clamgor Posted December 20, 2013 I've just had a stupid idea. I've always wondered if there was a logical explanation for the HOM glitch. 0 Share this post Link to post
Dragonsbrethren Posted December 20, 2013 When the game renders the level to the screen, it draws it into a buffer, an area of memory. During gameplay, the previous contents of the buffer are overwritten by consecutive frames. However, if a player travels outside the level, there are no walls to draw, so Doom draws nothing. Instead, the previous contents of the buffer are displayed, left over from previous frames. http://doomwiki.org/wiki/Hall_of_Mirrors_effect 0 Share this post Link to post
schwerpunk Posted December 20, 2013 I wonder... is there a way to make a HOM that doesn't also tile weapon sprites, so you'd just see the walls next to the blank sidedef repeated? Probably not easily, come to think of it. But it is a pretty neat effect. I'm surprised more games don't make use of something like it. Reminds me 60-70's cinema, man. 8^D 0 Share this post Link to post
GreyGhost Posted December 20, 2013 schwerpunk said:I wonder... is there a way to make a HOM that doesn't also tile weapon sprites, so you'd just see the walls next to the blank sidedef repeated? Probably not easily, come to think of it. Try using a pwad with transparent weapon sprites, there's also the r_drawplayersprites CVAR for ZDoom which I use when taking screenshots. 0 Share this post Link to post
amputechture32 Posted December 20, 2013 Crasger said:I've just had a stupid idea. I've always wondered if there was a logical explanation for the HOM glitch. Do you mean from a technical point of view or a story point of view? :p If the latter, I guess it could be given the standard "malign influence of Hell" explanation. :p 0 Share this post Link to post
Antroid Posted December 20, 2013 It's a place that can't be grasped by a human mind, can't be comprehended or interpreted, hence the brain does the only thing left and just fills the space with things that were there previously since there's no new information coming in. Elementary. 0 Share this post Link to post
Avoozl Posted December 20, 2013 If you took a photo of it it would probably still look the same, it's the pc which is causing it not the mind. 0 Share this post Link to post
Antroid Posted December 20, 2013 Naw, it's definitely the mind. The PC? Don't be ridiculous! 0 Share this post Link to post
clamgor Posted December 20, 2013 I think I didn't make it clear enough. I mean try to come up with a convoluted plot and story about HOMs and try to make it as realistic (or as funny) as possible. 0 Share this post Link to post
joe-ilya Posted December 20, 2013 Crasger said:I think I didn't make it clear enough. I mean try to come up with a convoluted plot and story about HOMs and try to make it as realistic (or as funny) as possible. No HOMo 0 Share this post Link to post
Jayextee Posted December 20, 2013 Story explanation is the same as the technical one. Hell is clearly a simulation to test Doomy McGuy's mental acuity and resilience in a battle of bizarre and unexpected circumstances. Ergo, HOM is a glitch in the Matrix. Ergo, HOM is a glitch in the Matrix. 0 Share this post Link to post
Gez Posted December 20, 2013 Crasger said:I think I didn't make it clear enough. I mean try to come up with a convoluted plot and story about HOMs and try to make it as realistic (or as funny) as possible. It's fairly standard iIllusio-pit technology. The UAC has mastered the process for decades. Why, they even use it to trap cyberdemons! 0 Share this post Link to post
joe-ilya Posted December 20, 2013 Gez said:they even use it to trap cyberdemons! Genius!!!!! WOW.wad 0 Share this post Link to post
betabox Posted December 20, 2013 It's a special environment that induces scintillating scotomas. You know, those lovely and panic-inducing visual disturbances that can precede an excruciating migraine. 0 Share this post Link to post
Maes Posted December 20, 2013 If you stare into a HOM for too long, the radio will cracker and tell you that you're the demons. And then you will be a zombie. 0 Share this post Link to post
TwinBeast Posted December 20, 2013 They're the demon funhouse mirrors. 0 Share this post Link to post
Krispy Posted December 20, 2013 They're glitches in Doomguy's visor HUD. 0 Share this post Link to post
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