D_GARG Posted November 25, 2014 I got my map pretty much done all that is missing is the secrets and a set engine to do final tests from 0 Quote Share this post Link to post
Devalaous Posted November 25, 2014 KiiiYiiiKiiiA said:Will do this after the end of this month once we know who is in and who is no longer mapping. :) What I mean is, everyone whos contributed full stop. Yes, separate the list into current and past people, but we have to get everyone listed. As the guy who was on both Devilution and Revilution, you alone can do it, otherwise I'd be doing it myself. Side note: https://www.youtube.com/watch?v=Ft56esseBEA One of these people is me. 0 Quote Share this post Link to post
Guest Posted November 26, 2014 Dude. Cool vid. :) OK. So, in no particular order: (Sorry if I have missed anyone. Feel free to request additions to this list.) Leaders --------------- Megamur Ragnor Eris_Falling Kyka Xaser Mappers (past and present) ------------------------------- SFoZ911 Olympus Xenonemesis Archi Tango D_GARG melon whoo Scifista42 Stupid Bunny Eris_Falling Alterworldruler EvilNed Corsair 40oz Fellowzdoomer Xaser memfis Cannonball Eris Falling Kyka Megamur mrthejoshmon Eradrop Purist Joe_ilya Musicians ------------------------------- Doomhuntress Eris_Falling Bucket TheUltimateDoomer666 Testers (past and present) ------------------------------- Kyka Megamur Ragnor SolidSnake hawkwind Joshy Tarnsman The Cupboard Grqaphics credits (past and present) ------------------------------- Thomas van der Velden Nick Baker Fuzzball Fox Nigel "Enjay" Rowand Espi. With Respect and Thanks. esselfortium Super Jamie 40oz Submerge Scott 'Covaro' Cover Derek MacDonald Jimmy91 Nightmare Thomas Moeller Matthias Worch Kim Malde Vincent Catalaa Pawel Zarczynski (aka NMN) Roger Ritenour NaturalTvventy Kaiser DEFCONRAZOR22 Russel Pearson ProcessingControl Jazzmaster9 minigunner Additional mapname credits ------------------------------- Deathevokation ProcessintControl kmxexii Technical help --------------------- Gez Additional graphics credits ------------------------ Cage Nightmare Nightfall Jimmy OrangePikmin 33 0 Quote Share this post Link to post
scifista42 Posted November 28, 2014 I'd still like to be involved. I have to confess, though, that I've progressed absolutely minimally again. I've PM'd KYKA about it. 0 Quote Share this post Link to post
Guest Posted November 29, 2014 Scifista. Love your work. Have PM'd you back. :) 0 Quote Share this post Link to post
DeathevokatioN Posted November 29, 2014 Looks fantastic, scifista. 0 Quote Share this post Link to post
joe-ilya Posted November 29, 2014 Looks like Freedoom2 and great, scifista. 0 Quote Share this post Link to post
scifista42 Posted November 29, 2014 Thanks, guys.joe-ilya said:Looks like Freedoom2Really? 0 Quote Share this post Link to post
joe-ilya Posted November 29, 2014 scifista42 said:Really? The texture usage at least. 0 Quote Share this post Link to post
Guest Posted December 1, 2014 Maplist has been updated to reflect the current status of all maps. 0 Quote Share this post Link to post
joe-ilya Posted December 1, 2014 Fellowzdoomer is banned, why is he on the list? My map name's "checkout" just as the name of the file suggests. 0 Quote Share this post Link to post
Guest Posted December 1, 2014 joe-ilya said:Fellowzdoomer is banned, why is he on the list? My map name's "checkout" just as the name of the file suggests. Thank you for pointing these things out. Yeah I didn't know that he was banned. His name can stay on the reserve list for now anyway. It doesn't matter if we leave him there. And your map is updated with the name. There is actually a lot that I like about your map. Thanks for submitting. 0 Quote Share this post Link to post
Devalaous Posted December 1, 2014 I believe we are simply going to use the pieces FZ left us? I have an idea for that actually. 0 Quote Share this post Link to post
joe-ilya Posted December 1, 2014 Where can I submit a second version of my map? 0 Quote Share this post Link to post
