scifista42 Posted December 30, 2014 And your wad should contain F_END marker. Keep FF_START, just replace FF_END with F_END after all flats. 0 Quote Share this post Link to post
Du Mhan Yhu Posted December 30, 2014 EDIT: Thanks for the feedback Ven and scifista42 for the help. Should be good to go now added ammo/meds. http://www.mediafire.com/download/cwsb6mzn1yywqbt/Map01v5.wad 0 Quote Share this post Link to post
scifista42 Posted December 30, 2014 FDA - I've got roughly to 2/3 of the map before I've died. Don't worry, I've only fisted the very first pinky demon, then I didn't waste so much time anymore. Health balance was okay. There was a bit too much ammo, I thought. I didn't like the frequency of (teleport) ambushes in my back. I also felt that the map encourages and rewards camping (and running back) more than anything. Other than that, I liked the map. Looked really great. 0 Quote Share this post Link to post
Du Mhan Yhu Posted December 30, 2014 scifista42 said:FDA - I've got roughly to 2/3 of the map before I've died. Don't worry, I've only fisted the very first pinky demon, then I didn't waste so much time anymore. Health balance was okay. There was a bit too much ammo, I thought. I didn't like the frequency of (teleport) ambushes in my back. I also felt that the map encourages and rewards camping (and running back) more than anything. Other than that, I liked the map. Looked really great. Was that played with a Keyboard? 0 Quote Share this post Link to post
Obsidian Posted December 31, 2014 JUST IN TIME! Map name: Cliffs of Acheron Format: Vanilla Music: Temple Stage from Tekken Tag Tournament I finally found a use for those spare 1-hour maps of mine lying around! Cliffs of Acheron is comprised of 3 of my 1-hour speedmaps that I've made over the past year, with a collab speedmap I made with Scifista42 thrown into the mix and an ending tacked on to make the map nice and presentable. Difficulty settings are implemented but untested and it might need a bit more ammunition, but at least it's done! Lemme know if I dun goofed. 0 Quote Share this post Link to post
Suitepee Posted December 31, 2014 So what month in 2015 can I look forward to playing this one then? 0 Quote Share this post Link to post
Superluigieth1 Posted December 31, 2014 Cliffs of Acheron reminds me of Dr. Sleep's Crossing Acheron. 0 Quote Share this post Link to post
Obsidian Posted December 31, 2014 Superluigieth1 said:Cliffs of Acheron reminds me of Dr. Sleep's Crossing Acheron. I thought of that, but the name was too cool to pass up. :) 0 Quote Share this post Link to post
Acid Posted December 31, 2014 Name: Go "Start-an adventure" (ha ha startan textures -> start an nevermind) DL: http://puu.sh/dShcp/3a68da9719.wad (141kb) screen: http://puu.sh/dShrR/5d4874ca2a.png Good luck finishing this, because I sure didn't. 0 Quote Share this post Link to post
Breezeep Posted December 31, 2014 Hey TOD, Did you check out the latest version of "Basically"? The link can be found a couple pages back. By the way, Change the Link to V3 of my map in the op. 0 Quote Share this post Link to post
Ribbiks Posted December 31, 2014 BloodyAcid said:Name: Go "Start-an adventure" (ha ha startan textures -> start an nevermind) DL: http://puu.sh/dShcp/3a68da9719.wad (141kb) screen: http://puu.sh/dShrR/5d4874ca2a.png Good luck finishing this, because I sure didn't. hihi, here's a fda: https://www.mediafire.com/?ov6do7bumiocmca pretty easy, mostly poorly executed bfg-spam affair. haven't played a spammy map in awhile so your silly screenshot actually tempted me into playing :D. you can cheese most every room, btw I think your red switch doesn't require the red key -.-. also ffs put block-monster lines around the AV platforms please :p mindless, unpolished (untested?), pretty hideous. but I was in the mood so I actually enjoyed myself. 0 Quote Share this post Link to post
Acid Posted December 31, 2014 Ribbiks said:hihi, here's a fda: https://www.mediafire.com/?ov6do7bumiocmcaThanks! Ribbiks said:pretty easy, mostly poorly executed bfg-spam affair. haven't played a spammy map in awhile so your silly screenshot actually tempted me into playing :D. Since I have basically no experience playing or making slaughter/spammy maps I don't really have a good grasp on difficulty. I considered putting teleporting archviles to revive monsters and reducing ammo count. Ribbiks said:you can cheese most every room, btw I think your red switch doesn't require the red key -.-. also ffs put block-monster lines around the AV platforms please :p Will do. Ribbiks said:mindless, unpolished (untested?), pretty hideous. but I was in the mood so I actually enjoyed myself. Hideous? Definitely. Mindless? Yep. Unpolished? Even more so. I built the entire map on the premise of the startan joke :) Thanks again for the playthrough though. I updated the map (by no means should you have to suffer through this again) and removed roughly 1600 cells and changed some things here and there. http://puu.sh/dSzK1/e000152eb4.wad 0 Quote Share this post Link to post
