Alaux Posted September 2, 2021 7 hours ago, fabian said: In this context and in order to burn some fat off the engine, is anybody seriously using the following features and would mind if I just ripped them out? In my case: I have Squat weapon down on impact on, and find it to be a nice addition. I'm a bit careless about Negative Player Health; don't mind if it gets removed, nor if it stays. Weapon Recoil Pitch, I don't use it at all. 0 Quote Share this post Link to post
Valboom Posted September 3, 2021 13 hours ago, fabian said: In this context and in order to burn some fat off the engine, is anybody seriously using the following features and would mind if I just ripped them out? Squat weapon down on impact Negative Player Health Weapon Recoil Thrust (*) (*) Not Weapon Recoil Pitch, this is going to stay. No problem for me. 0 Quote Share this post Link to post
Alaux Posted September 7, 2021 On 8/30/2021 at 8:56 AM, fabian said: Whatever, I just ripped it out altogether: https://github.com/fabiangreffrath/crispy-doom/commit/99ca74732d617e98893bb6d9294330889e57efef Question: doesn't this bring back the crushed barrels leave behind a pool of blood bug? Can't tell for sure but that's probably something we don't want... 0 Quote Share this post Link to post
fabian Posted September 7, 2021 1 hour ago, Alaux said: Question: doesn't this bring back the crushed barrels leave behind a pool of blood bug? Can't tell for sure but that's probably something we don't want... Yes, you are right. The latest feature removal was probably a bit radical. 0 Quote Share this post Link to post
ASON-Z- Posted September 11, 2021 Not sure if this has been stated before, or maybe its just my own problem.. I'm using an SC-55 soundfont, and seems to work just fine, except for a weird slowdown at the start of every song that plays. Anyways the main problem I'm having is that I can't change the volume at all with my soundfont, even when set to zero, the music will play full volume. I have to manually set the volume in my VirtualMIDISynth software. Its not a huge hassle to do so, but I did notice it. 0 Quote Share this post Link to post
SiFi270 Posted September 18, 2021 (edited) If it's not too much trouble, I'd like the "monsters go back to sleep after you load a saved game" quirk to be removed from Crispy Heretic like it already has been from Crispy Doom, please. Edited September 18, 2021 by SiFi270 0 Quote Share this post Link to post
El Juancho Posted September 18, 2021 (edited) Is there any way to zoom in/out the map with the mouse wheel? Fabian merged the code for it but i dont know how to enable it in the sourceport. https://github.com/fabiangreffrath/crispy-doom/pull/411 Edited September 18, 2021 by El juancho 0 Quote Share this post Link to post
xX_Lol6_Xx Posted September 19, 2021 (edited) On 9/11/2021 at 6:54 AM, ASON-Z- said: I have to manually set the volume in my VirtualMIDISynth software. Its not a huge hassle to do so, but I did notice it. Well, it's an external program, so, I suppose its independent of the port Edited September 19, 2021 by Lol 6 I'm the king of grammar 0 Quote Share this post Link to post
T.Will Posted September 21, 2021 Been a while since I've done this. Here are new Truecolor builds of Crispy Doom. Based on commit e68a08d10911875f9380d4ecbd27ce00821b236c TRUECOLOR_crispy-doom-5.10.3-win64.zip TRUECOLOR_crispy-doom-5.10.3-win32.zip 5 Quote Share this post Link to post
Redneckerz Posted September 21, 2021 4 hours ago, T.Will said: Been a while since I've done this. Here are new Truecolor builds of Crispy Doom. Based on commit e68a08d10911875f9380d4ecbd27ce00821b236c TRUECOLOR_crispy-doom-5.10.3-win64.zip TRUECOLOR_crispy-doom-5.10.3-win32.zip Just wanted to chip in and say that this is appreciated! Really like the idea of Truecolor rendering and what better way than to do that in Crispy? Lovely. 4 Quote Share this post Link to post
fabian Posted September 22, 2021 On 9/19/2021 at 1:12 AM, El juancho said: Is there any way to zoom in/out the map with the mouse wheel? Fabian merged the code for it but i dont know how to enable it in the sourceport. Since there are no separate mouse bindings available for automap zooming, it will check if the mouse bindings for prev/next weapon are used while the automap is open and interpret this as zooming. 1 Quote Share this post Link to post
maxmanium Posted September 22, 2021 6 hours ago, fabian said: Since there are no separate mouse bindings available for automap zooming, it will check if the mouse bindings for prev/next weapon are used while the automap is open and interpret this as zooming. Is there any way to make this a separate function? I ask because I explicitly disable the prev/next weapon keys since I only ever use them by accident. But it's not a big deal in either case. Also, this is rather obscure, but could this bug with GUS emulation be fixed? Seems like the current buggy instrument mapping is just inherited from Chocolate. 1 Quote Share this post Link to post
Timmer83 Posted September 24, 2021 Can someone please explain how to autoload the widescreen menu assets for Plutonia / TNT? I have got a doom.wad & doom2.wad aotoload folder to put them in, but u i guess this is not the intended way? Do i just add a plutonia.wad & tnt.wad folder in the crispy/autoload folder? Thanks! 0 Quote Share this post Link to post
