printz Posted January 5, 2014 Hardly any of the original Doom 1 episodes contain lion, satyr or gargoyle switches. They're almost always as decorations, except for a couple of instances where they work as doors (and the switch animation could have well been absent without looking strange). Were these switches inactive during early versions of Doom? 0 Quote Share this post Link to post
Dragonsbrethren Posted January 5, 2014 E2M4 originally had a satyr switch in v1.1: http://tcrf.net/Doom_(PC)#E2M4:_Deimos_Lab 0 Quote Share this post Link to post
Enjay Posted January 6, 2014 I haven't checked anything older but the graphics for all three switches (in both their off and on states) are present in the Press Release beta WAD. I don't know if they are used in the levels or not though but I would take that as a fair indication that they have been available for a long time (i.e. since before Doom was released). 0 Quote Share this post Link to post
Doominator2 Posted January 9, 2014 Yah i really don't remember seeing any in doom but I do recall a few in Thy Flesh Consumed. 0 Quote Share this post Link to post
myk Posted January 9, 2014 Perhaps they were made into switches near the end of DOOM's development, but maybe they weren't used because the level designers felt they weren't too evident as switches and generally preferred the buttons and eyes instead. 0 Quote Share this post Link to post
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