possible in the current prboom-plus test releases): prboom-plus -iwad doom.wad -file doom2.wad doom.wad Of course, you cannot pick up the weapon in Doom 1 levels, so I had to cheat to get it (either id[k]fa or tntweap9 will do). I can tell you, it feels somehow strange but very satisfying to play through Doom 1 with that weapon. ;) What do you think? 0 Quote Share this post Link to post
clamgor Posted December 9, 2013 SSGs ruin Doom 1 for me. I thought the recolored HUD was the thing that was wrong, really. 0 Quote Share this post Link to post
Vermil Posted December 9, 2013 So PRBoom+ now looks at the sprites ala ZDoom? I don't know why, but I find it a little awkward that you are arguably advertising your own commit to a sourceport? 0 Quote Share this post Link to post
Memfis Posted December 9, 2013 Wasn't there some deh patch that already did this? 0 Quote Share this post Link to post
fabian Posted December 9, 2013 Vermil said:So PRBoom+ now looks at the sprites ala ZDoom? Nope, this is just a special treatment for the SSG. I don't know why, but I find it a little awkward that you are arguably advertising your own commit to a sourceport? It's not a commit, just a patch, i.e. a suggestion and I wanted some feedback for it. 0 Quote Share this post Link to post
plums Posted December 9, 2013 PrBoom+ is the port I go to when I want fewer deviations from classic doom, without feeling as antiquated as chocolate or vanilla. But there's no harm in something like this really. I agree that Doom 1 is way easier with the SSG available. 0 Quote Share this post Link to post
marver0PS Posted December 11, 2013 you could do this using vanilla doom,as long you provided the resources.It's not too useful,since once you picked up,it's not possible to switch back when if the SSG ran out of ammo or you selected another weapon. But speaking about the patch,it would be cool if you could put doom 2 monster in the first game too. 0 Quote Share this post Link to post
Graf Zahl Posted December 11, 2013 marver0PS said:But speaking about the patch,it would be cool if you could put doom 2 monster in the first game too. Indeed. And rewriting the spawn filter to look for sprite presence instead of just weeding out specific thing numbers can't be too hard. 0 Quote Share this post Link to post
Avoozl Posted December 11, 2013 Try playing Doom 1 with the SSG on -fast. 0 Quote Share this post Link to post
Guest Unregistered account Posted December 12, 2013 How come you can see that much of the weapon with the classic HUD? 0 Quote Share this post Link to post
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