fabian Posted September 24, 2021 2 minutes ago, Timmer83 said: Do i just add a plutonia.wad & tnt.wad folder in the crispy/autoload folder? Erm, yes. Seriously, doesn't it take longer to type this question into the thread than to just try it out? ;) 0 Quote Share this post Link to post
Timmer83 Posted September 24, 2021 1 minute ago, fabian said: Erm, yes. Seriously, doesn't it take longer to type this question into the thread than to just try it out? ;) I already tried but for me it does not work. When i start Plutonia or Tnt i get to see Doom 2's screen.. Doom2.wad is in Doom2.wad folder, Plutonia.wad in Plutonia folder, etc. So i am not sure what i'm doing wrong. Doom2 & Doom1 screens are both displayed correct. I am only having trouble with Final Doom. 0 Quote Share this post Link to post
fabian Posted September 24, 2021 (edited) You have to load the Final Doom WADs with the -iwad parameter. And please don't put IWADs into the autoload directories. Edited September 24, 2021 by fabian 1 Quote Share this post Link to post
Timmer83 Posted September 24, 2021 1 hour ago, fabian said: You have to load the Final Doom WADs with the -iwad parameter. And please don't put IWADs into the autoload directories. OK. Thank you for the reply. Problem solved. 0 Quote Share this post Link to post
Zilch Posted September 28, 2021 Would it be possible to add different textures for rendering transparent objects? Similar to that in LZDoom... In WADs such as Sigil, the contrast between the hellish world and the transparent objects are so bad, it's unplayable. 0 Quote Share this post Link to post
Misty Posted September 29, 2021 It might sound like silly question, but is it possible to bind key for screenshots instead using printscreen button for grabbing screens from game in this engine? I might overlooked it, so any direction would be nice. 0 Quote Share this post Link to post
El Juancho Posted September 29, 2021 3 hours ago, Misty said: It might sound like silly question, but is it possible to bind key for screenshots instead using printscreen button for grabbing screens from game in this engine? I might overlooked it, so any direction would be nice. I found it in less than 30 seconds... 2 Quote Share this post Link to post
Master O Posted September 30, 2021 (edited) @fabian One other question about compiling Crispy Hexen: So if I understand this correctly, before compiling Crispy Hexen using the steps below, do I follow steps 1 - 2 from https://www.chocolate-doom.org/wiki/index.php/Building_Chocolate_Doom_on_Windows first? Quote cd src make -C hexen make crispy-hexen (I know where Crispy Doom's source code is, obviously...) Edited September 30, 2021 by Master O 0 Quote Share this post Link to post
Master O Posted October 4, 2021 (edited) @fabian Out of curiosity, is there any particular reason why a Crispy Hexen binary is not included with Crispy Doom and Crispy Heretic? Also, thanks for the above compiling instructions. Edited October 4, 2021 by Master O 0 Quote Share this post Link to post
fabian Posted October 4, 2021 4 hours ago, Master O said: @fabian Out of curiosity, is there any particular reason why a Crispy Hexen binary is not included with Crispy Doom and Crispy Heretic? Because it's far behind the other two games in terms of features parity and I don't want people to expect me to change this just because I suddenly include it in releases. 5 Quote Share this post Link to post
Gibbon Posted October 4, 2021 (edited) 1 hour ago, fabian said: Because it's far behind the other two games in terms of features parity and I don't want people to expect me to change this just because I suddenly include it in releases. Would you like me to add that as part of my source port builds so people don't bother you about it? A notice or something? Edited October 4, 2021 by Gibbon 3 Quote Share this post Link to post
GoneAway Posted October 4, 2021 2 hours ago, fabian said: Because it's far behind the other two games in terms of features parity and I don't want people to expect me to change this just because I suddenly include it in releases. You could include it under another fun name, like chunky-hexen, to differentiate it 😝 2 Quote Share this post Link to post
Master O Posted October 4, 2021 30 minutes ago, kraflab said: You could include it under another fun name, like chunky-hexen, to differentiate it 😝 Hennesey Hexen? :D 0 Quote Share this post Link to post
Zilch Posted October 28, 2021 (edited) @fabian I seem to have a small issue with Crispy Doom. I was busy playing Plutonia 2, and while straferunning (forward + sideways for faster speeds) I was unfortunately slain by a Baron of Hell. Doomguy must be happy, because he can't stop dancing xD..... https://imgur.com/a/2ShFrhD Btw, I compiled from source on an up to date Debian 11.1.0 laptop. This was because the repositories are a tad out of date. Edited October 28, 2021 by Zilch 0 Quote Share this post Link to post
chungy Posted October 28, 2021 Pretty sure that happens in vanilla too. 0 Quote Share this post Link to post
xX_Lol6_Xx Posted October 28, 2021 It does, I've experienced that before in Vanilla and Chocolate 0 Quote Share this post Link to post
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