Obsidian Posted March 16, 2014 First wad. Second wad. First things first: yes, I'll compile the third wad before the next session. As a matter of fact this is just the kick up the rear that I need. Now, on to business: the 4th Abyssal Speedmapping Session is to be held at 10am on Sunday the 23rd, New Zealand time: hopefully this will allow Doomers hailing from Europe the chance to participate. If you want to give it a shot simply contact me on Skype: look for Obsidian from New Zealand with the PLUTSKUL avatar. If you don't use Skype, I'll post the themes for the session here and you can still join in. Hopefully Doom Builder won't slow to a crawl on me this time. //_- 0 Quote Share this post Link to post
Phobus Posted March 16, 2014 I might have a couple of hours Saturday night for this, although I may also have to do it all from my laptop. We'll see on the day! 0 Quote Share this post Link to post
an_mutt Posted March 16, 2014 I'll try and join in again this time, I had a lot of fun in the 3rd session! 0 Quote Share this post Link to post
scifista42 Posted March 16, 2014 I'd like to participate again. Even though without Skype, I'd try making the map in the same time along with you. How do you have it with daylight saving time on New Zealand? Where can I find out the correct New Zealand time in relation to my timezone? 0 Quote Share this post Link to post
Alfonzo Posted March 16, 2014 I should probably be looking to get some sort of a membership card at this point. It's a lock-in! 0 Quote Share this post Link to post
Jimmy Posted March 16, 2014 That's 5am my time, but at least it's on a Sunday. I'll sign up, but attending will be something else entirely. :P 0 Quote Share this post Link to post
Walter confetti Posted March 16, 2014 i'll join this throught the forums. 0 Quote Share this post Link to post
jazzmaster9 Posted March 19, 2014 Man, I wish the main sessions would be 3 hours later :( 0 Quote Share this post Link to post
Alfonzo Posted March 19, 2014 jazzmaster9 said:Man, I wish the main sessions would be 3 hours later :( If my previous efforts are anything to go by then there should still be enough time for you to plan, create and playtest your map before I stumble my way to the finish line. The third hour isn't called the Alfonzo Treatment for nothing, after all. 0 Quote Share this post Link to post
jazzmaster9 Posted March 20, 2014 Alfonzo said:If my previous efforts are anything to go by then there should still be enough time for you to plan, create and playtest your map before I stumble my way to the finish line. The third hour isn't called the Alfonzo Treatment for nothing, after all. So i'll probably stop by 3 hours later 1PM NZ to check and see if i still have time to join in then, if not then oh well. 0 Quote Share this post Link to post
Obsidian Posted March 20, 2014 If you can't use Skype during the session, you can always just make a map and post it here. Also this time I wanna make sure Alfonzo only takes 2 hours: I have faith in him! HE CAN CONQUER THIS ADVERSARY! Said adversary being Tarnsman. :P 0 Quote Share this post Link to post
Obsidian Posted March 21, 2014 24 hours until ignition! If you want to participate, find me on Skype or leave your details so I can find you. w00T. 0 Quote Share this post Link to post
scifista42 Posted March 21, 2014 Obsidian said:24 hours until ignition! If you want to participate, find me on Skype or leave your details so I can find you. w00T. Thanks for this kind of announcement that you always do. This time, I really wasn't sure about the right time because of daylight saving. 0 Quote Share this post Link to post
an_mutt Posted March 22, 2014 Oh fuck, of course. Sunday in New Zealand = Saturday in jolly old England. For some reason I thought it was Sunday night for me. :V I'm still joining in! 0 Quote Share this post Link to post
Phobus Posted March 22, 2014 I'm free at 9pm tonight and, as a bonus, I'm bringing my brother in on it, whose previous mapping credits include The Mouth of Death. 0 Quote Share this post Link to post
Obsidian Posted March 22, 2014 Alright! The themes are Downtown, abbatoir and ruined fortress. GOGOGO! =D 0 Quote Share this post Link to post
scifista42 Posted March 22, 2014 What's abbatoir? Also, I pick one of the themes, right? 0 Quote Share this post Link to post
Walter confetti Posted March 22, 2014 Checking on google a abattoir is a synonymous for slaughterhouse ok... i'll see to make a abattoir themed map. However, is two hours right? EDIT: Finished layout, just had to put some music, textures (maybe)... 0 Quote Share this post Link to post
Obsidian Posted March 22, 2014 scifista42 said:What's abbatoir? Also, I pick one of the themes, right? It's a slaughterhouse. And you only have to pick one theme. 0 Quote Share this post Link to post
Walter confetti Posted March 22, 2014 eh, i made a thing, kinda "The shores of Hell" style: Walter's Shores of Ham Build Time: 2 hours making layout, 15 minutes testing and putting a midi. New Music: Metallica - One (midi sequenced by unknown) 0 Quote Share this post Link to post
Tango Posted March 22, 2014 I suppose I'll try whipping up something right quick and see what I can do. is there time left still? it's been over two hours. iwad resources only right? 0 Quote Share this post Link to post
Obsidian Posted March 23, 2014 You can use new textures if you like, but the 2 hours have unfortunately already passed. 0 Quote Share this post Link to post
an_mutt Posted March 23, 2014 I don't know if it's too late or not but any resources that are reasonable are allowed. Also, I finished without Alfonso Time™! My map is completely imbalanced and buggy as fuck, but it's a map! 0 Quote Share this post Link to post
scifista42 Posted March 23, 2014 I'm sorry, there will be no map from me. I can't speedmap. After 3 hours I have an unplayable mess, and by unplayable I mean unplayable. 0 Quote Share this post Link to post
Jimmy Posted March 23, 2014 https://www.dropbox.com/s/1dfekvz538zluty/fortressoffistfuckery.wad Name: Fortress of Fistery (thanks Alfonzo :P) Format: Boom Music: 10MIN.MID by me (done in a panic in 10 minutes) Build Time: 123.456 minutes 0 Quote Share this post Link to post
Tango Posted March 23, 2014 o damn, alright. that's a shame. in any case, here's an incomplete map I did in the last hour anyway. not finishable, no monsters, just a layout. not expecting or asking for it to be included in any way https://www.mediafire.com/?94cxgeo0ait26u9 0 Quote Share this post Link to post
Obsidian Posted March 23, 2014 Dang, that was a good session! Props to Alfonzo for taking 3 and a half hours on his map. :D Thanks to everyone who participated, I hope you had fun. 0 Quote Share this post Link to post
Phobus Posted March 23, 2014 Good session guys! Xaser's stream leads me to believe we've got a solid product here. Just to make sure this information gets across: For the file "paulass4.wad": Map Name: Hell Awaits Author: Paul Cresswell Music: N/A Theme: Abattoir Compatibility: Vanilla Turns out he'd forgotten everything he learned about 4-5 years ago for The Mouth of Death, so... He literally re-learnt to map in the 2 hours before the session, so the fact he has a functioning map at all impresses me. For the file "ph_ass4.wad": Map Name: Backyard Brawl Author: James "Phobus" Cresswell Music: "Stomping Grounds" by Lexus Alyus Theme: Downtown Compatibility: Vanilla Bit small and I wasted time on visuals when I probably should have been making more map, but it seems to stand up alright as a short, sharp challenge, so I'm happy enough. Especially as I was helping Paul with technical stuff throughout the first 100 minutes and neither of us needed Alfonzo Time! 0 Quote Share this post Link to post
Walter confetti Posted March 23, 2014 I had fun... btw i hope to see this compiled in faster times than session 3 (maybe)! 0 Quote Share this post Link to post
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