Tristan Posted December 1, 2014 Map submissions go here On a side note, where is 40oz's E2 map? I quite liked that one, and Avec Vous went pretty well with it. 0 Quote Share this post Link to post
Guest Posted December 1, 2014 Eris Falling said:On a side note, where is 40oz's E2 map? I quite liked that one, and Avec Vous went pretty well with it. Currently in mapslot 24. Though I can easily move it to ep 2 as there is a spare slot there at the moment. (map 16) What do you think? 0 Quote Share this post Link to post
Tristan Posted December 1, 2014 Oh it's that one. Anyway, it was actually already in MAP16 when I played it. I just clipped through it with changesky SKY3, and I think it definitely needs to be in E2. 0 Quote Share this post Link to post
Devalaous Posted December 1, 2014 Just noticed that the old Map 30 was moved to an E2 slot. I thought we agreed that was going to be Map 1 of Convilution? It needs Sky 3.. Anyway, need to agree on a map 32 replacement idea. I'll PM one later, but I have no clue who is going to make it. 0 Quote Share this post Link to post
Bucket Posted December 1, 2014 Speaking of boss ideas... is Romero head vulnerable to infighting? 0 Quote Share this post Link to post
scifista42 Posted December 1, 2014 Bucket said:Speaking of boss ideas... is Romero head vulnerable to infighting? I believe it is, technically. It's irrelevant when it doesn't have attacks, but a DEHACKED modification of Romero head should be able to fight and be infighting other monsters. 0 Quote Share this post Link to post
Bucket Posted December 1, 2014 I don't mean aggro... I'm just wondering if it can take damage from other enemies. 0 Quote Share this post Link to post
scifista42 Posted December 1, 2014 Bucket said:I don't mean aggro... I'm just wondering if it can take damage from other enemies. Yes, of course. I've seen a Pacifist demo of a custom wad where a difficult MAP30 is beaten by letting a Cacodemon kill the Romero head. 0 Quote Share this post Link to post
Gez Posted December 1, 2014 There's only one infighting exception hardcoded, and it's the arch-vile. Everything else is fair game. The baron/knight exception is a damage exception, not an infight exception. Since they can't damage each other, they won't trigger infight. But if you give them a source of attack that can cause damage (like how in Mayan Mayhem the barons are turned into cyberbarons that sometimes throw rockets), they can infight. 0 Quote Share this post Link to post
Devalaous Posted December 2, 2014 We had a final boss planned from before Revilution's thread was written, it just has yet to be attempted. Its...a little ambitious, and highly creative. If we can pull it off, I hope it'll be well received. (Not that anyone plays Map 30 these days, haha!) 0 Quote Share this post Link to post
Varis Alpha Posted December 2, 2014 i hope it gives me reason to actually like map 30. :p i just bail out and cheat to hit what i'm supposed to kill because it's such a boring concept. 0 Quote Share this post Link to post
Devalaous Posted December 2, 2014 Ive approached it with the knowledge that people hate classic boss shooters, so its definitely not a rocket in brain scenario, I can say that. I just wish Megamur was still active, hes the vanilla limits guy that tends to keep our imaginations in-line. Although we have no boss graphics yet, we should definitely start prototyping this, see if actually works. Would be bad to leave it till the end ;] 0 Quote Share this post Link to post
Varis Alpha Posted December 2, 2014 well, i hope it lives up to its reputation, then. i was going to post about how i had more tracks done, but i think this project is full of my stuff as it is. :p if there for some reason is need of more stuff, though, i'm happy to provide. 0 Quote Share this post Link to post
Devalaous Posted December 3, 2014 Depends what happens with Convilution really. I'm hoping we can get at least enough maps in it for a text screen, for vanilla users. Not sure how many excess midis we'll have by then. 0 Quote Share this post Link to post
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