Marcaek Posted August 11, 2015 Considering TNT's greatest strength is its attempts at quasi-realism and sense of place, a 1024 for TNT would be a complete failure. It wouldn't be any different than the regular 1024 wads. It's not like TNT needs to reach parity with Plutonia for sequels anyway. 0 Quote Share this post Link to post
Phobus Posted August 12, 2015 I think it'd be possible to make "realistic" maps that ape smaller environments, so the idea could have merit. Also, this may be a stupid question, but this is a vanilla-compatible project, right? I've been diligently testing my first map in Chocorenderlimits.exe as I've been developing it. 0 Quote Share this post Link to post
Devalaous Posted August 12, 2015 Yeah, I use both TNTR and TRCP to refer to Revilution, it pretty much is analogous to PRCP in many ways. 0 Quote Share this post Link to post
Phobus Posted August 13, 2015 I believe I joined that right at the end too, so the parallels are there from my perspective. Anyway, next stupid question: When I've finished my maps (the current one is looking set to be done by Sunday), do I just send it to Eris Falling by PM (I'll upload it to my site so it's a hosted link), or do I want to share it in this thread or send to a group of testers or something? 0 Quote Share this post Link to post
Devalaous Posted August 13, 2015 Eris is pretty much the one to go to for project stuff, as Kyka is absent and I'm inactive for a variety of reasons 0 Quote Share this post Link to post
Tristan Posted August 13, 2015 Should also be PM'd to Jaws in Space, though it's no hassle if you don't as I can just forward it to him. This sort of stuff should really be in the OP, I'll probably add that when I make a new thread. 0 Quote Share this post Link to post
Phobus Posted August 14, 2015 Ok - I'll add you two to a buddies list so I can simultaneously message you both. Final stupid question: As the skies were hidden from the demo, would I be correct in assuming we don't want any screenshots in this thread? I'm only asking as most community project threads tend to have plenty of enthusiastic "this is what I'm doing" picture posts. 0 Quote Share this post Link to post
Tristan Posted August 14, 2015 Well we want screenshots, but with minimal amount of sky being shown. My method when I was working on an E2 map was to use changesky aurora1 in ZDoom ugh, is there any point in sticking with this? Seems a bit unnecessary and I think even the last shots Kyka posted had the skies in them. 0 Quote Share this post Link to post
Phobus Posted August 14, 2015 When I'm done mapping tonight I'll use ZDoom, do a sky change and get a couple of shots of my first map so you can see what I'm doing. I'll do something similar with the second map I intend to make when that's coming along nicely like this one is too. 0 Quote Share this post Link to post
Phobus Posted August 14, 2015 Double-posting for the bump. Here's three screenshots of my Event Horizon (the film)) and Open Season (the Evilution map... Mostly for the darkness) inspired Portal Facility: The first and second shots show areas that have been very carefully worked to within vanilla limits from all accessible views in-game; the second (which is the gate room and exit) in particular took an unbelievable amount of tweaking, due to the windows. Not visible - the various lighting effects, starting room and the first side area I made. Just another three side areas to go and then I need to get monsters and items in. Turns out I didn't screenshot any of the windows that let some sky in, but rest assured you'd have only seen BLACKDRK if I had. This will want some spooky, ponderous music and might make a fair MAP11 or MAP20. 0 Quote Share this post Link to post
Tristan Posted August 15, 2015 Looks pretty cool Phobus! Looking forward to playing these. As regards to music, my ambient-ish "Hell's Furnace" isn't tied to a map anymore since CorSair stopped working on his MAP21, so you could consider using that for one of them. If nothing else in the MIDI pack fits the bill, we can still write new stuff for it (I'm still looking for stuff to write music for, myself :P) 0 Quote Share this post Link to post
joe-ilya Posted August 15, 2015 Eris, did you get my map by your E-mail? Yey, I'm free! 0 Quote Share this post Link to post
nxGangrel Posted August 15, 2015 joe-ilya said:Eris, did you get my map by your E-mail? Yey, I'm free! Hey joe! 0 Quote Share this post Link to post
Varis Alpha Posted August 15, 2015 i could def. write more music for the project, but i think when your track record is eleven here there really shouldn't be any more need for me to compose more. :p 0 Quote Share this post Link to post
Phobus Posted August 15, 2015 Eris Falling said:As regards to music, my ambient-ish "Hell's Furnace" isn't tied to a map anymore since CorSair stopped working on his MAP21, so you could consider using that for one of them. I'll try "Hell's Furnace" for Portal Facility, as it's definitely in the ballpark for the sort of music I think the map wants - thanks for the suggestion! When I start my second map I'll be sure to have a proper look through that MIDI pack link on the first page to see what we've got. 0 Quote Share this post Link to post
joe-ilya Posted August 15, 2015 Here's the map: http://www.mediafire.com/download/20m7s1k5chjhzw1/checkout.wad Name : Checkout. 0 Quote Share this post Link to post
Tristan Posted August 15, 2015 Yeah I got your e-mail, though weirdly I didn't see it until you mentioned it. I suppose I should check that address more regularly. I guess we'll get back to you when Jaws has sent me his thoughts on it. 0 Quote Share this post Link to post
Phobus Posted August 17, 2015 Whoops, wasted the weekend gaming... I am working on the map, I promise! 0 Quote Share this post Link to post
Jaws In Space Posted August 18, 2015 Well I figured it's about time I post some images of my 2 maps here. The first map was accepted by Kyka as Map02, but Eris is looking to move it to Map13 or Map14 as Revilution gets restructured. The second map I just finished & will appear near the end of E2. Map13, maybe Map18, maybe 0 Quote Share this post Link to post
FearTheReaper Posted August 19, 2015 Yeah, totally Nukage Processing vibes here. ;P Second map has certain amount of Shipping/Respawning feeling to it. 0 Quote Share this post Link to post
AD_79 Posted August 19, 2015 Looks pretty decent. Don't know if it's the maps looking a little similar or me being tired, but I thought it was one map when I first saw the screenshots, haha. 0 Quote Share this post Link to post
Phobus Posted August 21, 2015 After last night's Mutiny IRC session, I'm now into mapping enough that I'm about 75% done with Portal Facility and fully intend to get both it and my second, smaller, submission done this weekend and sent to Jaws in Space and Eris Falling for testing. Enthusiasm, ho! 0 Quote Share this post Link to post
Springy Posted August 21, 2015 Those screens are very hard on inducing indeed. I can't believe that only two maps are all that is needed as it doesn't seem that long ago that this sub-project came into fruition. Nice one so far, lads and lasses. 0 Quote Share this post Link to post
Tristan Posted August 21, 2015 We actually need more than 2, heh. Ok, so course of action now: For most of its development, this project has planned to have a side WAD called Convilution, which contains maps that weren't good enough to make it into the final WAD. We're thinking of making that openly accessible now and keep it updated thorughout development, and not only include the maps that definitely won't be in, but also maps we're not sure on, quality wise, so that we can get a wider range of opinions on them. Stuff like Military Complex, which Jaws thinks should be removed, but I think could be salvaged with relatively little hassle. EDIT: Though now I think about it, a mix of definite rejects and possible rejects is, ironically, needlessly convoluted. Maybe we'll just include the maps we not sure on. A new thread will be up before the end of the weekend. 0 Quote Share this post Link to post
Phobus Posted August 21, 2015 Just sent a link to Eris Falling and Jaws in Space for a first draft of my map. Starting the second, smaller one either tomorrow or the day after. 0 Quote Share this post Link to post
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