Obsidian Posted February 25, 2014 I'm currently compiling the third A.S.S wad and I've run into a bit of a problem: 3 of the speedmappers involved used new textures with different texture lumps, and I'm not sure how I'm going to combine them manually. Is there any easier way to combine them so there aren't any screwups? (A.S.S stands for the Abyssal Speedmapping Sessions: look for the first two sessions on the archives) 0 Quote Share this post Link to post
Memfis Posted February 25, 2014 When I was making wad compilations for TNS, I always used exl's WADMerge, it's pretty good at this. 0 Quote Share this post Link to post
GreyGhost Posted February 25, 2014 You can copy/paste texture definitions from wad to wad in Slade 3, it'll automagically copy across any patches required and update the PNAMES lump. 0 Quote Share this post Link to post
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