paymentplan Posted December 31, 2014 Obsidian said:JUST IN TIME! Map name: Cliffs of Acheron Format: Vanilla Music: Temple Stage from Tekken Tag Tournament I finally found a use for those spare 1-hour maps of mine lying around! Cliffs of Acheron is comprised of 3 of my 1-hour speedmaps that I've made over the past year, with a collab speedmap I made with Scifista42 thrown into the mix and an ending tacked on to make the map nice and presentable. Difficulty settings are implemented but untested and it might need a bit more ammunition, but at least it's done! Lemme know if I dun goofed. http://i.imgur.com/35huU7Z.jpg Not sure what I'm supposed to do in this room, already killed everything in it. Am I missing something incredibly obvious? Also, sniping an AV with just the regular shotgun is not good, and the mass of chaingunners behind the yellow key thing was kind of lazy, in my opinion. 0 Quote Share this post Link to post
Obsidian Posted December 31, 2014 paymentplan said:http://i.imgur.com/35huU7Z.jpg Not sure what I'm supposed to do in this room, already killed everything in it. Am I missing something incredibly obvious? You're supposed to AV jump onto the ledge. I suppose that could be kind of annoying. :/ 0 Quote Share this post Link to post
Chainie Posted December 31, 2014 Vanilla map: http://rghost.ru/60069849 Name: The Courtyard Author(s) : Chaingunner Build time : ? editor(s) used : Doom Builder 1.68, XWE Music track : Sign of evil Inspiration : Master Levels for doom 2. 0 Quote Share this post Link to post
cannonball Posted December 31, 2014 Update and hopefully final version of my map - Uses textures from the plutonia experiment. http://www.mediafire.com/download/vxppava4azjxph8/motmm.wad Name - March of the mortal mortars Port - boom Author - Matt "cannonball" Powell Build time - A week with edits throughout the rest of the year Editors used - Doombuilder 2 and slade 3 Music - "I will chop Mariah Carey's head off with a Chainsaw" by Paul Corfiatis. Inspiration - the start very much on plutonia 2's map21, the rest was just a hash up of unrelated ideas. 0 Quote Share this post Link to post
joe-ilya Posted December 31, 2014 More info about my map: Name : rock bottom Port : vanilla Author : Ilya "joe" Lazarev Build time : 2 days and another day to fix things. Editors used : DB2 & slade 3 Music : "goodbye American pie" by Bobby Prince Inspiration : Doom2's E2 and tricks used in other wads and Kama sutra's MAP18. 0 Quote Share this post Link to post
Walter confetti Posted December 31, 2014 Ehy. Why on the first page it wasn't upgraded on this newer version i've posted months ago of my map? Anyway, you want more info on my map? 0 Quote Share this post Link to post
Du Mhan Yhu Posted December 31, 2014 @TimeOfDeath: Don't forget to update OP with my version 6. I PM'd you the link last night, it fixes the bfg secret so you don't get stuck. Edit: I totally forgot the 3 character prefix. (DMY*****) for the textures, I hope it wont be an issue. 0 Quote Share this post Link to post
joe-ilya Posted December 31, 2014 Whew obsidian, that's a fun map! And I did die incase you think I like maps that don't kill me. 0 Quote Share this post Link to post
scifista42 Posted January 1, 2015 I need more time to finish this map in 2015. Sorry. 0 Quote Share this post Link to post
scifista42 Posted January 1, 2015 ChaingunnerX said:Vanilla map: http://rghost.ru/60069849Sloppy FDA. The sun was shining into my face the entire time while playing, and I couldn't close curtains in my room because they were replaced by Christmas decorations. As a result, I haven't seen nearly anything on the screen (and died 2 times), and my playstyle was altered so that it actually worked well in this particular map, because the map's intended pace was apparently slow. Simple map, easy-ish, slow paced, cramped, underpopulated, but nice one. :) 0 Quote Share this post Link to post
joe-ilya Posted January 1, 2015 BlackFish said:People have lives. Well maybe at noon it'll be compiled. Can I compile it? 0 Quote Share this post Link to post
Breezeep Posted January 1, 2015 no. TimeofDeath is the one who is supposed to compile the wad. 0 Quote Share this post Link to post
Memfis Posted January 1, 2015 I don't think god will get too angry if joe compiles it. I'm sure many of us would be happy to see the compilation appear as soon as possible, regardless of who does it (does it matter???). 0 Quote Share this post Link to post
scifista42 Posted January 1, 2015 The thing is, how will the map order be decided this year? Will there be one wad or multiple ones? 0 Quote Share this post Link to post
TimeOfDeath Posted January 1, 2015 I'll be compiling the wad. It'll be ready some time in the next week or two. Map order I'm not sure about, still have to decide on that. I tried to keep the "map title" links in the OP updated to the latest wads, and the "post" links are just for myself to see info on the map. Thanks to everyone for submitting maps and stuff! 0 Quote Share this post Link to post
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